Introduction
Welcome to Nuclear Arcade where nukes fly about as much as lava flows, "Get that shimmer!" is a legitimate catch phrase, and everyone wants to know why on Earth this is so fun! In all seriousness, Nuclear Arcade is the work of a madman who just wants some more explosions in his life, so he creates the Nuke Machine that deploys hyper nukes at an alarming rate, and goes on a rampage on Char with his friends, but it just so happens that another madman did the same thing with his buddies too and now both groups decided to nuke each other.
In Nuclear Arcade, you and up to four teammates are gathered in a 5v5 to decide who is the best armed with Hyper Nukes. These 'Hyper Nukes' travel and deploy 82% faster than your standard Ghost-issued tactical nuke and cause much more havoc in doing so. Armed with the Hyper Nukes deployed from to each his own Nuke Machine, you are given a Spotter and a limited amount of time to nuke as much as possible, Zerg and enemy Spotters alike, in the given amount of time, but as always there are many catches. There are upgrades, abilities, and bonuses you must account for throughout this insane exhibition, and they could make or break your team. Now you have to ask yourself, can you nuke more crap than the lucky punk on the other side(s) of the internet? Well give Nuclear Arcade a chance and that may become clear.
How To Play
You and your team are each given one (1) Nuke Machine with unlimited Hyper Nukes and one (1) Spotter to begin with, which is used to target nukes for your Nuke Machine. At the beginning of the round players vote whether they want to play a standard length game (30 minutes) or if players are in a hurry and quick game (20 minutes). After players are oriented, the Nuke Machine immediately begins building Hyper Nukes and Spotters are sent off to begin to destroy any Zerg forces or enemy Spotters on the field, gaining points and resources.
Alas, everything is not so simple, you, your allies, and your enemies can purchase upgrades and abilities for each others Spotters with the resources you have collected from collectively blowing everything up! After four (4) rounds of Zerg waves (which later rounds involve Overseers that turn the Zerg against your Spotters for once) team scores are tallied and the team that blew up stuff up more efficiently gets the crown of Superior Nuke-Team Alpha.
Map Stats
- Name: Nuclear Arcade [BETA]
- Category: Custom
- Mode: Nuclear Arcade
- Version: Beta
- Region(s): NA
- Players: 4-10 Recommended
Media
http://i.imgur.com/BeT5A.jpg
http://i.imgur.com/CWYug.jpg
http://i.imgur.com/qngh5.jpg
http://i.imgur.com/IUhCj.jpg
FAQ
Q: What if the teams are un-even and/or people quit? Won't that make the map unfair?
A: On the contrary having someone leave can be a boon to your team if the player who left was playing badly in the first place, him leaving allows one of your teammates to take control of him and essentially have double the nuke capacity. As for uneven teams, the map has so many close calls that it will be up to each individual lobby to decide what teams are fair, remember that no win is guaranteed unless your team is at least 5000+ points ahead of the other team.
Q: In the introduction you said something about shimmering, what do you mean?
A: In Nuclear Arcade observers (or Spotters) don't have detection like they do in SC2, and therefore only see a 'shimmer' of the enemy spotters, and requires a good eye and some skill to spot and kill enemy Spotters. So remember kids, get that shimmer!
Q: What if I forget anything I read in this thread? Is there any in-game help?
A: Why yes there is! If you need a quick reference guide with even more tips than I could shove in here, hit F12 while in-game to pull open the help menu!
Q: How long do you plan on supporting Nuclear Arcade and how will you be supporting it?
A: Nuclear Arcade will get at least a full year of effort out of me, depending on how well it is received among the greater SC2 community. As for what I'm going to support it with, well many things, including cinematic tutorials, a Solo Mode and Duel Mode, as well as Achievements and High Score keeping. Some other things are in the works, but I will keep them a secret for now.
Conclusion
I've told people several times throughout Nuclear Arcades alpha, this will be the map I want people to get home at night play a few competitive matches of normal SC2 and then go "Damn, let's unwind with a custom map!" and shoot straight for Nuclear Arcade. This is the map where fun factor is a first, not bells or whistles.
If you'd like to help me or just try the map out for yourself, spread the word and play Nuclear Arcade today by searching for "Nuclear Arcade" when creating a custom game, or scroll through the Join Game list. Thanks for reading all of this if you did, and I hope you love this map as much as I've had fun making it and will continue to do so.
Feedback, bug reports, and suggestions are always welcome in the thread as well!
Links
Starcraft II Official Forums Thread
TeamLiquid Thread
SC2Mapster Thread