Mrbob said:
I don't know what the issue is with wireless 360 controller and support...why doesn't it always work just like a wired controller?
I'd just grab a wired controller since you can usually find them on the cheap. It can help save any control headaches if the wireless isn't properly supported.
For what it's worth (I wrote custom filter drivers to support the chatpad on the wired controller), the wireless controller shows up way differently to the PC than the wired one.
I still haven't bought a wireless controller and dongle to even see if it's possible to get wireless support working. From what I recall from other people testing, though, the wireless dongle shows up as a USB device with four endpoints, one for each possible controller (player 1/2/3/4), and there's some magical wireless-specific communication protocol that goes on there. The wired controller, on the other hand, shows up as this nice set of endpoints, like one for controller data, one for chatpad data etc.
Plus of course the device codes are also going to be different in device manager, and when you parse through game controllers you might have to take different device codes into account.
I'm not sure any of this explains why the triggers wouldn't work and the rest would, though. Kinda odd.
SalsaShark said:
interesting.. seems i should get a wired one then
was about to buy the wireless version
I was hoping to use it from my bed, so the chord's gonna be kind of an issue :/
It looks like the wired cord is 9 feet which has always been plenty for me, but if you're 20 feet across the room then it could be a problem.