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Star Wars: The Old Republic [Releasing Date: Dec 20 NA/EU - NDA Lifted]

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Piecake

Member
Derwind said:
How much money would they lose if 3 quarters of there player base was playing for free for one month?

Unless we're talking about the sucky Trilogy(which we're not), than I don't see anyone not buying the blue rays.

I mean Original Trilogy on Blu-Ray + 1 month free SwTOR..... does it get any better?

Theyll lose money in the short term, but developing a larger subscriber base will net them more profits in the long run. I could see star wars fans not knowing about the game checking it out, or people on the fence as well
 

Yaska

Member
Gonaria said:
Theyll lose money in the short term, but developing a larger subscriber base will net them more profits in the long run. I could see star wars fans not knowing about the game checking it out, or people on the fence as well
Also wouldn't be the first time they're doing game promos using OT or PT releases. So would be very possible to see something like this.

And they would sell PT trilogy well enough by including a "Blast Jar Jar Binks with different Star Wars weapons and even with Death Star laser"-game. They had a similar simulation used on Stormtroopers in one of the ILM discs back in '90s. But one where you get to blast Jar Jar would sell some PT discs. (Disclaimer: This is a tongue in cheek paragraph)
 
I played this at my friends house for an hour.

I was really hoping to play it and realize it is complete crap, so I can not be so anxious to finally get it... but it was seriously awesome. Now I'm going to die in anticipation... WHY!!
 

Piecake

Member
Darknessbear said:
I played this at my friends house for an hour.

I was really hoping to play it and realize it is complete crap, so I can not be so anxious to finally get it... but it was seriously awesome. Now I'm going to die in anticipation... WHY!!

wha?
 

LowParry

Member
I'm guessing a September release date on this. December sounds like a bad target date for anything considering the big named titles coming out before then. Hell, we're getting the Star Wars Blu Ray set in September (as mentioned before). It all fits perfectly in a way.
 

Derwind

Member
Gonaria said:

I think the bear meant that he played the game and was hoping to be disappointed so he could stop the torturous wait for the game to come out. However, he found the game to be quite enjoyable.

So he's sad the game went above and beyond his expectations. At least that's what I'm guessing he means. Like an off worded compliment.
 
Derwind said:
I think the bear meant that he played the game and was hoping to be disappointed so he could stop the torturous wait for the game to come out. However, he found the game to be quite enjoyable.

So he's sad the game went above and beyond his expectations. At least that's what I'm guessing he means. Like an off worded compliment.
Yes this is what I meant. Sorry -- had a super hangover writing that.

And yes, I was extremely impressed by the game. Previously I was on the fence if it was going to be an MMORPG for me, but now I'm fully on-board and anticipating it highly. It was very well done, even for such an early build.
 

Rflagg

Member
CcrooK said:
I'm guessing a September release date on this. December sounds like a bad target date for anything considering the big named titles coming out before then. Hell, we're getting the Star Wars Blu Ray set in September (as mentioned before). It all fits perfectly in a way.
September would be my best guess as well. I think since it is a mmo it wouldn't be as effected by the stupid amount of awesome games coming out in November, but it still could really help to get released before then.
 

LowParry

Member
Rflagg said:
September would be my best guess as well. I think since it is a mmo it wouldn't be as effected by the stupid amount of awesome games coming out in November, but it still could really help to get released before then.

If it does, September is going to be pretty expensive. SW Blu Ray, TOR, and Gears of War 3.
 
I think we can remove September from the list of possible months for it to release in. I'm sure there is still a lot of work to be done currently in beta but of course I'm not in it so I can't say for sure. The game would certainly be a better fit for a November or December launch.
 

Artadius

Member
Wait, there are people in this topic that think that they'll get the game polished before they release it?

No notable MMO has ever been polished upon release.

They'll release it when its 'good enough' and they can start making money off of it without disenfranchising a majority of potential subscribers. That won't take too much so long as they are confident that they can fix most major issues (and there will be major issues) within the first few weeks of release.

That being said, I do not think September is impossible. Not saying its likely, but it is possible.
 

bjaelke

Member
Artadius said:
Wait, there are people in this topic that think that they'll get the game polished before they release it?

No notable MMO has ever been polished upon release.

They'll release it when its 'good enough' and they can start making money off of it without disenfranchising a majority of potential subscribers. That won't take too much so long as they are confident that they can fix most major issues (and there will be major issues) within the first few weeks of release.

That being said, I do not think September is impossible. Not saying its likely, but it is possible.
No one is talking about a fully polished game - has there ever been one? BioWare has stated several times, that they're currently polishing the game and prepping it for launch, because they can only launch the game one time. This could also be one of the reasons they postponed the game from Spring 2011. A lot of testers including some on this board have said, that the game is solid enough in its current state and could be shipped now. BioWare probably wanted to fix the smaller issues before launch and EA accepted. They've invested a lot of money in the development of this game and don't want to take any chances.

 
bjaelke said:
A lot of testers including some on this board have said, that the game is solid enough in its current state and could be shipped now.
I don't think anyone has said this.

I've seen people say that other MMOs have launched in worse condition than this, but that's not quite the same thing.
 

bjaelke

Member
Ignis Fatuus said:
I don't think anyone has said this.
Pretty sure it was here. I know it was on a less dodgy site than the cake. Might have been another forum then.

Just saw your edit.
Ignis Fatuus said:
I've seen people say that other MMOs have launched in worse condition than this, but that's not quite the same thing.
It was a slightly different version of this. Something like "if they launched this game today, it would still be better (or less buggy) than most of the other mmo at launch".
 

Necrovaar

Neo Member
I guess the game will be out this year, they have a nice release window at the end of the year, probably around November or December.

I am sure they have lots of polishing to do with the game itself and also they said before that they are still working on more content (they said they are revamping the Companion system to something better and it's still not in the beta from all the reports).

I am sure they still have to finish the high level content and add a few more systems before they really finish with the content for release.
 

syoaran

Member
I think its worth noting that TOR has more content at launch then any other MMO to date - by a very long way, which could be enough to offset balance/tweaking until the first patch.

If they did release for September, and existing testers are saying that its not quite there yet (quality is not consistent to the end), then they would have to follow a post launch mega update early on.

Remember, beta servers have never really been updated for the first patch update historically, which will likely be quite monstrous and a few weeks after launch. Aimed at fixing the issues in the mid-late game and would be ready in time to appease all but the hardcore.
 

Fonds

Member
EDarkness said:
Hey guys, I accidentally dropped the GAF guild. Can someone add me back in?

If it's for the European Gafguild:

I've just added another player to the roster. Could be you, if it isn't just hit me a PM and I"ll get you back in :)
 
Beta-testers say the game is good for launch right now. As awesome as it would be to see the game in September I wouldn't be mad if they held back until November. The more time they have to squash bugs means the less time wasted post-launch on bugs, and they can concentrate more on content patches. There will still be plenty of bugs once the game hits retail and a couple million or more people start playing.
 

bjaelke

Member
Necrovaar said:
I guess the game will be out this year, they have a nice release window at the end of the year, probably around November or December.

I am sure they have lots of polishing to do with the game itself and also they said before that they are still working on more content (they said they are revamping the Companion system to something better and it's still not in the beta from all the reports).

I am sure they still have to finish the high level content and add a few more systems before they really finish with the content for release.
One thing is the beta, another is the internal build. I'd say it's fair to assume that the updated companion system is already in place in the latest build. As soon as they start talking about something it means, that they have something tangible. We saw it with the new UI. They teased it back in early April, but the beta testers had to wait until mid-June before they could gaze upon the new interface and all the other changes. Whatever systems that might need to be implemented (my guess is another 2 including the last holonet entry), they may very well already be in the Internal build and could roll out over the next month or so, giving Ignis Fatuus, Blackace and the others a chance to test it. It's really hard for us outsiders to tell and I'm not even sure the beta testers know the content of the next patch.
 
DurielBlack said:
Beta-testers say the game is good for launch right now.
I'm a beta tester and I'm telling you it's not. Yes, I'm sure other MMOs have launched in worse condition, but I doubt that worked out very well for them.
 

Derwind

Member
After seeing some underwater combat in Guild Wars 2, I wonder if ToR might be implementing some underwater combat/exploration.

I mean like something similar to what we witness in Mannan in KotOR. But not as restrictive or set in Deep Ocean....

Can anyone tell me without breaking NDA?
 
Derwind said:
After seeing some underwater combat in Guild Wars 2, I wonder if ToR might be implementing some underwater combat/exploration.

I mean like something similar to what we witness in Mannan in KotOR. But not as restrictive or set in Deep Ocean....

Can anyone tell me without breaking NDA?

I'd love to see an Otoh Gunga type reveal as part of a quest line. One of my favourite moments from the films.
 

bjaelke

Member
Ignis Fatuus said:
I'm a beta tester and I'm telling you it's not. Yes, I'm sure other MMOs have launched in worse condition, but I doubt that worked out very well for them.
WoW was a buggy pile of shit when it launched. Levitating mounts, "immortal" druids and duplicated quests. It was fixed fairly quick, so it wasn't a big problem.
Derwind said:
After seeing some underwater combat in Guild Wars 2, I wonder if ToR might be implementing some underwater combat/exploration.

I mean like something similar to what we witness in Mannan in KotOR. But not as restrictive or set in Deep Ocean....

Can anyone tell me without breaking NDA?
No swimming, so I doubt there'll be any water related content (at launch).
 

syoaran

Member
Derwind said:
After seeing some underwater combat in Guild Wars 2, I wonder if ToR might be implementing some underwater combat/exploration.

Can't comment on it without breaking the NDA.

Tho its worth saying nearly every major MMO is currently developing underwater combat, inc WoW. They've already gone on record to say they want to vastly improve that area.
 
bjaelke said:
WoW was a buggy pile of shit when it launched. Levitating mounts, "immortal" druids and duplicated quests. It was fixed fairly quick, so it wasn't a big problem.
I played WoW from open beta, I know the state it launched in.
 

LowParry

Member
DTKT said:
I would prefer to see them release a complete product late than an unfinished game early.

I promise, you'll see more fixes in the first 2 - 3 months than you would in beta testing.
 
How does the whole companion mechanism works out in PvP? They literally act like pets?

Are they useable in battlegrounds or just open pvp area?

If the awnswer breach the nda don't bother, just curious. Because this is going to be one hell of a mess if everyone brings their companions. Not only that but I would like to believe companios are designed to take advantage of the said class or fill holes in the class's weaknesses. In a PvE environments that is, what I'm more curious is how's this handled in PvP.
 
The_Squirrel_Menace said:
How does the whole companion mechanism works out in PvP? They literally act like pets?

Are they useable in battlegrounds or just open pvp area?

If the awnswer breach the nda don't bother, just curious. Because this is going to be one hell of a mess if everyone brings their companions. Not only that but I would like to believe companios are designed to take advantage of the said class or fill holes in the class's weaknesses. In a PvE environments that is, what I'm more curious is how's this handled in PvP.
Hm... I can answer some of this without breaking NDA because I'm pretty sure it's been covered publicly. Yes, they are controlled more or less like pets. In groups they fill a party slot, meaning that you can't have a full party with everyone bringing in their companion.

By extension, that should tell you whether or not they are usable in Warzones.
 

Woorloog

Banned
IIRC Bioware stated that companions are not used in PVP at this moment.
Good IMO, PVP should be PVP, not PVB(ots).

Argh, can't wait for this game. On one hand i need my Star Wars fix* and i'd love to get in TOR beta... on the other hand, i don't want to try the game beforehand as i'm not keen on testing classes i'm not interested in gameplay wise nor do i wish to play a class i intend to roll when the game launches.

*Can't think any SW game i haven't played nor there are any SW books i haven't read that interest me. Would love TIE Fghter but that's impossible to get anywhere quickly... and of course i don't have a joystick. Rebellion is another hard to get game. TFU2 doesn't interest me (dual wielding ftl) and the rest i've played more or less. Well the good ones anyway.
SW Saga Edition (PnP RPG in case you don't know) would be nice to play but i don't want to be a GM again (running a Dark Sun campaign) and my friends won't run a SW campaign using that or at all (one has his own rules but i don't like his GMing style).
 
syoaran said:
I think its worth noting that TOR has more content at launch then any other MMO to date - by a very long way, which could be enough to offset balance/tweaking until the first patch.

More content in what parts of the game? I'm a little worried on group content - flashpoints/dungeons. I'm spoiled by WoW that launched with some 20 dungeons. I've only seen 5 or 6 so far, from which 2 are exclusive to one faction and another 2 to the other one. Which leaves 4 dungeons so far revealed that can be played in one playthrough...
 
-bakalhau- said:
More content in what parts of the game? I'm a little worried on group content - flashpoints/dungeons. I'm spoiled by WoW that launched with some 20 dungeons. I've only seen 5 or 6 so far, from which 2 are exclusive to one faction and another 2 to the other one. Which leaves 4 dungeons so far revealed that can be played in one playthrough...
It's not WoW. Dungeons and Flashpoints are not equivalent; Flashpoints are far more elaborate and far longer. Some are split into multiple chapters because they're so long. Similarly, the group quests and group areas found frequently on every planet have no equivalent in WoW. They're not quite dungeons, even though some are instanced, but they're not just some elite mobs sitting in the open world like in WoW either. Tackling those quests is an undertaking that often involves trekking through unique areas with difficult objectives and a full group at your back.

It's not uncommon to find an entire large, unique facility on a planet built for a single group quest, and you may never see that same type of facility ever again. There are many of these on every planet.

And there are more Flashpoints than those that you've seen. Taken together there is absolutely more group content than WoW.

Don't think of the game in WoW terms. It is not a clone.
 

Blackface

Banned
-bakalhau- said:
More content in what parts of the game? I'm a little worried on group content - flashpoints/dungeons. I'm spoiled by WoW that launched with some 20 dungeons. I've only seen 5 or 6 so far, from which 2 are exclusive to one faction and another 2 to the other one. Which leaves 4 dungeons so far revealed that can be played in one playthrough...

Wow launched with less then 20 instances even if you count horde + alliance (deadmines, RFC) and break Strat into separate instances (even though it is designed to be one, that you tackle how you want).

rfc
deadmines
WC
SK
BD
Stockades
Gnomergan
SM - G
SM - L
SM - A
Sm - C
RFK
RFD
Scholo
UBRS/LBRS
Strat
ST
BRD

realisticly, UBRS, SCholo and strat were all classified as raids. SM is one instance in total size, and a number of the dungeons at lower levels were almost non-accesable by the other faction. Specifically RFC/Stockades. You had to have an experience player who was in beta for your group to get to WC if you were Alliance and Deadmines if you were horde. So you can cut those numbers back A LOT.
 
DTKT said:
I would prefer to see them release a complete product late than an unfinished game early.

What you can home for is a polished product with as many bugs removed as possible.

And hopefully levelling is neither a chore/grind nor extremely easy.
 
Blackface said:
Wow launched with less then 20 instances even if you count horde + alliance (deadmines, RFC) and break Strat into separate instances (even though it is designed to be one, that you tackle how you want).

Problem is that people are going to compare it with the current state of WoW and not compare it to how WoW was at launch (server issues, bugs, etc, etc)
 

bjaelke

Member
Woorloog said:
IIRC Bioware stated that companions are not used in PVP at this moment.
Good IMO, PVP should be PVP, not PVB(ots).
You can still use them in open world PvP, which BioWare hasn't really talked about (maybe I'll know more later today). Then again, everything in the beta is subject to change, although I doubt/hope they keep warzones exclusively to player characters.
 

CzarTim

Member
The [American] Republic GAF guild is getting close to 50 members. We're also pretty high up on the list of Republic guilds, numbers-wise.
 
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