flyinpiranha
Member
For those in the beta, how's the music in the game? Are we talking epic score or added tavern band song?
NDA. I doubt they tell... it seems that GAFers who are in the beta try to follow NDA. Especially since someone from BW watches the thread. Apparently.flyinpiranha said:For those in the beta, how's the music in the game? Are we talking epic score or added tavern band song?
I thought there might have been one... but i still want another music update.Moaradin said:There was a update about the music a while ago. It's pretty nice I think.
http://www.youtube.com/watch?v=LYw_alO99G8
Woorloog said:NDA. I doubt they tell... it seems that GAFers who are in the beta try to follow NDA. Especially since someone from BW watches the thread. Apparently.
Oh and in case that someone sees this, can we please get an update about the music some friday.
Fonds said:It's impossible to think that Bioware can do what Blizzard did overnight. It took Blizzard about 4-5 years to get the amount of players that they got to, with numbers now decreasing.
A year after it's release in NA and half a year after it's release in EU WoW had 1.5 million subs. And that was a massive succes. Nobody saw that coming.
A game like this needs time to attract players. What us hardcore MMO gamers and frequenters of forums sometimes tend to forget is that we make up about 20% of the gaming population for MMO's. Others will be dragged in by word of mouth, because their bigger brother/sister plays it or because they want to play with their significant others.
If Bioware can reach and hold 500k to 1 million subs for a year they won't have topped blizzard in the initial launch phase, but they certainly aren't headed in a wrong direction.
If it's a healthy MMO they have the posibility to grow for a couple of years. Whereas the behemoth that is WoW is losing subs at the moment.
I'm no gaming economist but I'm not sure which is a more healthy product. The one that is slowly gaining subs, or the one that is huge but is steadily losing subs.
Now this is all ofcourse written under the impression that TOR will be a healthy MMO at launch and will have the ability to drag people into it in the long run.
/rant over
TheRagnCajun said:The thing is, even poor MMOs sell pretty well. I expect SW:TOR to sell 2 million easily in the first couple months. How many of those purchasers turn into subscribers largely depends on the quality of the game, but still, 2 million units sold. I think that should cover the investment. A MMO only needs 100-150k subscribers to be 'healthy'. I'm expecting SW:TOR to do better, but it doesn't have to be WOW. If it can retain 350k subscribers I would consider it a success.
Yes, some of the writers started more than five years ago. That's not the same as saying the game has been in full development for that long though. I'm pretty sure that they didn't ramp up the number of writers until just before the announcement.Woorloog said:I watched the video... i can't remember watching it before. I liked it a lot. Some new pieces certainly sounded Star Wars. Like KOTOR's music did.
Oh and any idea how long TOR's been under development? 3 years from announcement to launch, roughly, i guess it's been under development at least a couple of years before that. So 5+years?
Well once they launch Cata thats another 10% subscriber loss right there.Garryk said:Probably not that much, they haven't even launched Cataclysm in China. I bet by the end of this expansion they will be under 10 million subs though.
500k? If thats all it can muster after 1 year it will be shut down. They need 1 million subs to just break even.Fonds said:I'm not thinking it will be WoW either. I do however think that TOR will do pretty good and top 500k subscribers after a year.
Fonds said:It's impossible to think that Bioware can do what Blizzard did overnight. It took Blizzard about 4-5 years to get the amount of players that they got to, with numbers now decreasing.
A year after it's release in NA and half a year after it's release in EU WoW had 1.5 million subs. And that was a massive succes. Nobody saw that coming.
A game like this needs time to attract players. What us hardcore MMO gamers and frequenters of forums sometimes tend to forget is that we make up about 20% of the gaming population for MMO's. Others will be dragged in by word of mouth, because their bigger brother/sister plays it or because they want to play with their significant others.
If Bioware can reach and hold 500k to 1 million subs for a year they won't have topped blizzard in the initial launch phase, but they certainly aren't headed in a wrong direction.
If it's a healthy MMO they have the posibility to grow for a couple of years. Whereas the behemoth that is WoW is losing subs at the moment.
I'm no gaming economist but I'm not sure which is a more healthy product. The one that is slowly gaining subs, or the one that is huge but is steadily losing subs.
Now this is all ofcourse written under the impression that TOR will be a healthy MMO at launch and will have the ability to drag people into it in the long run.
/rant over
syoaran said:Please show me a link for this, as its the first I've heard of this. Why would they even do that? As for NA... Well no. Again, I'm not really sure where you get your facts from, but 2008 had 2.8million day1 retail sales for WOTLK, so it doesnt really help your argument.
D3 is not an MMO, so its not directly impacting that market. It is indirectly affecting it because Blizzard fans will eat into the new experience, and it offers far more content for PvE players to enjoy over SCII.
Movers and shakers on a server. Players who run guilds, or players who play on a competitive level looking for something fresh. End game WoW was .5% of the game at Vanilla, that changed substantially with LFG 5mans and 10man raiding.
Considering that no announcement of speculation will ever be made by EA or Bioware, of course its made up. Its based on the logical assumption that for TOR to top WoW, it would have to at least emulate its success based on a five year plan. That requires an insane amount of people to be interested in the game within the first year, because you quite literally require the gaming and mainstream press to write "top's WoW's sales" for it generate the word of mouth it needs.
EA have stated that 500k subs are what they need to turn a profit. No company post 2008 has stated, "X product is a WoW beater" because its hubris and plays terribly in the presses. But you can't ignore the fact that EA have been gearing this MMO to take the controlling share of the market, and at least hold it until Titan arrives. For them to do this, they need millions of subs. End of.
syoaran said:If your just considering a western update, than I agree with your assessment. But I do believe that they will have a global launch within a year.
Remember that Aion currently has 4million active subs (4.5mil last year)
This is my main "concern" as well. It still puzzles me, why they left out a Spanish/Portuguese launch version. EA are already in with both legs, so the potential market they could reach with another localization, seems economically attractive. They must have done some market surveys and measured the effects of the Star Wars brand.Blackface said:Another reason SWTOR won't hit WoW numbers is because of the localization. For each country they decide to launch the game in that doesn't speak English, they need 16 new voice actors. They need to pay for studio time, sound engineering and all the various things that cost boatloads of money. So, naturally, at least at first, SWTOR won't be in as many countries.
Blackface said:This is not true.
http://www.aionsource.com/topic/122345-aion-official-numbers/?
current active players in Aion is 2.5 million, and that is not SUBSCRIBERS. That is simply people who have played the game and made an account. Virtually all of those now being Korean/Asian, using different types of monetary models.
I doubt it'll have 1 million subs during first year constantly. These "needs 1 million" numbers usually aren't accurate anw. But lets take a look. The game's developing was around 100 million, righty? Lets say the game would have 1 million subs. Around 600k in NA and 400k in EU.water_wendi said:Well once they launch Cata thats another 10% subscriber loss right there.
500k? If thats all it can muster after 1 year it will be shut down. They need 1 million subs to just break even.
water_wendi said:500k? If thats all it can muster after 1 year it will be shut down. They need 1 million subs to just break even.
Star Wars: The Old Republic is "incurring significant development costs" Electronic Arts confirmed last night in its quarterly conference call. But the rumored $300 million price tag is ridiculous, the publisher's executives insist, and the game will be "substantially profitable" with 500,000 subscribers.
After reporting a steep loss for the fiscal quarter yesterday, but with adjusted earnings that beat Wall Street projections, Electronic Arts fielded questions during its conference call, and a number of those questions centered on the BioWare-developed Star Wars MMO, The Old Republic.
On when the game will finally ship, EA CFO Eric Brown said SWTOR "is expected to ship in calendar 2011, but after the close of [fiscal year] 2011." EA's fiscal fourth quarter for 2011 closes on March 31. That means the targeted released window is sometime between April 1 and December 31.
On the MMO's cost, EA CEO John Riccitiello refused to provide specifics, but he did say the investment is "substantially less" than the rumored $300 million cost. Riccitiello also commented on analyst projections that SWTOR will need at least 2 million subscribers to be profitable.
"At half a million subscribers, the game is substantially profitable, but it's not the sort of thing we would write home about," Riccitiello said. "Anything north of one million subscribers is a very profitable business."
But that's nowhere near Activision-Blizzard's market leader, World of Warcraft, and its 12 million subs. Does that mean SWTOR shouldn't be considered a WoW challenger?
"It's our view that we can be very successful without fundamentally challenging the market leader because we think we'll probably hit the smaller competitors harder when we get out there," Riccitiello said, before adding: "Of course, we have no particular ambition to be a distant number two. Our ambitions are higher than that, but we throttle back a little bit relative to our financial projections."
Yaska said:I doubt it'll have 1 million subs during first year constantly. These "needs 1 million" numbers usually aren't accurate anw. But lets take a look. The game's developing was around 100 million, righty? Lets say the game would have 1 million subs. Around 600k in NA and 400k in EU.
A Monthly revenue from US would be around $9 million and from EU it would be 7,264 million dollars ( counted the 15% VAT in this.). So we have just from subscriptions 16,264 million USD a month. So in 12 months with these amounts they would get around 195 millions. So they wouldn't "just break even". So with just 500k subscriptions they would easily break even in one year. Add to that possible collector's edition and retail version boxsales and Origin sales (where all the profit goes to EA instead just part), and they will do just fine with around 400k-500k subscribers.
Sure I would like to see this game have 1 million players, because that would mean more funding for the add-ons. Just trying to point out that the 1 million players count much more than one would think.
Blackface said:Trust me when I say, the game cost significantly more then 100 million to develop. They need 500k subs to be LONG-TERM profitable. They are without a doubt aiming for a million +.
Blackface said:Trust me when I say, the game cost significantly more then 100 million to develop. They need 500k subs to be LONG-TERM profitable. They are without a doubt aiming for a million +.
Fonds said:I'm not thinking it will be WoW either. I do however think that TOR will do pretty good and top 500k subscribers after a year.
The thing with poor MMO's it that they pull players in and can't keep them in. The sales figures from those games don't represent the succes of the product. The only thing that shows if an mmo did good or not, is if it's still around a few years down the line with more than 1 server up.
Mahoubuta said:One thing that has me wondering is what impact the voice acting will have on future content. I mean, Blizzard seems happy pumping out 2-3 significant content patches a year. If Bioware were to to try to match that, they'd need to create new Flashpoints, quests, etc, and a chunk of that content will require newly scripted and recorded VA work.
If I'm not wrong, if each class and gender have their own special VA, that means that for a cross-faction quest/Flashpoint they'd need to record dialogue with up to 16 actors, not including the requisite NPCs. That's a lot of work for content that players will likely burn through in no time.
I really wonder if they will be able keep up with the demand for new content (then again, who can?) or if the majority of new content will be held back for the inevitable yearly expansions?
Mahoubuta said:One thing that has me wondering is what impact the voice acting will have on future content. I mean, Blizzard seems happy pumping out 2-3 significant content patches a year. If Bioware were to to try to match that, they'd need to create new Flashpoints, quests, etc, and a chunk of that content will require newly scripted and recorded VA work.
If I'm not wrong, if each class and gender have their own special VA, that means that for a cross-faction quest/Flashpoint they'd need to record dialogue with up to 16 actors, not including the requisite NPCs. That's a lot of work for content that players will likely burn through in no time.
I really wonder if they will be able keep up with the demand for new content (then again, who can?) or if the majority of new content will be held back for the inevitable yearly expansions?
BattleMonkey said:They could do it, but it's all going to come down to how successful the game is to be able to support such things. It's not just VA work, but having to craft cutscenes for all the content along with stuff for the various different classes and potentially companions who would potentially need new dialogue.
I could imagine they would do like other MMOs have done and already have lot of extra content already recorded and in the works for post launch content updates.
Moaradin said:There was a update about the music a while ago. It's pretty nice I think.
http://www.youtube.com/watch?v=LYw_alO99G8
An enterprising young Bounty Hunter conducts business with Nemro the Hutt, a powerful and influential crime lord on the foul world of Hutta.
Keiician said:I think it wasn't posted before - lightsaber crafting video.
bjaelke said:http://i.imgur.com/45ci9.jpg
Forced perspective... The twi'lek looks nice...Darklord said:Isn't that Hutt a bit big? He's like 4 times bigger than Jabba.
StalkerUKCG said:That looked good, i still cant help but think these set pieces would play better offline, Instead of that epic moment with the player character walking up some steps, building the first lightsaber in solitary and then using the newly built creation to battle, your going to have the area flooded with people dancing, running around like prats. sitting all over the place and constant "£5 for 500 credits" "get your spacebux here" ect
Maybe not having played the beta is tinting my view but honestly i think an experience with this much emphasis on story cant be fully realised in a mmo environment.
Fonds said:now thats a screenshot. None of that nasty compressed stuff
Is it just me or is that the same golden bikini princess Leia had in RotJ? If yes, we will have loads of Leia clones come launch if those bikinis are usable by pcs...Woorloog said:Forced perspective... The twi'lek looks nice...
Trickster said:The one with the hutt and bounty hnuter? Because that picture is horrible quality.
Darklord said:Isn't that Hutt a bit big? He's like 4 times bigger than Jabba.
CzarTim said:I guarentee you the major voice talent are under contract to come back when they want to add new content.
All the ERPers are going to leave WoW for this game at least.Woorloog said:Forced perspective... The twi'lek looks nice...
Teen rated game... I wonder what sort of internet backlash there will be... i mean WoW caused one.Dance In My Blood said:All the ERPers are going to leave WoW for this game at least.
Well they could go for the road some mmos take with the chat moderation. Have it optional. Besides there's always ways to bypass chat moderations (steam overlay, xfire, IRC clients).Woorloog said:Teen rated game... I wonder what sort of internet backlash there will be... i mean WoW caused one.
If there will be one, i hope it won't cause draconian chat moderation.
There wasn't really an actual backlash in WoW, more of a perceived one.Woorloog said:Teen rated game... I wonder what sort of internet backlash there will be... i mean WoW caused one.
If there will be one, i hope it won't cause draconian chat moderation.
Naw.PaNaMa said:Beta invites for this is a total myth, btw.