- 1.0
-- Added New Loading Screen
-- Increased frequency of Zerg Eggs
-- Adjusted Default Game Variant
did you get your 6pack yet.Meeru said:ill be on too but only if we do 1on1 and not dumb stuff
lol going on a diet is the most evil thing ever. i have to flex to see >>;Corran Horn said:did you get your 6pack yet.
MrMister said:Thanks to everyone on GAF who supported my mapping habits!
How about 1v1 obs so we can over run you with crittersMeeru said:ill be on too but only if we do 1on1 and not dumb stuff
My roommate actually made it on Reddit today for feeling the same way.Aquavelvaman said:I hate zvz
I hate zvz
I hate zvz
Aquavelvaman said:I hate zvz
I hate zvz
I hate zvz
AdventureRacing said:I only just found out you can do larvae injects by clicking on the minimap. This is going to make a massive difference to my macro.
TvT is boringYoshichan said:TvT is fucking amazing
PvP is adorable
ZvZ is horrid
AdventureRacing said:I only just found out you can do larvae injects by clicking on the minimap. This is going to make a massive difference to my macro.
eh. townhall key still seems to be the most efficient.AdventureRacing said:I only just found out you can do larvae injects by clicking on the minimap. This is going to make a massive difference to my macro.
Spl1nter said:probably the worst way to do it. You can misclick and not notice. Just individually hot key your queens.
Spl1nter said:probably the worst way to do it. You can misclick and not notice. Just individually hot key your queens.
NukeDukem said:Backspace
select queen(s) on hotkey
press v
click hatch/lair/hive
backspace
select queen(s) on hotkey
press v
click hatch/lair/hive
you get the idea.
droopy said:But the game tells you when you miss a hatch. You can end up sending queens cross-map if the closest queen doesn't have enough energy though.
ThisPandaman said:all this queen jogging is why i just backspace and click queen
DaFish said:This
except I changed backspace to the spacebar (since I don't seem to use my thumb for anything else in the game)
cycles through your bases...zlatko said:What does back space do? Cycle through your hot keys or that specific type of unit ?
DaFish said:cycles through your bases...
Backspace is too far away for me (I use grid layout) so I changed it to Spacebar and just tap it with my thumb.
zlatko said:Not 100% sure what kind of rush Terran just did against me. Tons of marines and brought almost all his SCVS save like 3 maybe. I hold it off and then went to his base to roll him. He didn't even wall off his ramp. I think he just 3 raxed all in. What a stupid idea on cross map positions on temple.
- 1.3
-- Added NEW Player Leaderboard Display
-- Added NEW Team Scoreboard Display
-- Added Guardian Shield ability
-- Added Wormhole Transit ability
-- Added Force Field ability
-- Added the Mineral Pallet powerup
-- Added Rally ability to Nuke Machine
-- Increased radius of Vortex by 0.5
-- Decreased Pygalisk speed
-- Fixed Score Attack end game looping
-- Adjusted doodad and terrain elements
YakiSOBA said:What league was he in?
Marine/SCV-all in is pretty successful until Diamond-level IMO. The lean version of it mind you, hitting at 4m30s with 15+scv's and 6 marines with 6 queued and rallied.
YakiSOBA said:http://www.teamliquid.net/staff/Hot_Bid/TSL3/RO32_D1_POSTER_Small.jpg
Don't miss the action this saturday! SLAYERS BOXERRRRRRRR
Bug report, force fields can screw up the brutalisk unit pathing so it stays in one spot.MrMister said:Nuclear Arcade has been updated! Huge update involving a new scoring interface and new abilities and powerups!
This is getting streamed, right? Who is casting?YakiSOBA said:
Don't miss the action this saturday! SLAYERS BOXERRRRRRRR
Filed under "Minor 1.4 update coming soon."scogoth said:Bug report, force fields can screw up the brutalisk unit pathing so it stays in one spot.
Took a screenshot after trapping it with ff and it just stayed there.
http://cloud.steampowered.com/ugc/596931496790465441/D26B9EA1B70B85C3B5D7D56611274DBBE9C029E3/
MrMister said:Filed under "Minor 1.4 update coming soon."Massive units should destroy FFs anyways, the hell!?
--
Also, disappointed by the lack of people in Mumble, I check every hour or so and idle on there for an hour waiting for someone to talk to/play with in my free time.
MrMister said:Filed under "Minor 1.4 update coming soon."Massive units should destroy FFs anyways, the hell!?
--
Also, disappointed by the lack of people in Mumble, I check every hour or so and idle on there for an hour waiting for someone to talk to/play with in my free time.
Changes:
Ghost EMP now drains up to 100 energy instead of all available energy. The effect on Protoss shields remains unchanged
Infestor Health increased from 90 to 110. -- This change has been revoked.
Fungal Growth
Stun duration decreased from 8 to 4 seconds.
Damage increased by +30% vs. armored units.
Now fires a missile instead of being instant cast. -- This change has been revoked.
You are mistaken as they reverted at least fungal not hitting airSteveWinwood said:Awesome. So the PTR is being used for just testing out changes instead of previews of patches like I was afraid it would be. If i'm not mistaken the only thing they messed around with in the last PTR patch was the bunker timings. It is much better to make lots of changes all the time I feel, but not enough that it would remove all your constants.
http://www.youtube.com/watch?v=rEYDLeXOlX4Now fires a missile instead of being instant cast. -- This change has been revoked.
Won said:Fungal is gonna be crazy good, if they stick to it.
So it will probably gone by tomorrow.