I put an hour into Words for Evil. Some quick impressions:
The graphics: Big Pixels!(tm) I'll admit some of it is done well, like the backgrounds. But in some cases I'm looking at the enemy, reading the name and I'm thinking, "Oh, is THAT what that's supposed to be?" I know some indie developers are still in love with the big pixel and THAT'S FINE, but if you're going to do that, at least make sure that every pixel counts and you're not sacrificing conveyance for it.
The gameplay: Control up to three characters at a time, each with various powers. Fight enemies by spelling words from a board of letter tiles. You do damage to the enemy if your words contain the coloured tiles corresponding to your characters. The bigger your word, the more surrounding tiles get used so you can activate higher powers and/or have more than one character attack simultaneously. So far, not bad. It's real-time, not turn-based, so you can either spend time tanking a few hits to find a good word, or you can churn out a few smaller words, so it's a bit of strategy. One big sticking point is that the vocabulary is limited to words of seven letters or smaller, so if you're really giddy that you've found an eight-letter word, tough luck, chum.
The game does mix it up sometimes with two other mini-games: traps (clear all the letters from a board or take damage) and loot chests (spell a five-letter word given two choices of letter for each of the five positions.) Traps were a pretty good challenge: oftentimes I could clear the board or leave one tile but I had to do some thinking. Loot chests were mostly too easy: I could see it improved by adding a third letter to each column. Also, if a character drops to zero health it has a chance to revive itself with an anagram: seven letters. If you can find the seven-letter word you get full health. Find a six-letter word for half health. Five and below will do nothing. My first word? "Envyned," a word that's apparently archaic and not even found in some dictionaries. Needless to say, that character died.
The story: If there is one I haven't found it. It's just advance, spell words, level up, repeat. Checking the forums, apparently there isn't even an ending. There are six worlds, but the sixth one is endless. So I can only assume that the metric for success is the amount of gold you get. Which in a sense is okay, but it would have been better served with a tangible goal.
The verdict: This game isn't bad, but it feels like a discount alternative to PopCap's "Bookworm Adventures," which in my opinion was a superior game in pretty much every respect. At least in that one you could spell up to twelve-letter words and feel pro for finding one. In fact, all Words for Evil did was serve as a reminder of how fun Bookworm Adventures was, and I put the sequel on my wishlist. But WFE is cheaper and it has cards, so if those are important to you and you still want a spelling experience, I won't tell you to avoid it or anything.