Breakdown DLC should be coming in late October. It sounds like it's going to be a lot harder, which isn't something I necessarily wanted. I was kind of just hoping for the main game but without having to do all the prescripted story missions.
http://undeadlabs.com/2013/10/news/die-hard-fans/
Welp that just lost me. I was really hoping for more of just surviving, building a community, you know just acting out what I'd try irl. I'm not feeling the hype of this mode at all. It feels like they just upped the difficulty, put it on loop and called it a day. I was looking forward to the survival 'sim' aspect they had talked about, this isn't in anyway resembling what I was hyped about.
Good studio, great game but sadly, imo only, poor first crack at the dlc.
Yeah sounds like they overthought it. I hope it just an over dramatized description and there is a just a sandbox mode. But if now, I hope someone comes out with an Animal Crossing with zombies game.
From what little I've played so far, the one thing it sounds like they got 100% is nerfing the vehicles. They seem way too OP, make the whole game trivially easy.
Are we ever going to get a real zombie apocalypse sandbox game?
Farming, building a community, keeping people safe, moving to any building as your home etc etc.
Is it really that much to ask?
Are we ever going to get a real zombie apocalypse sandbox game?
Farming, building a community, keeping people safe, moving to any building as your home etc etc.
Is it really that much to ask?
Maybe PC mods will give us what we want?
Archive of the Breakdown mode video.
http://www.twitch.tv/microsoftstudios/b/472522872
Does this game have an online mode? If not...did the daves said anything about future plans for it?
No online mode. Co-op mode was considered but would have taken up too much time/development resources away from everything else.
Their next-game is a State of Decay MMO so that will obviously have an online mode.
Breakdown expansion releasing 29th November for $6.99
Seriously no way to make my teammates help carry supplies home? :/
I would do the normal game, and do sandbox as a kind of new game +.just bought this on steam. were do i start? the normal game or sandbox mode? never tried this game!
There's a sandbox mode? I thought the normal game was the sandbox mode D:
Undead Sanya said:These are coming on Friday the 29th, whether or not you buy Breakdown. Though please do buy Breakdown and tell your friends it's out
If you are playing on the PC, you actually have most if not all of this stuff already, as it's easy for us to bug fix as we go along on Steam. The Xbox certification process is pretty complex, so we have to bundle lots of stuff at once.
UI:
· Enabled Breakdown DLC selection/upsell in the Main Menu
· Fixed the translated word 'Daily' in the Status tab of the Journal being too long
· Fixed a bug that would cause the leaderboards to not sync to latest live data.
Content:
· Overhauled our loot distribution system. (Note: The system now takes into account how much of something you already have before it tells you what is in that new container. It takes out some of the random, yes, and it also takes out the rage moment where you get your 348th Widget even though you've never once seen the Wadget.)
· We now allow any playable character to get the Badass Achievement.
· Rebalanced the use of voices throughout the character list, reducing the chance of a male voice on a female character and vice versa
· Fixed a bug that would sometimes cause Freaks to have the wrong models (!)
· Model tweaks at the southern bridge military blockade
· Fixed a bug where leaping bite attack from the rear was doing no damage
· Fix for invincibility exploit using repeated use of the dodge while standing still.
· Followers can now be killed by Freaks, but you are given ample opportunity to save them.
· Attempted to make a more natural Feral zombie interaction with vehicles
· Jacob should no longer be killed off before Ed is saved.
· Made car door kills a bit more reliable; it would sometimes clip through the zombies or not stack multiple kills correctly.
· We now make one member of generic enclaves the leader, so the entire enclave can't go missing. (They would sometimes end up in limbo and unable to join you.)
· Fixed an issue that caused neighboring enclaves to sometimes not earn trust.
· Fixed incorrect community member being expelled from your community.
Save/Load:
· Corrupted save repair: If we find an unplayable character in a player's save game, we replace them with an appropriate character. This fixes some cases where the save game would no longer load.
· Addressed an issue where old save games would show buildings as having loot, when they in fact did not.
· Performance tweaks to improve framerate
· Fixed a rare bug that cause the game to not load
· Fixed a bug that caused the physics system to compute more than necessary.
· Fixed a crash due to a floating point exception caused by the zombie spawning system
· Leaderboard data check. Sorry, can't be more specific. Because.
Aside from story mission nagging, a large chunk of the map is also blocked by story progression.There's a sandbox mode? I thought the normal game was the sandbox mode D:
Also, I appreciate that NPCs have different dialogue depending on who you're playing (Mayor dude creeps on Yoga Pants if you ride the car with him) but only Marcus seems to have decent responsive dialogue written. Ah well, that's probably an insane amount of extra writing/recording to do anyway.
Nope. I just bought the Steam version a couple days ago and messed around for a few minutes at the beginning, and that's the first thing that greets you after the game loads: crushed blacks. The gamma slider in the options menu doesn't work, it'll just blow out the whites. I've been reading about this issue on their forums ever since the "early release" non-final version was out, and I thought I'd be safe buying it now that it's the supposed "final retail" version, but no. The mouse is also wonky.I asked in the sale thread, but this would be a more appropriate place: did they fix the crushed blacks on PC? I want to pick it up, but an issue like that is pretty huge.
- The game difficulty didn't really pick up to me until I hit Stage 4.
You're on Stage 4 already?!
Well Stage 5 now, but I was when I posted that. It's not hard to advance through the stages. Lily automatically mentions the RV and a map marker appears for it after a certain point. From there it's just a matter of gathering the materials (some combination of 30 fuel, 20 constructions materials, and/or 10 meds) to fix it. I was aiming for stage 10, but hoarding materials from the lower levels doesn't work (everything seems to reset to a given value) and finding more supplies has become a reeeeeal bitch. I'll probably stop trying to advance once I hit stage 6 and just focus on unlocking more heroes.
Started playing a bit and I'm really enjoying it. I'm just a bit sad to learn that the new DLC isn't really a sandbox mode. I'm just having some trouble finding out how to use my unlocked skills, anybody got a move list or something ? Preferably keyboard inputs but I'm ok with 360 controller too.
Oh and I also saw some survivors using the kick with a weapon in hand, any idea how to pull that out ? For the time being I just unequip my weapon when there isn't a lot of zombies and it's starting to get a bit tedious.
press Y.
Are we ever going to get a real zombie apocalypse sandbox game?
Farming, building a community, keeping people safe, moving to any building as your home etc etc.
Is it really that much to ask?
Soare there any benefits to keeping what-his-face (the guy at the beginning who got bitten) and pastor will alive?