I'm glad to see you've taken up the editor! I'm glad no one has figured out Shadow Assault is a story-based mission! :lol Your idea sounds very interesting, I look forward to the screenies.Kodiak said:MrMister. I'm having internet problems at home so I haven't been able to try your map yet. Still just reading about your stuff inspired me to dive in and start learning the editor myself.
I've started building what I hope is the first in a series of story based missions focusing about a pair of characters: Fisk and Korban
Fisk is a sentient alien-dog with powerful psychic abilities, and Korban is a genetically modified super-badass assassin and the pair have been best friends ever since Korban saved Fisk's life back in the day. You have to use the pair's abilities in tandem with each other in order to overcome the wide variety of obstacles and enemies that await you.
The maps are gonna be designed so that they are fun to play single player or with two people and I'll post some screenshots later.
Any ideas on how you guys would like to see story presented without the luxury of recorded dialog?
Well, for me, I use a combination of tips and game play to present my story. I'm trying to use transmissions now, if only the damn Data Editor would stop whining over custom sound files, so for now I'm sticking to the stock sounds.
Anyways, I have a bit of an announcement to make, Shadow Assault 2.0 is nearing completion and I need beta testers. First 7 people interested who find me online in SCII get the job, you will be included in the credits as well. (I will be online at random hours today.)