pieatorium
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That Huk v Ryung game I mentioned half an hour ago just finished with Huk winning, it was pretty epic.
obviously, they would lose by making mistakes.zoukka said:Also I don't see how a zerg could lose a game if they had 100% accurate scouting through out the game.
problem #2, an extra drone and a few spines is rarely enough. even day9 accepted that there is no generalized zerg build that can defend against anything without being behind.An extra queen and a few spines won't wreck your economy.
zoukka said:Also I don't see how a zerg could lose a game if they had 100% accurate scouting through out the game. I understand it's stupid to play a guessing game, but playing zerg means you need to prepare for multiple harass methods. It would be nice to only drone until you scout the danger and then pop the perfect counter, but that would be just silly if you could always do it. An extra queen and a few spines won't wreck your economy.
Pandaman said:he's loaded up the fastest unit in the game: zerglings with a speed upgrade.
into the slowest unit in the game: overlords without a speed upgrade.
larger version with larger filesize:
http://www.abload.de/img/catzdrop6cfm.gif
overlord dropship play is pretty strong versus protoss because it lets you get units into areas they otherwise normally wouldnt by bypassing terrain barriers, but requires two essential upgrades, one to give them the function to lift and drop units and one to dramatically increase their speed so you can actually reach your target location in a timely manner. in this game, catz got the drop upgrade, but forgot speed, so his drop took forever to move even a small distance over open ground.
Façade said:Exactly, the game is designed around limited/difficult scouting for zerg.
i dont think he likes talking to people who dont already agree with himmescalineeyes said:so it's okay for zerg to be the only race that can't really harass or proxy things but and yet have the worst scouting even though for the other 2 races it's perfectly possible.
come on.
Pandaman said:problem #2, an extra drone and a few spines is rarely enough. even day9 accepted that there is no generalized zerg build that can defend against anything without being behind.
so it's okay for zerg to be the only race that can't really harass
what now? blue flame hellion drop? cloaked banshee? 2 port banshee? there is NO WAY to prepare for all of these and not be painfully behind.
that makes the opposite of sense.zoukka said:The race with the best macro mechanics isn't supposed to have an opening that's "completely safe".
mescalineeyes said:ok, let me rephrase that. zerg is the only race with negligible early game potential for aggression (that is not an all-in).
another thing that has to be said, you are vastly overstating zergs capability to drone.zoukka said:That's the price of being able to superdrone
Pandaman said:that makes the opposite of sense.
the race that excels in macro is supposed to have strong defense to force macro games. otherwise its not actually a strength, its a liability.
Pandaman said:another thing that has to be said, you are vastly overstating zergs capability to drone.
in a reasonable game a toss that chronos econ off a sentry expand can easily match or exceed a zergs worker count.
so even if a zerg can get 80 drones on 2 base, he's not making much more than a toss with 40 probes.
factory techlab eimitting green light with starport in construction = blue flame drop.mescalineeyes said:I am going to cite a specific example:
you scout the terran, you see 2 gases, a starport in construction and a factory with a tech lab.
what now? blue flame hellion drop? cloaked banshee? 2 port banshee? there is NO WAY to prepare for all of these and not be painfully behind.
that's all I am saying.
we dont.zoukka said:Strong defense we have.
you act like i want defense to be free, obviously a generalized all purpose defense build would have to be weak to econ play from the opposing player. take the spanishiwa opening, which certainly isnt an all purpose defense but hinges on power droning; its commonly accepted that the build is easily countered by econ play from a terran or protoss.A foolproof build in which you can drone up behind would be stupid.
reasonable game. believe it or not, sentries and probes are not a huge mineral sink, so don't act like thats all toss could do while going econ.Easily? Sure if they build nothing but sentries and zerg techs up. But pure droning... no fucking way man.
are thirds free? are thirds guaranteed? once again you aren't talking about a reasonable ingame scenario. how are you going to hold an early third if you were turtling and droning? you cant. you need map control for that and map control means units, so immediately your scenario has flaws outside of gold league. This is a common flaw of theorycrafting, you sometimes forget that its a two player game.He is once the third goes up. Those extra drones aren't giving you much instantly, but are an investment to lategame.
you have seriously put forward ther idea that a zerg can purely drone and somehow still take a third in a normal game.zoukka said:And I think we all know to quit when the "hurr gold league" slurs start flying.
Deadman said:Its all good. When Sen goes to blizzard he will get our lurkers back. Then everyone will be happy.
zlatko said:Toss players on ladder are the saddest bunch of people. This guy tried to early DT rush me. He manages to get my main, but he had no clue how to fucking macro. I had all the bases on xelnaga and he was stuck on his main and his natural.
I asked him, 'What's wrong, don't know what to do after the cheese?' and he just ended up quitting out.
zlatko said:My other inquiry is what you guys would say is the biggest difference between a gold and platinum player? What do you think lets them make that jump? I'm curious if anyone who was once gold then jumped to platinum just 'knew' what it was that made their jump to that next level.
baneling busts. >_>zlatko said:My other inquiry is what you guys would say is the biggest difference between a gold and platinum player? What do you think lets them make that jump? I'm curious if anyone who was once gold then jumped to platinum just 'knew' what it was that made their jump to that next level.
And the image-nazi award goes to.......!Slavik81 said:Why was this saved as a jpeg? Ugh.
Lots of colours (like a picture of something real) -> JPEG
Few colours (like a cartoon, diagram, or text) -> PNG
AdventureRacing said:My friend who i play with all the time plays toss and is close to giving up the game (i don't think he would hes just frustrated). Out of the last 10 or so pvp's hes played only only person hasn't done a proxy 2 gate on him (and they cannon rushed). The few times he actually gets a zerg or terran they pretty much always go for some form of 1 base all in (at least some zergs try and play macro games).
Hes managed to get up to plat but it just gets kind of frustrating when no one is interested in doing anything but cheesing.
I sometimes feel the same way. Lately i've been facing more and more people who try to just win off one base (or 2 at most) and if it doesn't work they just flounder around till i kill them.
Pandaman said:you have seriously put forward ther idea that a zerg can purely drone and somehow still take a third in a normal game.
that requires a level of passivity on the part of the protoss or terran that does not ever actually occur.
Ladder sucks for the most part, but I'm doing it in the hopes that if I ever get to masters league then the game becomes more likely to go to mid game scenarios at the least.
zlatko said:Toss players on ladder are the saddest bunch of people. This guy tried to early DT rush me. He manages to get my main, but he had no clue how to fucking macro. I had all the bases on xelnaga and he was stuck on his main and his natural.
I asked him, 'What's wrong, don't know what to do after the cheese?' and he just ended up quitting out.
zlatko said:My other inquiry is what you guys would say is the biggest difference between a gold and platinum player? What do you think lets them make that jump? I'm curious if anyone who was once gold then jumped to platinum just 'knew' what it was that made their jump to that next level.
Trickster said:Generalization much?
...zoukka said:Well maybe you read my posts in a way that leaves no room for debate then. Of course the zerg needs some army to react or enough larva and bank to react. That's standard. What is good about spanishiwas preach is that not all zergs are playing all linear and moldy. You can get lingspeed and take drones off gas to drone up again until you feel that speedlings alone won't do it.
ehhhhhhh.Get the tech you need, once you need it. I for one often fell to the trap of linear tech just when I had enough gas even though I didn't need a lair or a spire at that point.
yes, i was remembering you from beta when you were in NA GAF.And I'm EU, weren't you NA region?
zlatko said:Oh I had a really good game of ZvZ today where the guy called me a noob/cheeser for doing this on meta on close spawn positions. He even said, "You suck at this game, my APM is higher than yours." I told him, "Great you know how to spam, maybe next time use that APM to actually win."
Pandaman said:...
this is a joke right?
zlatko said:Several questions for best Gaf:
Who here uses Steelseries kb,mice, and headsets? Which would you recommend to me? I have stock items, and the mouse I have has a somewhat shitty wheel that squeeks and doesn't flow well. I was also wondering if anyone knows where a cheap spot to get a good mousepad is, but the kind that are super wide left to right?
My other inquiry is what you guys would say is the biggest difference between a gold and platinum player? What do you think lets them make that jump? I'm curious if anyone who was once gold then jumped to platinum just 'knew' what it was that made their jump to that next level.
It is, some leave 1 on there to slowly stockpile but it depends on what you are going for. It's actually a pretty big tell for your opponent if you still have 3 drones on gas while researching ling speed.mescalineeyes said:I thought pulling off of gas to drone was fairly standard. :/
mescalineeyes said:I thought pulling off of gas to drone was fairly standard. :/
mescalineeyes said:I dont think spanishiwa is a good example, as everyone with half a brain can abuse the fuck out of that build.
ofcourse im not, debate isnt run on charity. carve out your own space in my argument.zoukka said:Well like I said, you clearly aren't willing to give any space in this discussion.
...Yes getting speed and droning is freakin standard. The point was that I've seen and experienced a shitload of builds where you get gas "just cuz" and once you have enough you do shit with it even though you'd be better off with just pure minerals.
yes, it is.Clearly this is well below your masters theorycrafting
mescalineeyes said:so it's okay for zerg to be the only race that can't really harass or proxy things but and yet have the worst scouting even though for the other 2 races it's perfectly possible.
come on.
mescalineeyes said:ok, let me rephrase that. zerg is the only race with negligible early game potential for aggression (that is not an all-in).
zoukka said:And I'd imagine that if I would play this game every day, I'd learn to position my ovies and buildings so that they help to prevent harassment. No reason to clump them in your main when you can zone hellions with them.
Isn't there a tech lab animation nowadays? That should help. Also with proper ovie/ling placement you can spot drops and banshees quite well before they hit you. Extra queens are necessary in both hellion/banshee harassment in my humble level
Pandaman said:getting resources you dont intend to or cant spend is a general game play flaw that can be applied to just about everyone in this game, it happens and you should try to avoid it. it is not however the same thing as stockpiling resources to exploit specific timings. most notably, stockpiling gas for big muta transitions used to be pretty popular and was powerful because mutalisks viability improves immensely in mass, so getting 1 muta at a ime was inarguably weaker than taking early econ hits to build into a large and powerful midgame mutalisk play.
its not just one hyper obscure ovie positioning either, because if you asked someone where to put the ovie, the next thing you would hear is 'on what map?' and 'on what spawns?'. so you have about 100 different positioning situations to worry about.Ultrabum said:yeah, after playing for a really long time, you might learn the special ovie placement... I could roll terran and perfectly make 2 starports and then make banshes out of them... probably on my first try !!!
Don't you see something wrong with the skill needed to execute the attack being far easier than the defense?
zlatko said:Several questions for best Gaf:
Who here uses Steelseries kb,mice, and headsets? Which would you recommend to me? I have stock items, and the mouse I have has a somewhat shitty wheel that squeeks and doesn't flow well.
Pandaman said:its not just one hyper obscure ovie positioning either, because if you asked someone where to put the ovie, the next thing you would hear is 'on what map?' and 'on what spawns?'. so you have about 100 different positioning situations to worry about.