BuRT! said:I am silver league and need help as zerg.
I've been trying to do mutaling vs protoss and muta, ling, bling vs terran. It seems like the only times I win is if they don't attack for a long time. They usually attack just as I'm getting the first 4 mutas or they attack before I even get mutas. At that point I usually only have a few zerglings (around 14).
I try to scout but generally lose track of scouting after 5-7 minutes into the game :lol From what I understand the common time for a zerg to expand is at 21 food but it seems to be a total gamble if I do this. Again, if they attack early I am guaranteed to lose since I don't have a lot of units at this point. Sometimes I make 1-2 spine crawlers and sometimes I don't make any.
Any tips?
mcrae said:idra said in a gsl match that 14 hatches are now common vs terran, since they cant make a barracks till they make their supply. so uh take that as you will lol
YakiSOBA said:Help me out here... in 2v2 with my friend, we've been dominating in platinum lately trying to get to diamond (rank 4 plat toss + terran).. I just go basic 3rax and he adjusts according to what we see.. sometimes 4gate for early zealot pressure, stalkers, voidrays etc..
The one thing we can't seem to beat, which is hella annoying, are teams that tech up. For instance, the loss we just had:
We were about to move out with ground forces but I caught a glimpse of a drop, so we returned to base to defend... by the time we move our forces out to their base, they have tanks and wall.. fail, we bring our forces back..
We expand, make more forces... I switch to banshees + cloak and he goes mass stalkers, we push out and get raped by mass thors.
This happens so often... it's that one point where they pull ahead with tech and we lose, but if we don't make ground forces and tech up like them, we always get countered before WE tech up. it's so annoying.. sigh.
ProudClod said:I seem to be losing a lot to mass void rays as a zerg. My macro has improved exponentially. I scout a lot more and tend to dominate economically. However, whenever I scout a mass void ray, I start getting ready with Hydras. The problem is, I can never build enough hydras to defend my base well enough. They usually go directly for my hatcheries, and it's GG for me :/ What's the best way to defend against voidrays as a zerg?
Mutamutamutamutamutamutamutamutamuta.ProudClod said:I seem to be losing a lot to mass void rays as a zerg. My macro has improved exponentially. I scout a lot more and tend to dominate economically. However, whenever I scout a mass void ray, I start getting ready with Hydras. The problem is, I can never build enough hydras to defend my base well enough. They usually go directly for my hatcheries, and it's GG for me :/ What's the best way to defend against voidrays as a zerg?
Your opponent should never get mass void rays period.ProudClod said:I seem to be losing a lot to mass void rays as a zerg. My macro has improved exponentially. I scout a lot more and tend to dominate economically. However, whenever I scout a mass void ray, I start getting ready with Hydras. The problem is, I can never build enough hydras to defend my base well enough. They usually go directly for my hatcheries, and it's GG for me :/ What's the best way to defend against voidrays as a zerg?
And thus, you discover my frustration with trying to keep Shadow Assault even on page 5.mcrae said:i fucking hate the new custom game system. the top three games popularity are:
800 games in past hour
260 games in past hour
12 games in past hour
playing anything other than the top two results in a long ass wait period, and the second most popular map is just a regular melee map but non-ladder. fuck this shit
mcrae said:i fucking hate the new custom game system. the top three games popularity are:
800 games in past hour
260 games in past hour
12 games in past hour
playing anything other than the top two results in a long ass wait period, and the second most popular map is just a regular melee map but non-ladder. fuck this shit
Zen said:Yeah, I think the old Bnet1 system was better, even because it allowed you to be far more adventurous in choosing what was popping up.
"It will be revealed tomorrow in BlizzCon, that there will be a new "Grand Master League", a step above the Diamond League. It's going to be the league for the pros, where only top 2% of Diamond League, or top 100 overall, or something like that will be playing at."
Syth_Blade22 said:Oh snap.
That is fucking nice.Syth_Blade22 said:Oh snap.
Syth_Blade22 said:Oh snap.
OooooooooohhhhSyth_Blade22 said:Oh snap.
They've talked about before, no surprise there. Any league name suggestions?Syth_Blade22 said:Oh snap.
MrMister said:They've talked about before, no surprise there. Any league name suggestions?
Rhodium League
YakiSOBA said:Help me out here... in 2v2 with my friend, we've been dominating in platinum lately trying to get to diamond (rank 4 plat toss + terran).. I just go basic 3rax and he adjusts according to what we see.. sometimes 4gate for early zealot pressure, stalkers, voidrays etc..
The one thing we can't seem to beat, which is hella annoying, are teams that tech up. For instance, the loss we just had:
We were about to move out with ground forces but I caught a glimpse of a drop, so we returned to base to defend... by the time we move our forces out to their base, they have tanks and wall.. fail, we bring our forces back..
We expand, make more forces... I switch to banshees + cloak and he goes mass stalkers, we push out and get raped by mass thors.
This happens so often... it's that one point where they pull ahead with tech and we lose, but if we don't make ground forces and tech up like them, we always get countered before WE tech up. it's so annoying.. sigh.
fsdgasdasdwatervengeance said:Star League has a nice ring to it.
- MMR is not wiped when the season resets the ladders.
- different league ratings don't affect each other except during placement matches.
- League icons will denote how high you are. High diamond gets fancier icon than low diamond.
- Season 2 date not announced yet, ladder will be wiped, but can see history.
- One placement match only
- Master League (top 1-2% of region goes in it)
- Top 200 players go in Grand Master League. (crowd cheering)
- Featured replays (jan/feb timeframe), new tab that can show replays from tournaments like GSL
Snow said:short summary of the SC2 battle.net stuff so far:
internal mmr caries over seasons
divisions are intended to hold 20% of player population each
bonus pool will stop being added at a certain point in the season
changes will be made to prevent things like loss-botting (joining lots of 2/3/4s and insta-quiting)
division (i.e. bronze, silver, gold etc) icons will gradually change as your rank within a division gets higher
season 2 will wipe ladders and division placements
season 1 stats will be remembered
only one placement match to be replaced in a division after new season
new master league, top 5% of diamond
new grand master league, top 200 players of every region
grand master league is visible for everyone
featured replays to be added to sc2, jan-feb timeframe
Snow said:Apparently David Kim (one of the two dedicated sc2 balancers) is the top random in the world, which is kinda neat. Some other interesting stuff from the question and answers at the sc2 panel:
plans to show the hidden mmr?
mmr is several different numbers, for user interface its difficult to show. also doesn't change that much
concern that mmr is same across all your races, looking at that for the future
chat, clan support?
chat before end of year, public and private, nov/dec
chat is done, in qa now
last patch, plans for reaper as mid-game unit?
focus for balance on esports, 2v2 top teams 50% was reaper/ling, in 1v1 terran had too many viable opening before scouting options available
wait and see with reaper, don't know what will happen yet
war 3 had lots of stats on website?
no timetable, want to do more
'huge plans' to evolve that, no dates or specific features
splitting 1v1 for separate races?
talked about it quite a bit
don't want too split too much to make it hard to find enemies
real issue, don't know what solution is
plans for replay sharing in cloud, watch together?
there absolutely are
hard at work at doing
next year
Pandaman said:2% of daimond would be closer to top 1,000 tho.
first gaffer to proleague wins.
as soon as that 4th gate and warp tech finishes, you should be warping in your proxy. as soon as all of those things (warp gate + 4 gates + proxy) are in play, it's time to move out.LakeEarth said:When should you start pressuring when 4-gating? Just when you get the fourth gate up or wait a couple of cycles? I think I'm waiting too long.
I know the 'right time' depends on what your opponent is doing, but I'm still new to this and looking for a general idea.
oh yea, if you're going 4-gate, he should not be able to get to DT's before you kill him. no way in hell.LakeEarth said:That sounds like a plan. I just lost a heartbreaker cause I waited too long and he got DTs which I wasn't ready for. Watching the replay showed that I had a good 2 minute window to do the "just go fucking kill him" counter.
1900 if they're picking people by the globe, if its regional its closer to 1,700.Tenks said:I think it's right around 850 at the moment. I think around 1900 points gets you in. At least it gives me something to shoot for since right now the ladder feels like a meaningless climb. I doubt I'd ever get into the top 200.
#1 in a league is still top 1000~ material.valenti said:Yes to me the reason why i dont really care bout ladder is that there are so many diamond leagues..i dont care if someone is #1 in their league
Morbid Angel said: