slidewinder said:Playing against the AI just trying to practice my macro. Seems like a huge jump in difficulty between hard and very hard. I keep getting crushed by the VH AI's push at ~7:00 where the hard's early push (and everything else, really) is very easy to handle. I take it that's a legitimate army it pushes with though, right? Does the AI ever cheat, or does it always play straight-up?
The hard -> very hard jump is too large. There should be a difficulty level in between. The best way to beat it (except for cheese and early rushes) is to macro your ass off, stop the first major push and then take what's left to his base cause he'll have nothing to defend with.slidewinder said:Playing against the AI just trying to practice my macro. Seems like a huge jump in difficulty between hard and very hard. I keep getting crushed by the VH AI's push at ~7:00 where the hard's early push (and everything else, really) is very easy to handle. I take it that's a legitimate army it pushes with though, right? Does the AI ever cheat, or does it always play straight-up?
i upload my games to star2.org, you can find em there.VASPER said:I know i can google it, but does anyone have some good preferable pro replays?
huh? it's not that bad considering comparable units from the other races that you can get at roughly the same time.eosos said:Fucking marauders. 125 hp?! You jokin?
dohoho.Scrow said:huh? it's not that bad considering comparable units from the other races that you can get at roughly the same time.
roaches have 145 and stalkers have 160 (including shields).
Scrow said:huh? it's not that bad considering comparable units from the other races that you can get at roughly the same time.
roaches have 145 and stalkers have 160 (including shields).
valenti said:well another thing is..EU is gona be at a disdvantage cuz of lag
Pandaman said:dohoho.
Pandaman said:i upload my games to star2.org, you can find em there.
he said pro replaysPandaman said:i upload my games to star2.org, you can find em there.
mrgone said:SC2 is a synchronized game, meaning that any lag experienced by one player is shared by the other(s). It might be annoying from time to time, but it won't be a balance issue
yeah.........Scrow said:huh? it's not that bad considering comparable units from the other races that you can get at roughly the same time.
roaches have 145 and stalkers have 160 (including shields).
watervengeance said::lol
Yes, everyone hates Marauders.
You're just suppressing your rage.Vaporak said:I used to hate them, but I've made my peace now and don't really have problems with them anymore.
yeah, i know that. for a unit that's cheaper and costs less time to make i'd expect them to have disadvantages against units like marauders and stalkers that cost more and take longer to build.FoxSpirit said:Maruders AND Stalkers deal bonus damage to roaches. The Marauders so much it obilterates them, especially with stim.
yeah but it doesntScrow said:yeah, i know that. for a unit that's cheaper and costs less time to make i'd expect them to have disadvantages against units like marauders and stalkers that cost more and take longer to build.
when i say "comparable" i'm not talking about the units going 1-on-1 against each other. sc2 is a game of large armies and that's where the balance between cost/time/unit performance should start showing. when your army of roaches clashes with an army of stalkers/marauders you should have more roaches, which should theoretically balance out their deficiencies somewhat.
also consider that roaches do 16 damage to ALL units; that's fairly high for a unit's base damage, with no bonuses. stalkers do 14 damage to armored units (10 against unarmored). marauders do 20 damage to armored units (10 against unarmored).
the 3 range difference kills the roaches more than anything vs stalkers and rauders untill you can get roach speed and even then you will be up against stim,concussive shell, forcefield and sometimes blink.Scrow said:yeah, i know that. for a unit that's cheaper and costs less time to make i'd expect them to have disadvantages against units like marauders and stalkers that cost more and take longer to build.
when i say "comparable" i'm not talking about the units going 1-on-1 against each other. sc2 is a game of large armies and that's where the balance between cost/time/unit performance should start showing. when your army of roaches clashes with an army of stalkers/marauders you should have more roaches, which should theoretically balance out their deficiencies somewhat.
also consider that roaches do 16 damage to ALL units; that's fairly high for a unit's base damage, with no bonuses. stalkers do 14 damage to armored units (10 against unarmored). marauders do 20 damage to armored units (10 against unarmored). throw in some unarmored units with your roaches and suddenly that bonus damage counts for zip (down to 10 damage from 14 or 20), while your roaches will still be dishing out reasonably high damage for a relatively low cost.
i'm not going to go into all the other units, abilities, upgrades etc. that you can encounter and whether all those things considered in an army composition makes a single unit "balanced" or not.pieatorium said:the 3 range difference kills the roaches more than anything vs stalkers and rauders untill you can get roach speed and even then you will be up against stim, forcefield and sometimes blink.
I agree I was just saying that I think that the range difference is a bigger reason for roaches not doing well vs maruaders than the firepower.Scrow said:i'm not going to go into all the other units, abilities, upgrades etc. that you can encounter and whether all those things considered in an army composition makes a single unit "balanced" or not.
but i will agree that the roach's range seems too short.
all i really wanted to say is that the roach is comparable to the marauder. not necessarily better or matched... simply comparable. i mean, what other unit from the zerg would you say is comparable to the marauder? roach is the closest thing i could think of.
both units have high health for infantry level units, medium to high damage, ranged attack, armored, same supply, cost the same gas, build times are 3 seconds apart, same movement speed (ignoring stim or creep multiplier).
yes there are differences between the units (sight, range, concussive shells, fast regen/burrow, burrowed movement, attack speed), and the marauder has a clear advantage against them (20 damage every 1.5 seconds is too much fire power), but i think it's fair to say they're comparable units, especially when only considering their health, which is what started this whole discussion in the first place.
Yaweee said:Now I'm in a back and forth battle for first in my (unusually shitty) division, around 1350. The old leader has stopped playing (163 BP accrued), and is now in 4th.
My icon finally changed from Random to Protoss, so I think I played exactly 99 games as Random before switching. 114-85.
I'm so horrible in PvZ. It's like the inverse of my ridiculous PvP ratio.
:lol No.bakemono said:Hazaro, I'm envious. Watching the best player of StarCraft playing must be awesome. Did you manage to shake hand with Flash or get his autograph?
Yaweee said:Now I'm in a back and forth battle for first in my (unusually shitty) division, around 1350. The old leader has stopped playing (163 BP accrued), and is now in 4th.
My icon finally changed from Random to Protoss, so I think I played exactly 99 games as Random before switching. 114-85.
I'm so horrible in PvZ. It's like the inverse of my ridiculous PvP ratio.
ZealousD said:What's your strategy in PvZ? It's usually my best matchup. 4gate wins so many games outright.
FoxSpirit said:Maruders AND Stalkers deal bonus damage to roaches. The Marauders so much it obilterates them, especially with stim.
FoxSpirit said:Just a short math push:
Stalkers: 7/9.7 dps
Marauder: 6.66/13.33 dps
stimmed: 10/20 dps
Roach: 8 vs all
As we can see, non-blink Stalkers are actually pretty even vs Roaches. Marauders on the other hand already deal over 50% more damage for only 25 minerals more, of which Terran is normaly not in Short supply. Stimmed it goes to over 100% which simply spells annihilation. And we didn't even factor in the kiting from consussion.
Fortunately Z/B/inf armies annihiliate MMM balls so very hard. You wouldn't believe how weel Lings take marauder fire.
jasonng said:Can we get a gaf game of Nexus Word Wars going? It's quite possibly the best map ever made in all of starcraft enitrely.
How do you see the future of StarCraft: BroodWar and will you change to StarCraft 2?
- I will definitely change to StarCraft II as I feel that StarCraft 2 is having a higher status then StarCraft: Broodwar. We will see more international tournaments in SC2 compared to StarCraft: Broodwar and this will make the change natural for me. I want to build my reputation abroad and reach out to the international audience but when I decide to change game I can not say, it can be today, it can be tomorrow it can be in a couple of years.
Yaweee said:So, I'm at exactly 200 1v1 Ladder games played. Statistics Time!
115 Wins
85 Losses
99 games as Random
101 games as Protoss
57.5% win ratio
World Rank: Barely in the top 5000 (sc2ranks not updated)
Region Rank: 1600?
Was 103rd highest Random player because it hadn't switched icons until now.
I wish there were more statistics stored like they had for WC3... =(
Corran Horn said:Hmm Jaedong on SC2
That would be epic but cant see anytime soon since BW is still so popular in Korea.
I didn't see him, was on the left side mostly. He came up at the awards ceremony which I did not attend because there were 20 people left and traffic was going to get bad.bakemono said:
Flash HWAITING!
How about Jaedong? I saw him sitting in the audience.
i can believe itFoxSpirit said:Just a short math push:
Stalkers: 7/9.7 dps
Marauder: 6.66/13.33 dps
stimmed: 10/20 dps
Roach: 8 vs all
As we can see, non-blink Stalkers are actually pretty even vs Roaches. Marauders on the other hand already deal over 50% more damage for only 25 minerals more, of which Terran is normaly not in Short supply. Stimmed it goes to over 100% which simply spells annihilation. And we didn't even factor in the kiting from consussion.
Fortunately Z/B/inf armies annihiliate MMM balls so very hard. You wouldn't believe how weel Lings take marauder fire.