21st Century Skills in Starcraft is an 8 week online course that uses the popular real time strategy (RTS) game StarCraft 2 to teach valuable 21st Century Skills through an experiential learning approach. With society becoming increasingly technology-based and fast-paced, it is important for professionals to be highly proficient in skills such as collaboration, critical thinking, problem solving, resource management, and adaptive decision making. These skills are fundamental in Starcraft 2 and therefore make the game a highly effective environment for students to analyze and take action in complex situations. Computer and video games of all types have become a major part of today's entertainment and technology worlds. Also, online education is an area of intense growth with many employers and professions using online courses and workshops for career development. This course synthesizes the three threads of 21st Century skill development, gaming, and online education into an innovative and experiential academic course that encourages students to identify, learn, and practice crucial skills and apply and relate them to real-world situations. It does not teach about StarCraft 2 or about how to become a better player, but rather aims to utilize the game and the complex situations that arise within it to present and develop some of the important skills professionals will undoubtedly need in the 21st Century workplace.
This course includes required weekly game play, collaborative projects, use of Web 2.0 tools, viewing and analysis of recorded matches, written assignments which emphasize analysis and synthesis of real/game-world concepts, and collaboration with other students. Due to the unique and innovative nature of this course, there are several requirements that students must meet.
Students taking this course must have access to computer (PC or Mac) and Internet resources outside of UF labs since it requires the installation and playing of a computer game. Students must also have at least basic knowledge of and experience playing StarCraft 2 and own their own copy of the game. Students must also be independent, self-motivated, and able and willing to learn in an entirely online environment. Since this course revolves so heavily on collaboration and teamwork, students must also be willing to work collaboratively with others in both the Starcraft 2 environment and in a small group project environment. There will be 2 mandatory in-person informational meetings prior to the beginning of the course. Enrollment is limited to 24.