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//: StarCraft II: Wings of Liberty |OT3| GL HF NO GG

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Vaporak

Member
Dooraven said:
Also he considers the zergling rush as the most imbalanced thing in videogames ever.

No, he's remarking that that's how it's perceived; and he's right, remember all the no rush games?
 

Dooraven

Member
Vaporak said:
No, he's remarking that that's how it's perceived; and he's right, remember all the no rush games?

He said he considered it broken but he considers it essential to the game so it's not stale and boring ie a turtlefest. Which I agree with, no rush games are stupid.
 
Hazaro said:
This is from over 5 months ago, but he mentioned Reapers might do something in HotS.
It's mainly an explanation of how designing an esport is impactful to a games own development.

*Also happy that GSL is making their own maps for pros.
**And completely shuts down the idea of having a separate competitive ladder that uses tournament maps. WOW. Really? Just like 100% shuts that question down. Tell me how not letting pros train on ladder on good maps is a good idea.
***Exploring unranked play as well
****Plays random, like micro play and TLO, MKP. No Brood War favorite player. THIS IS WHY. THIS IS WHY SC II IS SUFFERING.

I don't get it. Blizzard created SC2 with esport viewing in mind; pretty graphics, production tabs, "entertaining" new units, etc. But the actual gameplay seems like it was created by people who haven't payed much attention to pro gaming, outside of David Kim obviously. And of course they bungled the game in Korea. BW was going to dominate regardless, but SC2 could have been a lot bigger than it is now if some changes were made.

I can't help but be worried about HOTS and it's effect on the scene...
 

Pandaman

Everything is moe to me
Hazaro said:
*He mentioned that the Thor was to replace the Goliath and they aren't really too happy with it. BRING IT BACK
replace small mobile light AA with giant near unmovable heavy AA.
complain giant AA cant be microd.
add more destructable rocks.

bonus points for:
-the ladder isn't supposed to be tournament practice, they should be seperate things.
--use ladder maps for blizzcon tournament.

------

To be fair, i don't think any old W players here would win their first game back in BW if the other guy 9pooled them.
 

Dooraven

Member
PhoenixDark said:
I don't get it. Blizzard created SC2 with esport viewing in mind; pretty graphics, production tabs, "entertaining" new units, etc. But the actual gameplay seems like it was created by people who haven't payed much attention to pro gaming, outside of David Kim obviously. And of course they bungled the game in Korea. BW was going to dominate regardless, but SC2 could have been a lot bigger than it is now if some changes were made.

I can't help but be worried about HOTS and it's effect on the scene...

David Kim doesn't even follow the GSL. Honestly they need more people on the balance team that actually watch and monitor competitions so they can see where imbalances may lie in.

And they take too much input from NA pros apparently according to KawaiiRice and Whiplash.
 

V_Arnold

Member
PhoenixDark said:
I don't get it. Blizzard created SC2 with esport viewing in mind; pretty graphics, production tabs, "entertaining" new units, etc. But the actual gameplay seems like it was created by people who haven't payed much attention to pro gaming, outside of David Kim obviously. And of course they bungled the game in Korea. BW was going to dominate regardless, but SC2 could have been a lot bigger than it is now if some changes were made.

I can't help but be worried about HOTS and it's effect on the scene...

Do not delude yourself even for a second that SCII could have been launching ANY DIFFERENTLY at Korea. No revolutionary gameplay or über-balance (which is up to debate anyway, SCII is nowhere near broken, sooo...) would have stopped the top BW pros to still earn a lot of money by sticking to that.

You just cant magically create perfection. If I were to decide that I would put up the best gameplay designers in the world to create the successor of Go and launch it in 4-5 years in China/Korea/Japan, I am not sure even with "near-perfect" gameplay, it would have anywhere near the amount of players that Go has.

Regardless, I usually almost shed a tear when I think how much positivity people in the industry (including but not limited to some of the casters, the players who are considered SCII pros, etc) can give this game, and how sad and snarky, sarcastic, hateful and dark it can get when one sees TeamLiquid balance whine or Blizz hate threads and the likes. It is simply mind-boggling to me.
 

fanboi

Banned
^ Agree with you.

SC2 is here to stay and will replace BW fully in a couple of years.

I would say that Blizz have done a great job since they have(will) succeded in it.
 

V_Arnold

Member
Q8D3vil said:
just finished dark souls (btw, its ezpz).
i guess i'm returning to sc2 soon!!

Lol, admit it that you CRIED. Otherwise, you would not need to add the ezpz part ;)
I put 50 hours into my main (which I messed up), now on second char, just killed Quellag after like...6 hours gameplay? Or 5.
 

Q8D3vil

Member
V_Arnold said:
Lol, admit it that you CRIED. Otherwise, you would not need to add the ezpz part ;)
I put 50 hours into my main (which I messed up), now on second char, just killed Quellag after like...6 hours gameplay? Or 5.
nah, it wasn't frustrating as demon soul.
probably because SC2 mp is way much frustrating when it comes to mp.

i always though that console owners overhype this game way too because they like to think that they are "hardcore" when they die 1000 time.

btw, i finished it in 59 hours.
 

Holden

Member
Q8D3vil said:
just finished dark souls (btw, its ezpz).
i guess i'm returning to sc2 soon!!

and i just started it! I have so little time to play T.T, school sucks up so much time ( even thow i don't do much homework ) managed to finish Ico gotta finish SOTC and Dark Souls now, game's a lot fun , beated the 2nd boss, oh and lets talk about dark souls in this thread: sounds like a perfect idea

edit:
husky caster of MLG orlando

vader.jpg
 

Pandaman

Everything is moe to me
husky has gotten better man.

i still dont watch him because he tends to go for 'epic' games that arent very good for learning, but the actual casting has improved. put him with a good analyst and he'll be fine.
 
Hugoboss21 said:
and i just started it! I have so little time to play T.T, school sucks up so much time ( even thow i don't do much homework ) managed to finish Ico gotta finish SOTC and Dark Souls now, game's a lot fun , beated the 2nd boss, oh and lets talk about dark souls in this thread: sounds like a perfect idea

edit:
husky caster of MLG orlando

http://nooooooooooooooo.com/vader.jpg[IMG][/QUOTE]

Why?

Husky is really good at play-by-play. If he is with a good analyst and stops to breathe he is top-tier. He has gotten significantly better than when he casted MLG as "Youtube Husky."

Edit: DAMMIT PANDA.
 

Hazaro

relies on auto-aim
Pandaman said:
husky has gotten better man.

i still dont watch him because he tends to go for 'epic' games that arent very good for learning, but the actual casting has improved. put him with a good analyst and he'll be fine.
I still don't like his voice and mannerisms. He's a great guy though.
V_Arnold said:
Do not delude yourself even for a second that SCII could have been launching ANY DIFFERENTLY at Korea. No revolutionary gameplay or über-balance (which is up to debate anyway, SCII is nowhere near broken, sooo...) would have stopped the top BW pros to still earn a lot of money by sticking to that.

You just cant magically create perfection. If I were to decide that I would put up the best gameplay designers in the world to create the successor of Go and launch it in 4-5 years in China/Korea/Japan, I am not sure even with "near-perfect" gameplay, it would have anywhere near the amount of players that Go has.

Regardless, I usually almost shed a tear when I think how much positivity people in the industry (including but not limited to some of the casters, the players who are considered SCII pros, etc) can give this game, and how sad and snarky, sarcastic, hateful and dark it can get when one sees TeamLiquid balance whine or Blizz hate threads and the likes. It is simply mind-boggling to me.
Don't get me wrong. Inventing and making StarCraft 2 alone seems like an impossible task and they have done a great job with it.

The problem is I want it to absolutely be the best it can be FOR ME.
fanboi said:
^ Agree with you.

SC2 is here to stay and will replace BW fully in a couple of years.

I would say that Blizz have done a great job since they have(will) succeed in it.
I don't think anything can replicate the dexterity and uncertainty of a BW game.
He even mentioned it in the talk. For BW there are so many things to keep you on the edge of your seat ALL the time. Every single vulture mine, every reaver shot, that 1 second delay before the lurker fires and marines are still shooting, that spine projectile slowly going up from the ground and wondering if he will dodge or lose his entire force.

For me it comes down to the uncertainty aspect in viewing with respect to how strategies are played out. Right now in SC II there are not too many random things with large impacts barring banelings. Banelings are great to watch. To me that is really important. Army control will become one of the most important skills to have because everyone will have near perfect MACRO PRODUCTION (not saying macro in general).

Also as SC II goes on I feel that it will become more and more multitasking and micro based BECAUSE everything is much more solid and less random. Multi drops will become the standard as we see more and more of it. ZvP 100% will have to have roach / bane drops on mineral lines, 3 bases at a time overlords queued to drop at the same moment. That alone I can see boosting Z winrates by an absurd amount and that shift swings the metagame so P has to spend extra money.

I just see all these areas for people to improve on and they aren't doing it fast enough basically. That's why I'm upset about SC II. We only have 2 good players.

I'm just rambling now. I was going to delete all of it but I'll leave it up for discussion.
 
SC2 fans don't truly care about analytical coverage, they prefer personalities. Except for Husky apparently (remember my dudebro/jock analogy w/InControl? Same applies here). He's improved greatly but will never be respected. Same with HD, who did a great job not only casting the IPL finals but exposing how little people know or care about ZvZ.
 

Holden

Member
HD + painuser was terrible T.T

there are just so many casters i don't like cause they don't know jack shit what they are talking about, look at totalbuiscuit who is in gold league, i mean he's just gonna say stuff that i can see on the goddamn screen, atleast he has apollo with him who knows the game.

and ya i hate husky, haters gonna hate.
 

Hazaro

relies on auto-aim
PhoenixDark said:
SC2 fans don't truly care about analytical coverage, they prefer personalities. Except for Husky apparently (remember my dudebro/jock analogy w/InControl? Same applies here). He's improved greatly but will never be respected. Same with HD, who did a great job not only casting the IPL finals but exposing how little people know or care about ZvZ.
This is why I don't want to cast our GAF Finals. Bo7 ZvZ? I saw game 1. Don't make me do this.
 

Holden

Member
did gaf final allrdy happen.?

and homestory cup III(?)was just great cause it was great cause it was casted by people who know what they are talking about.
 
Hugoboss21 said:
HD + painuser was terrible T.T

there are just so many casters i don't like cause they don't know jack shit what they are talking about, look at totalbuiscuit who is in gold league, i mean he's just gonna say stuff that i can see on the goddamn screen, atleast he has apollo with him who knows the game.

and ya i hate husky, haters gonna hate.

HD is masters, as is PainUser. If we're basing caster quality solely on quality as players, they trump everyone. Artosis sucks and Tasteless doesn't even play.
 

Pandaman

Everything is moe to me
fanboi said:
So... EU>NA I see then
6AYoj.jpg


seriously, who the hell drone scouts and 14/14's on crevasse.
you shouldn't ever drone scout and 14/14 on any map! and crevasse is they 'hey look a free 15hatch in zvz' map.

>_>
 

fanboi

Banned
Pandaman said:
6AYoj.jpg


seriously, who the hell drone scouts and 14/14's on crevasse.
you shouldn't ever drone scout and 14/14 on any map! and crevasse is they 'hey look a free 15hatch in zvz' map.

>_>

Holy shit, me and Knives just had a similiar discussion on MSN... and he sent me the same picture hahahaha

Not even close. NA will always be best continent.

I agree... since we have italy.
 

V_Arnold

Member
Pandaman said:
6AYoj.jpg


seriously, who the hell drone scouts and 14/14's on crevasse.
you shouldn't ever drone scout and 14/14 on any map! and crevasse is they 'hey look a free 15hatch in zvz' map.

>_>

Haha, I remember killing you with pool first when we played against each other on Tal'Darim. Some zergs just assume that they will both go 15hatch first as it is a "large map", but it is punishable. Let those greedy zergs be punished, I say! :)
 

MrKnives

Member
Husky really isn't as bad anymore. At least his last MLG was pretty good and after listening HD in IPL I have to say I prefer Husky.
 

Pandaman

Everything is moe to me
V_Arnold said:
Haha, I remember killing you with pool first when we played against each other on Tal'Darim. Some zergs just assume that they will both go 15hatch first as it is a "large map", but it is punishable. Let those greedy zergs be punished, I say! :)
that was because i forgot ling speed -.-

but yea i've changed my mind for tal'darim, i dont like hatch first as much there anymore. i feel you need to go baneling before speed to be truly safe on tal and i dislike being that pidgeonholed into gas.
 

fanboi

Banned
Spl1nter said:
Low blow. I cant go against my heritage.

Do people in Sweden even have time to play SC2 with your socialist
communist
government is always putting it in your backend.

We only have one game, and thank god its SC2
 
Do you guys ever talk about the custom game scene?

Squadron TD is increasingly addictive...Gem TD made a quick rise to the top...Star Battle remains a player favorite while Element TD was crazy popular at first but has started to fade for some reason.

Other than the mentioned titles, I still don't feel like there are many good tower defense games at this point but then I remember that the best WCIII TD games didn't come until after TFT expansion.
 
I enjoy the concept of Gem TD but I still don't understand how the mazing works in that game so it's not as fun as it could be. I generally dislike mazing TDs and prefer more rigid tower placement so I can focus on the towers themselves and not my row of mazes or whatever.
 
YES

Finally Dark Souls is here, I know what I'm doing tomorrow.


and Day/Husky > Day/Wheat by a mile, but Wheat is not going anywhere, dude is way to connected to ever be passed on by any NA event.

When it comes to casters (not pairs): 1-Apollo 2-Artosis 3-Wolf
 
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