TheThunder
Member
So... Why did Nani make 2 Immortals vs Ling/Muta ?
Anyway fuck yeah SEN !!!
Best Zerg or Best Zerg ?
Anyway fuck yeah SEN !!!
Best Zerg or Best Zerg ?
Deadly said:Wow so apparently when you get disconnected there's a bug that occurs and you can't ever rejoin the chat channels you were in. Is it so hard to implement chat channels Blizzard?
Just happened to me =/mescalineeyes said:I had that bug in the beginning but I thought they already fixed that? :S
Slavik81 said:4gate, 4gate, 4gate, 4gate...
*sigh*
PvP on ladder is even worse than I remember it being.
The only reasonable counters are:mcrae said:dunno why you're complaining. playing un-creative and repetitive strategy should mean you develop an effective counter-strategy, no?
For all those drops your worker counts sure are close.Pandaman said:banelings, banelings, banelings ooooooooooooooooooooooh
who says ladder cant be fun.
[shame my own macro slipped hard, otherwise it wouldnt have taken 30minutes. -.-]
Couple sentries maybe?q_q said:Can anyone help out a bronze protoss in need? I've been using 4gate or 3gate-robo openings to good effect lately. But I've noticed that when playing against zerg I can rarely do anything to defend against the 7 roach rush. I can block a 6 pool pretty well with a zealot or two plus a wall of gateways at the ramp, but I'm never able to get out stalkers or immortals quickly enough to deal with early roaches. Am I just not doing my builds fast enough or is there something else I need to do?
ling bane arent very expensive.Hazaro said:For all those drops your worker counts sure are close.
Could be worse... I'm deeply suspicious that this was posted by Panda:Aylinato said:you know you play a lot of starcraft when typing a paper and using SCV instead of the acronym SUV
>.>
Slavik81 said:Could be worse... I'm deeply suspicious that this was posted by Panda:
Aylinato said:yea, except my professor had no idea what an SCV was =(
I've actually been owned a few times by 3 gate robo when I went 4 gate. Could just be that my 4gate sucks though. What opens do you like to use then? I'm honestly trying to learn how to improve my protoss play so I can get out of bronze. :/Slavik81 said:4gate, 4gate, 4gate, 4gate...
*sigh*
PvP on ladder is even worse than I remember it being.
Actually, 3-gate robo works too, I think. It's just as heavy into the 1-basing, but it's a little more defensive. You just need to get that first immortal out in time.q_q said:I've actually been owned a few times by 3 gate robo when I went 4 gate. Could just be that my 4gate sucks though. What opens do you like to use then? I'm honestly trying to learn how to improve my protoss play so I can get out of bronze. :/
Slavik81 said:Actually, 3-gate robo works too, I think. It's just as heavy into the 1-basing, but it's a little more defensive. You just need to get that first immortal out in time.
Slavik81 said:Actually, 3-gate robo works too, I think. It's just as heavy into the 1-basing, but it's a little more defensive. You just need to get that first immortal out in time.
If you're 4gating and things are looking bad, just warp in a few sentries and expand. You should be able to hold them in their base for a minute or two with forcefields while you get your base up. Retreat the second you don't think you can keep them in.
Hold their push and you win. When you have the money, drop down a robo, a 5th gate and a robotics bay and get collossi for the finishing blow.
Corran Horn said:Who are these fake zenith people always in our gaf chat?
Corran Horn said:Who are these fake zenith people always in our gaf chat?
Spl1nter said:filthy vile lurkers
fanboi said:Didn't you post some post ago that you would care and tender to these people?!
Or is that only juniors?
Spl1nter said:Any member of gaf. However, these lurkers, they are worse than eurotrash.
Spl1nter said:Any member of gaf. However, these lurkers, they are worse than eurotrash.
I like shiny things.SteveWinwood said:http://www.teamliquid.net/forum/viewmessage.php?topic_id=203657
Milestone icons for 1.3
Top 100, top 50, top 25 and top 8 players in each division:
http://i.imgur.com/Y97cH.jpg
The grandmasters icons:
http://i.imgur.com/yJ1ze.jpg
http://us.battle.net/sc2/en/blog/2494686
ghst said:1.3 is live is SEA, all the proposed changes went through.
Ikuu said:Shakuras and Tal'Darim have been added to the map pool.
-editor stuffthebigblizz said:StarCraft II: Wings of Liberty - Patch 1.3.0
General
Leagues & Ladders
A new Grandmaster League has been added for 1v1 ladders. This league represents the Top 200 players in each region.
Players are automatically drafted into the Grandmaster League shortly after a new season starts, and will remain in the Grandmaster League until the end of the season. If a Grandmaster players available bonus points get too high due to inactivity, they will be automatically removed from the league and a replacement player will be drafted in.
The Grandmaster League can be viewed by all players through the new Leagues & Ladders > Grandmaster page.
The bonus pool has been reduced for arranged teams.
Leagues will now be locked during the final weeks of the season. As a result players will not accumulate additional bonus points and will not be promoted or demoted out of their current division during this period.
This will allow players to focus on moving up in their current league without being promoted during the final weeks of a season, and having to fight their way up from the bottom ranks of their new higher league.
Players can still utilize any bonus points they previously accumulated.
Ladder data from the prior season can be viewed through the new Leagues & Ladders > Last Season page.
New league icons have been introduced to indicate division rank. These will indicate the Top 8, 25 and 50 players in each division.
Loss counts are no longer displayed in Profile and Ladder pages for players below Master League.
Join Custom Game
Several improvements have been made to the Join Custom Game section:
The Details panel has been removed from this page. Map details are now shown inside a tooltip for each game.
Players can now bookmark their favorite custom games! The number of times a game has been bookmarked will be shown in that game's tooltip.
Games are now organized into several pages to make finding your desired game type easier:
Featured: Our team is always on the lookout for new games that are lots of fun. Our latest favorites are shown on this page.
Most Popular: Shows all game types, with the most played games sorted to the top.
By Category: This page allows you to browse through Custom Games based on Category.
Up & Coming: This page highlights games that other players are recommending, but haven't yet become popular.
Fun or Not: From this page you can automatically join a random new Custom Game. After the game, players using Fun or Not are asked to recommend the map (or not). Recommending maps helps get them onto the Up & Coming page.
Recently Played: The last several games youve played are shown here. Use this to quickly get back into games you play often, or to easily bookmark a game you enjoyed playing.
Bookmarks: Use this page to view your Bookmarked maps.
A search option has been added to the Join Custom Game interface.
Observer and Replay UI
New panels are now available when observing or viewing a replay of 1v1 games. These panels can be toggled via hotkeys which are shown under the Leader Panel drop-down.
Player Name Panel: Displays the players' name, team color, race, and supply count.
Stat Comparison Panels: Shows a head-to-head comparison of players' resources, army supply, units killed, or APM.
In 1v1 observed games, both players resource rows are shown in the upper right at the same time.
The main game UI can now be hidden/shown via hotkey.
You can now toggle between player unit colors and team unit colors when watching a replay or observing.
Game Options
A new Control page is available from the Options menu. You'll find Mouse, Keyboard and Scrolling options within this new page.
A new menu option is available in the Gameplay page to change the behavior of Control Group Buttons. These can now be set to ignore mouse clicks or be hidden completely.
The existing menu option under the Gameplay page for Menu Bar Buttons now also supports hiding the Menu Bar.
Balance
GENERAL
Players can no longer hide units by setting them in a close proximity patrol (ex: Viking flower).
PROTOSS
Mothership
Units leaving the Mothership's Vortex are now un-targetable and immune to damage for 1.5 seconds.
High Templar
Khaydarin Amulet upgrade (+25 starting energy) has been removed.
Zealot
Charging Zealots will now hit fleeing targets at least once.
TERRAN
Battlecruiser
Movement speed increased from 1.406 to 1.875.
Bunker
Build time increased from 35 to 40 seconds.
Ghost
EMP now drains up to 100 energy instead of all available energy. The effect on Protoss shields remains unchanged.
Tech Lab
Stimpack upgrade research time increased from 140 to 170 seconds.
ZERG
Infestor
Fungal Growth
Stun duration decreased from 8 to 4 seconds.
Damage increased by +30% vs. armored units.
Wah wah my OP master race is now OP 30 seconds later than before Wah. I mean it's not like Terran has Free bunkers or anything.Spl1nter said:so fucking retarded. good job making macro terran harder blizzard with stim taking longer.
SteveWinwood said:They removed the backdoor rocks in Shakuras...
and patch list:
-editor stuff
It's just silly. Were people really clamoring for this change?AdventureRacing said:Just had some fun testing the new zealot charge. They just keep on charging until they get a hit. We were getting them to chase speed roaches to make them charge really far.
Also the change not to display losses sucks. Why not give us the option? I'm not a whiny moron who is embarrased about my record. Let me see my actual record.