Would like to get you guys' input. So, after the latest patch that reduces Phoenix build time I'm starting to experiment a bit with a build order against Zerg.
The idea was based a bit off of Nony's 2 Stargate build and also the +1ZealotFastExpand from Broodwar where you pumped out a Corsair asap to hunt overlords while fast expanding and getting the attack upgrade for Zealots to two-hit kill Zerglings.
The one I'm trying out is basically:
Gateway,Gas,Forge,Gas,Core,Stargate,Gateway,Gateway
The concept is to hide your Stargate tech from Zerg and give the impression you are either going with 4-Gate or Fast Expand, but your entrance would need to be blocked off. I first go zealot (to help block off entrance), stalker (to deal with scouting overlord) and then pump out zealots while chronoboosting out four Phoenixes as soon as possible.
Four Phoenixes are enough to lift and kill a queen while also killing Overlords. Zerg is then forced to switch tech paths if he didn't go Hydra but if he chooses to throw down some spore colonies you should then have a considerable amount of Gateway units to attack, expand or whatever you choose.
I'm wondering if anyone knows where there are some more fleshed out replays, VODs or threads that talk about this? I've tried a rough build against someone who happened to be ranked Diamond in all categories (I'm only platinum) and I'm surprised at how well it worked, esp. since my build order was pretty sloppy. (I'll post the replay later on when I get home)
Problems with this build I see is an early Roach rush (which throwing down a cannon at my entrance would help since you already have the forge), allowing zerglings to break into your main (that is why it is so important to block off the entrance), and Hydras (but then again you're not really using too many Phoenixes anyway, just for harrassment).
I like this build because it deviates away from the standard 4Gate (which helps with the surprise factor), helps with map control (which I have a problem with when playing Protoss), and provides much needed scouting after the initial probe (which trying to get an observer out really wasn't too easy when going 4Gate).
I'd really like to hear your thoughts on this and if you can point me to any specific threads/vods that go into length on this because I know there are far better players than me that have really looked into this.