Has anyone had a mission skip in their playthrough? I did the first mission for the Garage survivors, but then it skipped the mission to build a watchtower and went to the one about Becca's past.
Our PlayXBLA stream will consist of zombies... a lot of zombies (AND SECRET REVEALS FROM @undeadlabs !) Be there.
Do you have to pay for every Xbox Live update beyond the first?
That's a contractual detail we can't discuss. Suffice it to say that there is nothing preventing us from releasing as many Title Updates as needed to ensure the game is stable and awesome.
Did I miss it? What happened? SOMEONE TELL ME WHAT I MISSED.
Perhaps the return of generators and fuel being an actually useful resource?Yeah according to that interview, the sandbox mode is going to have some 'additional strategy elements' and 'new play mechanics.' Should be really cool, here I thought they were just going to rip the story missions out of the game and call it a day but it sounds like there's going to be more to it than that.
What did generators do?Perhaps the return of generators and fuel being an actually useful resource?
Ummm well, provide electricity I'd guessWhat did generators do?
They talked about "secrets" as in easter eggs and "this textures are the paintings of my wife" ... I did not watch it entirely but I don't think any news came out from it.
Ummm well, provide electricity I'd guess
Lol j/k, I have no idea what benefit having electricity would give us. It would be cool if they ripped some features from Day Z like having to stay warm and such, but I'd imagine that would take quite a bit of work to add. If they did add gennies I'd guess it would be cosmetic, but electric fencing ciuld be awesome.
Well Lily's radio must be running on something.
Haha. I miss that line. I don't need to hear it every time I RTB, but every once in a blue moon would be nice.It runs on all those dead ponies.
Haha. I miss that line. I don't need to hear it every time I RTB, but every once in a blue moon would be nice.
Yeah, I found it pretty charming at first but it fast became incredibly annoying. I hope they record a helluva lot more lines for the sequel.
It's fairly impressive though how many lines there are, considering a) its an XBLA game and b) that there are 5 or 6 different voice actors they had to record saying all of them.Yeah, I found it pretty charming at first but it fast became incredibly annoying. I hope they record a helluva lot more lines for the sequel.
Yah. Tigers, cats, snakes, bugs, seagulls, cockroaches, bees, lobsters, dogs, squids, bears.
It's fairly impressive though how many lines there are, considering a) its an XBLA game and b) that there are 5 or 6 different voice actors they had to record saying all of them.
Anyways, is there a good source for larger backpacks? I've only ever found one
Same thing happened to my Marcus, instead of climbing down a ladder of a survey point he decided to jump off. Strangely enough he woke up at the base, badly injured but alive. I'm still not sure if it was a glitch that he didn't die.Been playing this for about 2 days straight now. I was having a blast until Maya decided to jump the ferris wheel instead of climbing down the latter. To make matters worse, her bag is stuck on top of a roof so I can't even get my guns back. I switch characters a lot so it isn't the end of the world, but it is really frustrating to see her go out like that.
Anyways, is there a good source for larger backpacks? I've only ever found one
Oh in TU3 you will be able to ask NPC's to join for a mission.
Camp sites. They're the only source. You can find some dotted around the river in Marshall and in woods outside of some the houses as well.
Completely unrelated, but am I missing something when it comes to a scoped weapon? Clicking in on LS zooms maybe 10% closer at best.
Sweeeeeeet!!!!Oh in TU3 you will be able to ask NPC's to join for a mission.
This may make me jump the fence on this title. I tried the XBLA version and it definitely need a facelift. Fps increase is much needed as well.PC version coming to Steam Early Access with enhanced graphics.
http://www.polygon.com/2013/7/16/4529326/state-of-decay-pc-version-enhancements
The team explain that their goal with the Sandbox DLC is to ask players if they can survive a zombie apocalypse: "We want to create a setting where players can answer that question, not just until the story is exhausted, but indefinitely."
To elaborate, it seems that rather than resources eventually respawning as they do in the normal mode, in Sandbox they'll eventually completely expire, forcing players to move their communities on from their relatively "comfortable" fortresses: "As the world decays, and as supplies are gobbled up, you have to keep moving deeper into the most infected areas, facing bigger crowds of deadlier zombies, for as long as you can handle the challenge."
Once the situation calls for it, you'll have to find and fix up a broken RV somewhere on the map - this will take time and precious resources as well as people who - as ever - can all still die while the project continues. Eventually you'll be ready to move on - although not with everyone, you'll have to leave some folk behind - then you'll set off and a loading screen will kick in.
When you're back in control, you'll find yourself in a new instance of the same map but with everything renewed and randomised as if you'd started anew - only this time with more hordes of undead lurking around: "That is what we want to simulate with our Sandbox DLC - moving towards the danger, and stepping up your game, because in the long run, that is the only way to stay alive."