Cyberpunk 2077 at least had a good foundation under all the missing features. Starfield is tied to creation engine and they don't have any talent for writing
^ lol yea, thats not what I'm referring to...
Foundation as in a set number of features and systems that allow the concept to be fleshed out.
Based building
Ship building
Space battles
Boarding ships, stealing ships (ability to target certain parts of the ship like Grav drive)
Feature to add crew, manage them on ships, bases etc.
I'm not fucking talking about the engine or anyone's opinion on the engine...I'm talking about the actual features the game has to establish its universe is enough to build off of and its main missions can use those features to support the narrative and build future concepts from existing features.
ie Space Station building
Bigger ships that house smaller ships
etc. Because they have those features in the game, expanding on those ideas is a simpler task
I'm not even sure how CP2077 can have a good foundation, when the features missing are literally foundation type core elements.
Its why adding fucking cops and bad guys driving cars, doesn't magically make the game fold that into the main quest, they could have if it was there from the very start, from the very beginning as a CORE ELEMENT.
So adding that feature 3 years later, means its a hollow feature as the game narrative doesn't get to take advantage of it existing from the start
Having Space battles and ship building from the start in Starfield allows for them to have those missions where you must fight space Pirates, save some person, steal some ship, steal some parts, even giving parts to another ship....only to find out its an ambush lol THOSE fucking moments are why it makes sense to have an actual SOUND BASE.
Please understand what is being stated about this in regards to core design. This is not shit you can just add later on, its stuff that must be in the game from the start or you might as well remake the game or something, nothing in Starfield right now fits that in regards to anything really missing.
Outside that they would need to basically destroy the engine and start from scratch to satisfy most of the fundamental criticism of the loading screens and planet traversa
Sure, but to fit their concept, they are fine with loading screens and the Planet Traversal stuff is overrated. The core concept of what they are doing with this game can be done without it tbh.
It will be a great add for the sequel, but the general idea of what they are going for can still work without.
I think they could have solved that btw by just making the planets smaller when you land on them, making some massive planet imho is overrated and to keep the immersion, I would have elected to just make the planet a size that someone could travel around without any interruption.
Their games are more about what you do and
I'm fine with the Grav Jumps.
I'm fine with the loading to get to a planet.
I don't fucking care about any of the in-between as we already have No Man Sky and I doubt the best shit anyone telling you about that game is the merely landing on a planet lol That is a cool feature the first time, the rest of your enjoyment comes from what you are doing in the game after. So I get what Bethesda was going for the more I continue to play it.
What I'm not fine with that I feel should change to add more to the concept.
I'm not fine with landing on a planet and you are loaded miles away from the objective lol To me....this is pointless. I don't explore anything, I'm just mindlessly spending all this time going to this area when a big ass ship could have just LANDED ME THERE lol (Keep in mind, that is why I don't give a fucking about the real time planet entry crap, even if that was a feature in Starfield, chances are I fucking just opt to fast travel vs spending all this time flying to a planet to get to 1 place, I care about what I"m doing there lol)
I'm not fine with the loading from getting into a ship lol I feel that maybe could have been done in real time and maybe they could have did away with the weird ladder thing.
Welcome changes in a sequel, but not foundation breaking type missing elements.