Groggy said:Would someone make a Shogun demo impressions thread? I don't seem to have rights to create my own.
thank goodnessBarrenMind said:Dragon Age II Demo now up on Steam
Will download when I get homeBarrenMind said:Dragon Age II Demo now up on Steam
confused said:Anybody here play Ninja Blade ? Is it any good ? Decent action game or unbelievably shit ? Help me out GAF.
BarrenMind said:Dragon Age II Demo now up on Steam
confused said:Anybody here play Ninja Blade ? Is it any good ? Decent action game or unbelievably shit ? Help me out GAF.
Diebuster said:I tried the game out during the OnLive beta and didn't like it. Way, way too QTE-heavy. Failing them isn't too bad since you'll just get sent back a few seconds but there are SO MANY. The actual combat isn't too bad, typical button-mashing stuff - satisfying but lacks depth. Didn't get very far, but the plot didn't seem like anything special, just a reason for your character to slash up monsters while looking cool.
I wouldn't recommend it, not when there are better action games on Steam like Darksiders or Devil May Cry 4.
Air Zombie Meat said:It's alright I guess, certainly not shit anyway. Theres lots of batshit crazy ninja action. Stay away if you despise qtes though.
Juniors can't make threads, I need to check out that game...
confused said:I can live with QTE's as long as bad-ass shit is going on. Are they bad-ass?
pilonv1 said:Pretty sure Cricket Revolution is mainly online versus play.
confused said:Anybody here play Ninja Blade ? Is it any good ? Decent action game or unbelievably shit ? Help me out GAF.
Not to get off-topic too much, but what methods are better than BSP for blocking out levels quickly, and better in general for engines? Are you suggesting that an engine should focus on meshes only, or some other geometry system? I'm very new to 3D engine stuff and I have only really used the UDK (plus the Mirror's Edge editor).webrunner said:I'd say we're at 1.9
We'd need to ditch the decades-old "BSP" format and all it's leaky baked lightingy dos compiley slow loady closed spacey glory before I could say we're source 2.
The updates were part of the design - base engine with room for expansion. Half-Life 3 will bring with it a new engine. People saying 'episode 3 should be renamed HL3' never seem to get that.MNC said:We've already had Source 2.0 basically. Source Engine keeps updating. Keep that whole "New source engine" outta here foo'!
Nabs said:thank goodness
Huh? Underworld has some huge levels. I actually gasped a bit both times during both ocean segments.Lyphen said:Pre-baked lighting and small environments do that. Is a nice game though, if you ignore physics bugs.
And that ass is quite a prize piece.
Dice said:How is it possible that I'm running a game that looks this good with 8xSSAA at 60fps? The Underworld engine is supreme!
Lyphen said:Pre-baked lighting and small environments do that. Is a nice game though, if you ignore physics bugs.
And that ass is quite a prize piece.
Of what game are you guys speaking?Stallion Free said:Huh? Underworld has some huge levels. I actually gasped a bit both times during both ocean segments.
Tomb Raider: UnderworldK.Jack said:Of what game are you guys speaking?
graywolf323 said:looks like the Command & Conquer games are the weekend deal, they are all on sale for 75% off now
NTERNET CONNECTION, ONLINE AUTHENTICATION AND ACCEPTANCE OF END USER LICENSE AGREEMENT REQUIRED TO PLAY. TO ACCESS ONLINE FEATURES, YOU MUST REGISTER ONLINE. ONLY ONE REGISTRATION IS AVAILABLE PER GAME.
Xapati said:Don't these have some ridiculous DRM shit?
Union Carbine said:Took a spin in the Total War Shogun 2 demo. For some reason, the demo runs like crap maxed out on my system (Core i7, GTX 580 SLI, 16 GB RAM). I was getting ~20 FPS.
The game itself looks very nice. I uploaded a couple of unimpressive screenshots.
Anyone else who try the demo have similar performance issues?
Can't hurt. I'll try it next time I fire up the demo.scorpscarx said:Try turning off Vsync?
That was the case when it first released, but looks like it's been removed now according to The Big DRM list: http://steamdrm.flibitijibibo.com/the-big-drm-list/Xapati said:Don't these have some ridiculous DRM shit?
Yep, just checked:
Not touching this stuff.
The better game costs more?Kifimbo said:Command & Conquer 3 cost more than C&C 4. Makes sense.
MoFuzz said:That was the case when it first released, but looks like it's been removed now according to The Big DRM list: http://steamdrm.flibitijibibo.com/the-big-drm-list/
Don't mind the generic text posted at the bottom of the page, it's there for every single recent EA game that gets put on Steam.
Basically, it only uses Steam DRM at this point, but you will need an internet connection for DLC or online which is to be expected.
webrunner said:Just throwing my two cents in here:
Red Alert 3 allows you to shoot bears out of cannons.
That's all I needed to say.
plc268 said:I know pretty much everybody hated C&C4... but that was at full price. Would anyone recommend it at $5?
Regardless, I might finally pick up Red Alert 3 for PC. Had it for the 360 at one point, but I couldn't get used to the control scheme.
plc268 said:I know pretty much everybody hated C&C4... but that was at full price. Would anyone recommend it at $5?
Regardless, I might finally pick up Red Alert 3 for PC. Had it for the 360 at one point, but I couldn't get used to the control scheme.
plc268 said:I know pretty much everybody hated C&C4... but that was at full price. Would anyone recommend it at $5?
Regardless, I might finally pick up Red Alert 3 for PC. Had it for the 360 at one point, but I couldn't get used to the control scheme.
Steam Screenshots
- Added support for Steam Screenshots. Press F12 while in any game that runs the Steam Overlay to take screenshots, then publish them to your Steam Community profile, or anywhere else on the web. Each user is allotted 1 GB of Steam Cloud storage for screenshots.
Library Search capability and related navigation updates
- Added Search capability to the library for quick filtering of your list. Press Tab to move focus to and from the search field, press Esc to clear the search.
- Moved access to all library sub views (Games, Media Tools, Downloads, etc.) into the library's dropdown control
Voice quality improvements
- Changed microphone voice input from 11 kHz to 16 kHz
- Changed voice output from 8 kHz to 16 kHz
- Fixed the settings-dialog microphone test to correctly re-init the calibration client if the active voice device changes
- Reduced voice prefix buffer size from 200 to 100 ms, but increased trailing from 200 to 400 ms - reduces latency when transitioning from silence to active voice, but still should keep it from sounding like chat is cutting out mid-sentence
- Increased thresholds for voice activity detection, making it less sensitive
- Increased amount of gain applied to voice
- Changed disconnect message when a friend ends a voice call to ' has ended the call'
- Windows: Fixed microphone to reinitialize correctly if Windows signals that a device in the system has changed
- Windows: Changed voice output device for Steam to be the default communication device
Web addresses
- Added an option to display the client's URL address bar, and turned it off by default, given its limited utility
- Web views now include a "Copy Page URL" command in the context menu, to copy the page's web address to the clipboard
Game invites
- Moved game invites from friends outside of the chat stream, into their own panel in the chat dialog for improved discoverability
Account security
- Added password strength meter to the Change Password wizard
- Added a prompt to choose a new password if you've recently had Steam Support change your password on your behalf
General bug fixes
- Fixed game invites not working from lobby-based games
- Fixed games not launching automatically after resolving a cloud conflict
- Fixed download rate sometimes erroneously reporting very high speeds
- Fixed a crash on startup or when viewing Games page
- Fixed client hang which could occur while hovering on links in any HTML-based display area
- Corrected check box states in the Friends window menu to properly remain in sync
- Fixed bug where some downloadable content was not downloaded until the client was restarted
- Fixed a rare and small, but steady memory leak caused by the Steam Overlay in some full screen D3D10/D3D11 games
- Mac OS X: Fixed a problem where attempting to resume a paused/interrupted download could always report server unavailable
- Mac OS X: Fixed password input fields in the Steam Overlay to correctly receive input