SteveWinwood
Member
It's not. That's why he wants to win one of the remaining keys out there that will let him redeem it on steam.I thought Prey wasn't on Steam anymore?
It's not. That's why he wants to win one of the remaining keys out there that will let him redeem it on steam.I thought Prey wasn't on Steam anymore?
If you find an unused retail copy, the code works on Steam. Some guy, somehow, got his hands on a stack of them and has been giving one out each day.I thought Prey wasn't on Steam anymore?
Also the "world" (at least the first one, I'm only 30 minutes or so into the second map) isn't like Skyrim in that you really have to stick to roads or a few rivers (in a clunky boat) to get most places with any speed, whereas Skyrim let you wander all over the place and occasionally exploit the engine to hop up the sides of mountains. Unless you're good at memorization you drive around with a map open constantly (the map is held in the character's hand because the vehicle GPS isn't too useful).No, that doesn't sound particularly enjoyable. I do have fast travel turned off in Skyrim (I can still pay to use a carriage to get to main cities instantly), because I like being in that world and it's packed with so much content that with fast travel on, I tend to not visit anything that isn't my next objective, which becomes a grind. So that part doesn't bother me. But nothing else you mentioned sounds particularly well-designed or fun, at least the way you put it. It just seems repetitive and mostly meaningless.
No mods. There's some reason that makes sense, depressing as it is, because the game could be radically improved with only a few tweaks (more fast-travel bus stations, respawn turned way down, stealth fixed).There are no mods that address the issues with the game? It seems like a fairly interesting setting to have an open world in. Having some consequences put on the player for illness and injury, while alleviating the repetitiveness of the quick respawns seem like pretty simple fixes that could turn it into something compelling.
Far Cry 2 is a pretty dire game. It has between 1 and 2 hours of interesting gameplay but after that it's repetitive beyond measure and all it's design flaws hit you like an avalanche. Playing the game to completion is a soul sucking experience and you'll wish you could pay someone to make you forget it.
I cannot believe there has not been any impressions for the E3 demo of Big Picture Mode yet.
Is there one?
Were you the one who sent them an e-mail about this to get it corrected to $4.98 to save a penny?Far Cry Complete is $4.99. Each games is $2.49 individually. That means you save a penny if you add the individual games to your cart instead of the bundle. A WHOLE PENNY!
Are playing the older Max Payne games worth it to play MP3?
Are playing the older Max Payne games worth it to play MP3?
Are playing the older Max Payne games worth it to play MP3?
Are playing the older Max Payne games worth it to play MP3?
i haven't played MP3 but the older games are some of the best shooters ever . . . they are worth it irrespective of MP3.
You really don't need to know what happened in MP1/MP2 to understand 3. Frankly, I found the older games to be tedious (someone who has played them in the last year).
Yes, and not worth it for MP3, but worth it because they're awesome. I think MP2's still one of the absolute best third-person shooters out there, honestly.
They're still awesome, yes.
Thanks y'all.
Turns out I have them anyways (I also found Blood Money on my Steam account, who knew) so I'll give them a try after this weekend.
Yeah, it's called Frostfall Hypothermia, and it's on the Workshop.
I've been interested in Dead State since it was revealed to exist, and I've dumped 40 hours into DayZ so far. It's been amazing seeing this kind of gameplay outside of obscure roguelikes and MUDs.
No, that doesn't sound particularly enjoyable. I do have fast travel turned off in Skyrim (I can still pay to use a carriage to get to main cities instantly), because I like being in that world and it's packed with so much content that with fast travel on, I tend to not visit anything that isn't my next objective, which becomes a grind. So that part doesn't bother me. But nothing else you mentioned sounds particularly well-designed or fun, at least the way you put it. It just seems repetitive and mostly meaningless.
There are no mods that address the issues with the game? It seems like a fairly interesting setting to have an open world in. Having some consequences put on the player for illness and injury, while alleviating the repetitiveness of the quick respawns seem like pretty simple fixes that could turn it into something compelling.
South Park: The Stick of Truth has a store page now: http://store.steampowered.com/app/213670/?snr=1_4_4__105_3
And you can now play the demos for the winning demos of the 2011 Level UP contest held by Intel: http://store.steampowered.com/sale/levelup
All of the games that won the competition will get automatically accepted on Steam if I remember correctly.
boom
wishlist'd like a motherfucker
Are they not available yet? No download function showing up
Are they not available yet? No download function showing up
Grab the free expansion pack too
I don't think a game that demands a player play a certain way to get enjoyment out of it is what the word "emergent" is meant for. Alternatively, it is emergent because the designers managed to completely fuck up and directed the player to the wrong solutions, who is then forced to figure out some way to not feel like they've wasted their time... which, going by the few things I've read by Hocking, would be a pretty fair estimate of his actual abilities.Like I said earlier, don't listen to the haters. FC2 is my GOTY 2008 and simply an amazing experience. It's flawed, yes, but how much you let those flaws get to you or impact your experience is up to you. There are ways around them if you just experiment. Many people hate the game at first, but get an epiphany a few hours in and start loving the shit out of it. Many people also gave up after a few hours. Don't be one of those people. Far Cry 2 demands a lot from the player. It demands that you don't simply take the easiest and shortest route every time. It demands that you go by boat or sneak in the jungle sometimes, instead of simply trying to outpace enemies in a fragile jeep. It demands that you vary your loadout, time of attack, and approach each and every mission. If you don't, and use the same weapons, the same tactics every time you play, you will get bored pretty quickly. If you put in the time and effort, you WILL be rewarded with an incredible, emergent experience like none other..
So was Big Picture Mode at E3 a rumor or what?
It seems Gabe misspoke somewhat when he said they'll be showing off other things people already know about, including BPM:
[IMG.]http://i.imgur.com/TZHJw.jpg[/IMG]
I don't think a game that demands a player play a certain way to get enjoyment out of it is what the word "emergent" is meant for. Alternatively, it is emergent because the designers managed to completely fuck up and directed the player to the wrong solutions, who is then forced to figure out some way to not feel like they've wasted their time... which, going by the few things I've read by Hocking, would be a pretty fair estimate of his actual abilities.
To continue ranting, yeah, you can go in the least-direct route, but it's not like there's anything particularly fun or enjoyable about wandering through a functionally static landscape where you're still blocked by impassable mountains and a total lack of actual interaction. You can't move rocks, you can't climb trees, you can't cut down bushes. You can start a brush fire, but who gives a shit because it has no lasting impact. Skyrim mudcrabs do more than the FC2 wildlife. Alternative approaches to mission objectives are constantly undercut by the game's actual no-bullshit flaws where the AI instantly zeros in on the player if anything other than a remote explosive is used. The most interesting parts of the game are when you're taken out of the main arena and put into a smaller, sculpted region where planning starts to matter... until you realize that the target looks and behaves almost identically to every other enemy (good thing you have magic radar) and the least quicksave-reliant solution is to just start firing away.
If you want a FPS that really allows for variation just replay Crysis on hardcore. The only thing FC2 has going for it is that it's really easy to play in a 30 minute burst before ignoring it for a month.
At this point I think the BPM will release along a major interface overhaul or something. I mean, how difficult can it be to add a mode with gamepad support and a bigger font for the library tab (I don't see myself browsing the store via BPM)? Jeez.
At this point I think the BPM will release along a major interface overhaul or something. I mean, how difficult can it be to add a mode with gamepad support and a bigger font for the library tab (I don't see myself browsing the store via BPM)? Jeez.
It's Valve. They have probably been reworking it and focus testing it over and over again until they think it is perfect.
Additional tip:Hot Far Cry 2 tips:
- Stay off the road as much as possible
- Get the camo upgrade ASAP and stay crouched to survey whatever area before you approach
- Get fresh weapons before you go out on a mission, no more jamming
- The enemies home in on noise, so when you have to be loud, change position immediately (or stay out of range entirely)
- Explosive darts are divine and trivialize enemy jeeps and a bunch of the side missions, so go wild
- Mortars are a lot of fun once you know how to use them
- Flare gun + tall grass (lure enemies into the grass for maximum effect)
- Bolt-action <3
- Don't bother clearing out check points unless there is a diamond nearby
- If you're going to use the same road twice (going back and forth somewhere), avoid checkpoints entirely or take a different path, because enemies respawn rather quickly
Ha, excellent. Had to turn off the video though because those animations make my skin crawl.
Everybody get Far Cry 2 GOTY 2008 right now. DON'T listen to the haters, you owe it to yourself to try it for say 5-8 hours. You may have what I like to call the "Far Cry 2 Epiphany" and realize that the game is actually one of the best shooters ever.
RE: Big picture mode, I think it's just going to be one of those things they roll out with no big fanfare. It's just a niche software update. I don't think it's going to grow the Steam audience in a huge way, but more change the way we play.
One NeoGAF user posted this a couple of years ago:
"Far Cry 2 is basically the anti-Crysis. You're the perpetual hapless victim in some godforsaken African country and everything and everyone is trying to kill you. Your guns suck, you have malaria, and you're constantly being hunted by packs of armed men in jeeps. It's like a slapstick comedy with one joke and it goes on for about 15 hours."
I recognize that some people like/love Far Cry 2, but I still love that assessment of it.
Fuck. I forgot how brutal the injuries were.
I successfully built my first PC last night. Too bad I have no money left for games now.
By time the summer sale happens I should be good. It's actually perfect timing really. I'm assuming I'll be able to fill out my collection nicely.
People actually looked into it and found that without dev tools the game is impossible to mod. So a big no.No mods for Far Cry 2? (no respawn)...