Exploring the world is incredibly rewarding, and you quickly learn you need to value your life when exploring due to the no hand-holding difficulty, makes for some great tension. It's like Oblivion scaled back just enough so that everything feels like it has a purpose and there isn't 100 generic dungeons of the same thing you just did.
When I played Gothic 1 for the first time a few years back, it really drew me in to the world it creates despite its looks, I'd say even more than Risen is now, but there may be some rose-tinted haze through the crystal ball.
That changelog for Forsaken Gods EE is pretty sweet sounding, wonder if it plays nice with the community patch? Probably need to just give it a few months.