No kiddingSpl1nter said:Diamond is so much worse now compared to before the ladder reset.
No kiddingSpl1nter said:Diamond is so much worse now compared to before the ladder reset.
Hazaro said:No kidding
your fault D===== !!!! >:OPhoenixDark said:Spanishiwa is streaming. Playing Kiwikaki right now
http://www.teamliquid.net/video/streams/Spanishiwa
edit: god dammit it crashed right as they were about to have a big battle. Ling/bling/Hydra vs Stalker/Sentry/lots
Didn't you see?Spl1nter said:how would you know, you dont even play.
Hazaro said:
Balance
PROTOSS
Archons are now a massive unit.
Pylon power radius has been decreased from 7.5 to 6.5.
Cybernetics Core
Research Warp Gate time increased from 140 to 180.
Gateway
Sentry train time decreased from 42 to 37.
Stalker train time decreased from 42 to 37.
Zealot train time decreased from 38 to 33.
Warp Gate unit train times remain unchanged.
TERRAN
Ghost
Cost changed from 150/150 to 200/100.
Salvage resource return reduced from 100% to 75%.
ZERG
Spore Crawler
Root time decreased from 12 to 6.
Bug Fixes
Fixed a bug where Ghosts could not quickly EMP the same location.
Fixed a bug where players were still able to stack flying units on top of each other.
http://us.battle.net/sc2/en/forum/topic/1213111662
Wow. This completely destroys some of the cheese I've seen (and done myself for the lawls).Pylon power radius has been decreased from 7.5 to 6.5.
Holy Warp Gate Batman. Is this the 4gate nerf they were talking about? How many seconds is this when chrono boost all the way?Research Warp Gate time increased from 140 to 180.
Fuck my life. Yes, increase their build time AND don't let us get our minerals back. Now let's see how many people will be wanting to use bunkers as an offensive tool. Hey Blizzard, here's the answer - NO ONE.Salvage resource return reduced from 100% to 75%.
This is huge. No more stim pushes when they're lifting from main to their natural.Root time decreased from 12 to 6.
So Archons now unslowable? much needed change imomr. puppy said:patch time:
Corran Horn said:Archons can also destroy FFs <3
Ugh, two proxy gates chrono boosting out zealots will slaughter zergs up to diamond. I'm not liking this change :/ Terran will have to build ourselves in against not only zerg now but protoss :lolpieatorium said:Proxy gating and some quick early crono'd gateway pressures could become more popular, which I think is a good thing.
Yoshichan said:Ugh, two proxy gates chrono boosting out zealots will slaughter zergs up to diamond. I'm not liking this change :/ Terran will have to build ourselves in against not only zerg now but protoss :lol
BigAT said:Time to start walling off against Protoss again.
It wasn't nerfed a great deal anyway, 15s for the fourth zealot using crono iirc. people overstated how much it was nerfed as a build imo and roach range buff has happened since then making kiting zealots even easier and it's fairly standard to get roaches early against P (roach rushes are fairly common at lower leagues too).Yoshichan said:Ugh, two proxy gates chrono boosting out zealots will slaughter zergs up to diamond. I'm not liking this change :/ Terran will have to build ourselves in against not only zerg now but protoss :lol
Buff'em so people actually use'em. Not only Boxer.Striek said:Edit: Why buff the ghost? Terran units are sooooo gas-cheap compared to protoss' or zergs and Terran gets a mineral advantage from MULEs, it makes zero sense.
I don't think it will be as much of an issue now as it was then. It was mostly as a result of the map pool being what it was. I always walled off on Steppes, for example, and it saved me from 2-gate zealot rushes on multiple occasions. I might do it still on a couple of the maps, Xel Naga mostly, just to avoid proxy gate pressure.Spl1nter said:Never knew terran had to wall of against toss because of that in the earlier patches
Its a good change, it'll allow archons to maybe get a hit or two in but they'll still be easily kited by stimmed MMM (which will be kiting the chargelots anyway).ultron87 said:That will make Archons way better against Marauders since they can't be slowed.
Yoshichan said:Fuck my life. Yes, increase their build time AND don't let us get our minerals back. Now let's see how many people will be wanting to use bunkers as an offensive tool. Hey Blizzard, here's the answer - NO ONE.
Zzoram said:The root time only affects SPORE crawlers, not SPINE crawlers. It's pretty useless except for maybe rooting in time to reveal a nuking ghost and kill it in time, and reposition badly placed spores easier if you're suffering from phoenix/banshee/dt attacks.
scogoth said:Thats the idea. Its a defensive building.
Zzoram said:That's bullshit. It's one of the few ways a Terran can apply pressure to Zerg. Without the ability to apply early pressure to a hatchery first build, Zerg economy explodes and overwhelms Terran.
2rax marines without the bunker makes the early pressure almost useless, meaning that Zerg never have to worry about going 15hatch before pool since Terran can't punish them.
ultron87 said:Having to actually lose 25 minerals on the bunker is in no way going to ruin Terran's ability to pressure zerg.
Zzoram said:That's bullshit. It's one of the few ways a Terran can apply pressure to Zerg. Without the ability to apply early pressure to a hatchery first build, Zerg economy explodes and overwhelms Terran.
2rax marines without the bunker makes the early pressure almost useless, meaning that Zerg never have to worry about going 15hatch before pool since Terran can't punish them.
7rax? What the hell is that?scogoth said:qq more. 7rax, blue flame, banshees, you're right Terran has no hope of killing drones. Its not like protoss and zerg need power or creep to build their defensive structures.
BigAT said:7rax? What the hell is that?
BigAT said:7rax? What the hell is that?
BigAT said:lol, sorry. I interpreted that as building a barracks at 7 supply and was contemplating how awful a build that would be.
Maybe if you didn't have to build a supply depot first. That requirement kind of kills any builds of those type.scogoth said:hmmmmmm maybe that would work proxied with SVC all in?
waaaaaaaaaaaaaaaaat?Striek said:About what I expected. I think the changes will make early game PvT very nice (holding conc-rushes etc.), but make PvZ waaay harder because zergs will be able to drone far more heavily. I can't remember the last time a 4wg just outright slaughtered a decent zerg player, usually its just enough to kill a greedy zerg. Idra will now be lol'ing with the advantage he can get in the matchup.
Edit: Why buff the ghost? Terran units are sooooo gas-cheap compared to protoss' or zergs and Terran gets a mineral advantage from MULEs, it makes zero sense.
Im guessing he means terran bio.-COOLIO- said:waaaaaaaaaaaaaaaaat?
they did that in the previous patch.Won said:No Blizzard, you are supposed to change the build time of bunkers. That's not how it works!
Q8D3vil said:they did that in the previous patch.
>_>WedgeX said:
THE WORLD MUST KNOW OF OUR NEWBNESS.Pandaman said:>_>
those were practice games wedge, not fosrs.
cdyhybrid said:Destiny CatZ and Drewbie are doing 3v3 placements on stream :O
Its like fact man.-COOLIO- said:waaaaaaaaaaaaaaaaat?
Big part of it, but not just.Corran Horn said:Im guessing he means terran bio.
cdyhybrid said:Destiny CatZ and Drewbie are doing 3v3 placements on stream :O
Edit: And Day9 is on Skype with them now :O