PhoenixDark said:Man I'd love to see NesTea in MLG. Can't wait for MC's return as well
wouldn't be fair, nestea can't lose anymore
PhoenixDark said:Man I'd love to see NesTea in MLG. Can't wait for MC's return as well
GSA: The official SC2 forums stated that there will be a Heart of the Swarm multiplayer beta coming out. What else can you add on that Wings of Liberty's multiplayer has covered last year?
DB: Well, it's tough. The Terrans have enough stuff already, thus it becomes a guessing game to know what to do for them. We have to be careful about what new units we can add to the game. At the end of the day, we still have to add in cool s***. [Players] are giving us their money; we have to give them something cool.
There are some easy things we can do and there are some hard things. If we study the game, for example, you would say that the corruptor is lame. Don't get us wrong; they're useful. If there's a lot of colossi, you need corruptors. If there are dark templars, you need overseers. They have a battle function for a situation, but what new battle strategies and tactics do they add in the game? Compare the two to the mutalisks; a player can raid, harass, they can get board control, they can decimate opponents without anti-air. Party, right? Having those guys around changes the match. Corruptors? Meh. You build Colossi, I build Corruptors; end of story.
There are some units we can upgrade wholesale or remove and replace with something better. That's one easy way to give better gameplay without giving so many options you don't know what's going on while also not compromising balance. There may be other places we can legitimately add. For instance, the Protoss don't really have a great way to raid. To a point; they can kinda raid with Phoenixes with anti-gravs and they can cheese with Void Rays, but that's not really fun. But we can add in a legitimate Protoss raider that gives a player new strategies.
There are a few places (not very many) where we can do new roles for races that are missing roles. There's definitely units that can die in the fire so that we can replace them with something cool. We're looking to upgrade some units and add a few, but we need to keep the unit list down because we don't know how big it's going to be [at this point in time].
GSA: How about applying the expansion concept of Brood Wars in terms of multiplayer?
DB: In that expansion, we added two or three per race. I don't know what we'll do ultimately. We may add one per race plus tweaks, or we may do two on some, maybe three. Not all races will be given equal treatment; the Terrans are really, really good and it's really hard to do more with them. While the other races currently have an equal opportunity to beat them (except for Korean Grandmasters), Terrans are still more flexible and we don't want to add that.
GSA: Any past units from the first StarCraft to make a comeback? *cough*Lurkers*cough
DB: There's a chance[laughs]. We're not ashamed of putting [the Lurkers] back in. I'm sure they're pretty high on the community request list. They are pretty mighty, since they offer two things to the overall Zerg strategy: the ability to attack while cloaked, and the ability to push into tier two building. We may have different solutions other than the Lurker, but we're still working on it.
MrKnives said:
Was it you? I noticed the name only after the match.
if (Corran Win)
True
else
False
It's fine by me if they get the scout back :lolPandaman said:they're crazy, toss air has excellent harass.
Pandaman said:they're crazy, toss air has excellent harass.
another day, another toss who thinks 'harass' means 'kill everything'.Hugoboss21 said:ya cool i got 1 void. Lets go harass! Oh wait he's got queens.
hallucinated phoenixother way around, oh i can make 7 mutas now. Lets go harass, since he doesn't know what i can build since i made all those 7 mutas at the same time!
Pandaman said:another day, another toss who thinks 'harass' means 'kill everything'.
Pandaman said:hallucinated phoenix
actual phoenix
observers
if you cant spot a spire its your own problem. if you cant autowin as soon as you see mutas, also your problem.
gimme scourge, lurkers and defilers and i wouldn't complainHugoboss21 said:gimme corsairs and i wouldn't complain
We all remember the destiny proxy spire...Pandaman said:proxy a spire?
gentlemen, i rest my case.
Hugoboss21 said:Proxy.
toss sometimes forget that not everyone can magic 10-20food worth of defense next to any proxy tech anywhere on the map.ksan said:We all remember the destiny proxy spire...
You're saying that like you would actually defend your spire against a toss, why are you even making the spire in the first place?Pandaman said:toss sometimes forget that not everyone can magic 10-20food worth of defense next to any proxy tech anywhere on the map.
ultron87 said:Obviously this would all be balanced if Phoenixes could shoot a Spire.
It is clearly at least as tall as a Colossus.
ive been trying to see if 6 muta can pay for themselves + spire vs protoss with everything else being a more standard army comp.ksan said:You're saying that like you would actually defend your spire against a toss, why are you even making the spire in the first place?
;p
Ye, I actually think playing mutas against toss is a lot of fun, but I still think it's a bit too much of an investment with too high risk for it being viable as a standard strat.Pandaman said:ive been trying to see if 6 muta can pay for themselves + spire vs protoss with everything else being a more standard army comp.
jersoc said:idra ballin it up
For instance, the Protoss don't really have a great way to raid. To a point; they can kinda raid with Phoenixes with anti-gravs and they can cheese with Void Rays, but that's not really fun. But we can add in a legitimate Protoss raider that gives a player new strategies.
you do remember lurkers are morphed from hydralisks right? >_>Dooraven said:Thank god.
Anyway, I'd love to see the Lurker return but they'd have to fix the larvae mechanic for that (not to mentioned the fact that it's a stealthed AOE unit lol), reacting to pressure was much harder in Brood War due to lack of larvae injects. I'm interested in what they're doing with HoTS, they seem to have learned quite a bit with WoL.
Pandaman said:you do remember lurkers are morphed from hydralisks right? >_>
the larvae mechanic wouldn't be affected at all.
also all you toss calling for air changes are in for a rude awakening when you end up with a scout and reality crushes your brood war nostalgia.
give me back my siege tank and science vessel and i wouldn't complain.gimme scourge, lurkers and defilers and i wouldn't complain
devourers: the most imbalanced unit nobody ever used.Dooraven said:I want a Tier 3 Zerg unit that can attack air though >.<
Elcheris said:Xeris isbad forkilling esports.
l2p!!!!!Q8D3vil said:give me back my siege tank and science vessel and i wouldn't complain.
more like merging a broodlord and ultra, archon lurker confirmedYoshichan said:Morph from Ultralisks for balance issues.
you sure you want that? brood war tanks would get ruined in sc2.Q8D3vil said:give me back my siege tank and science vessel and i wouldn't complain.
Q8D3vil said:give me back my siege tank and science vessel and i wouldn't complain.
Corran Horn said:Code:if (Corran Win) True else False
ZealousD said:Dude, if you're going to use programming syntax, you should do it right! Not only is that filled with at least 3 syntax errors, but it's completely redundant. There's no reason for the if statement since your "Corran Win" already holds the value of true or false as it is a conditional!
Meh you live in a capitol city, I played WoW for 3 years on a wireless connection from with an average ping of 600 because it was the only non dialup option. WoW was playable solo grinding/farming even if when capped to 64kb/s. I can't see shitty net having much an effect on Diablo unless you get consistant drop outs, Hardcore would probably suck though.HolyCheck said:This is a tad awful for those of us that don't live in Korea or American, and where internet is actually expensive and not unlimited.