Hazaro said:
Why can't you let me spew nonsense about SC II panda :[
i need an excuse to post, duh. >___> gotta protect my #1 spot. you rather me post my moe~ starcraft collection?
I say opening build orders because to me a build order entails getting the timings correct, thus building solid fundamentals. e.g.
Workers all the time
Enough production facilities to pump units
Tech timing
Adding on more production facilities to account for workers
Getting a feel for when to build supply structures, etc.
but then 'build order' just becomes a catch all term for being good, so thats a pretty daunting place to start.
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i personally feel that its better to work on fundamentals in a vacuum so that you don't run the risk of just utterly fall apart because the wiki didn't say what to do after 9 minutes when your 4warpgate fails. I also think this helps people evaluate the type of build they'll want to do as more advanced technical builds would be in your paygrade rather than just stuff like 4gates, 5RR, MMM, etc.
ie: a protoss player who can macro but feels he just wants to do alot more stuff, could seriously look at phoenix play that would otherwise doom a player fresh off the boat.
I mention iccup because he talked about SC:BW. A D+ on iccup had to manage fundamentals and 3x the work as SC II. I was talking about this earlier so I just brought it up here, that's all. "Easily diamond" is a reach though.
well yea, its 3x the work, but to what purpose? alot of the mechanical skill advantages players had in broodwar were streamlined by the starcraft 2 game engine. in BW, grouping and moving large groups at the same time and getting them all in one place safely was hard, but infinite control group sizes make that alot easier without anywhere else for all that apm to go. same with smart casting and smart targeting. the only real advantage a brood war player will have is in queen/mule/chrono because they're used to not being able to rally to minerals and constantly returning to the mineral lines to reorder workers.
even shadier stuff like push and rush timings are owned by the fact there's a fricken clock in the corner. [<3 you clockie]. all the small detail stuff that separated iccup players just aren't as important because there isn't enough stuff to justify it and the metagame is not really comparable.