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steam | April 2015 - Orange, you glad it’s morningbus? “No.”

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KingKong

Member
This probably was a decision that came from publishers and Valve looking for extra revenue. A donate button doesn't make them more money, which is the intent behind this.

yes, its all obviously in line with Valve's philosophy of "enabling" people to create content, as long as they get most of the profit from it

its like Dota 2, they're happy to support third party tournaments as long as the tournaments do all the work and Valve gets the majority of the profits
 

Arthea

Member
Steam forums has always been bad. Wouldn't mind if they nuked it for good.

seriously? bad in what way?
That's basically the best place to find solutions to problematic games, especially obscure ones. I would mind!
Not to mention that devs often post there and there is no other way to ask them anything, in most cases, or even to let them know that something has to be fixed.
 

jshackles

Gentlemen, we can rebuild it. We have the capability to make the world's first enhanced store. Steam will be that store. Better than it was before.
This probably was a decision that came from publishers and Valve looking for extra revenue. A donate button doesn't make them more money, which is the intent behind this.

That's not entirely true though. They could have said "30% (or even 50%) of every donation goes to Valve and or the publisher" and would have been covered.

But I see what you mean that they're really just pushing the idea of "let your customers make DLC for you".
 

Parsnip

Member
You get an E3 conference, you get an E# conference...

iLuZlGR.gif

E3 is going to be gigantic.
From Square Enix, I'm excited to see something from Hitman and Deus Ex.

is Mordor worth it at 25 bucks?


Regarding paid mods, if mod authors are smart, they'll use the pay-what-you-want pricing. I would never buy mods outright, but I might throw few bucks towards the author after I'm done with the game. A tip jar, essentially. That is, I'm assuming 0$ is an option in the pay-what-you-want model.
 
This whole backlash on "paid mods" is exactly the reason I've never required payment for Enhanced Steam or any of my other programs. I also hate the idea of providing a "premium" version that has more features. I happily accept what people are willing to donate and I appreciate every single cent that's sent my way. The people who have chosen to donate have done so because they like what I've created and they appreciate the service.

Workshop mods probably would have been fine with a simple "donate" button. There are a few Skyrim mods I've used and enjoyed over the years, many of which I would have probably donated a couple of bucks to help support. But when it becomes a purchase rather than a donation, it creates a whole new customer/provider dynamic that I'm personally uncomfortable with. But obviously not everyone is.

Pay what you want part of the system kinda covers it but it needs a 0 or at least 0.1
Also I doubt that many of these modders considered the costumer part of the game, and since Valve/Steam doesn't have a support this turn real bad real quick. There will be scam mods, taking money delivering nothing. There will be bad mods, crashing the game not fixing or not being able to fix it. There will be terrible mods, deleting and or corrupting your save game arguably the most important file on your pc about the game.
And the blame and complaints will ricochet between game dev/valve/modder without ever finding a solution.
But if people can buy game with a huge warning saying that it might not work, they can buy these too without problem.
 

JaseC

gave away the keys to the kingdom.
Really kicking off the advertising, just seen a big IGN sponsored Witcher 3 as in front of Age of Ultron.

I went to the cinemas a few times back in the later half of 2012 and saw an AssCreed 3 trailer at least once or twice. I think it was the first time I'd seen a video game trailer during the pre-feature advertising segment.
 

Dsyndrome

Member
I went to the cinemas a few times back in the later half of 2012 and saw an AssCreed 3 trailer at least once or twice. I think it was the first time I'd seen a video game trailer during the pre-feature advertising segment.

A Final Fantasy Type 0 commercial led off the third Hobbit near me. Surprised the heck out of me, only real advertising I saw mainstream-wise for the game.
 

jshackles

Gentlemen, we can rebuild it. We have the capability to make the world's first enhanced store. Steam will be that store. Better than it was before.
Pay what you want part of the system kinda covers it but it needs a 0 or at least 0.1
Also I doubt that many of these modders considered the costumer part of the game, and since Valve/Steam doesn't have a support this turn real bad real quick. There will be scam mods, taking money delivering nothing. There will be bad mods, crashing the game not fixing or not being able to fix it. There will be terrible mods, deleting and or corrupting your save game arguably the most important file on your pc about the game.
And the blame and complaints will ricochet between game dev/valve/modder without ever finding a solution.
But if people can buy game with a huge warning saying that it might not work, they can buy these too without problem.

The only thing that makes me think this may not be as big an issue:

ZP0GiwA.png


What's unclear is whether or not this means that items have to be reviewed before they're able to be listed on the main section, or if this category is reserved for items that have been reported as broken and are awaiting review to see if they should be removed.

Currently the section is empty, but does that mean that everything that's listed has already been reviewed and approved, or does it mean that nothing's been reported yet?
 

Sendou

Member
Everytime Valve announces something that isn't literally next to "free ice-cream to everyone" I get a splitting headache reading comments to it.
 

CheesecakeRecipe

Stormy Grey
This whole backlash on "paid mods" is exactly the reason I've never required payment for Enhanced Steam or any of my other programs. I also hate the idea of providing a "premium" version that has more features. I happily accept what people are willing to donate and I appreciate every single cent that's sent my way. The people who have chosen to donate have done so because they like what I've created and they appreciate the service.

Workshop mods probably would have been fine with a simple "donate" button. There are a few Skyrim mods I've used and enjoyed over the years, many of which I would have probably donated a couple of bucks to help support if it were easy to do with Steam wallet funds. But when it becomes a purchase rather than a donation, it creates a whole new customer/provider dynamic that I'm personally uncomfortable with. But obviously not everyone is.

This is kinda how I feel it should have been done. Mod teams are known to have donation buttons for people who feel their work is worth paying for, so a system to accomodate that within the Steam ecosystem would have been just fine. Instead of allowing creators to set a specific price, it could be a tip-jar style system where when you wish to subscribe, it asks after you've subscribed if you'd like to add a tip. They could even let creators suggest a certain value, but always make payment completely optional.
 

madjoki

Member
The only thing that makes me think this may not be as big an issue:

ZP0GiwA.png


What's unclear is whether or not this means that items have to be reviewed before they're able to be listed on the main section, or if this category is reserved for items that have been reported as broken and are awaiting review to see if they should be removed.

Currently the section is empty, but does that mean that everything that's listed has already been reviewed and approved, or does it mean that nothing's been reported yet?

Devs can choose whatever to review mods or not.
 

jshackles

Gentlemen, we can rebuild it. We have the capability to make the world's first enhanced store. Steam will be that store. Better than it was before.
The fees that Bethesda / Valve are taking are... damn.

We're also not asking much, heck people are paying ten if not hundreds of dollars for shitty reskins for CS:GO, so why wouldn't you want to support a fellow developer when it's only 1.50$? (which we only get 0.37 cents from)

So the content creators themselves are only getting 25% of the cut.
 

Spirited

Mine is pretty and pink
Someone in this thread already "teased" this earlier this week.

Someone said something making fun of the idea of paid mods and he answered that it wasn't so far from reality according to valve and that we'll see next week.

Ofc this might be me remembering wrong.
 
This is kinda how I feel it should have been done. Mod teams are known to have donation buttons for people who feel their work is worth paying for, so a system to accomodate that within the Steam ecosystem would have been just fine. Instead of allowing creators to set a specific price, it could be a tip-jar style system where when you wish to subscribe, it asks after you've subscribed if you'd like to add a tip. They could even let creators suggest a certain value, but always make payment completely optional.

Yep, that would have been perfect. Does Valve make any money from the system in the way that it has been implemented now?

Edit: ouch, 25% goes to the content creator and the rest to the publisher/Valve? I guess that they couldn't have done that with donations.
 

madjoki

Member
Someone in this thread already "teased" this earlier this week.

Someone said something making fun of the idea of paid mods and he answered that it wasn't so far from reality according to valve and that we'll see next week.

OOfc this might be me remembering wrong.

Valve has talked about monezation of user generated content (mods) before, specifically in relation of Source 2 modding tools.
 

Accoun

Member
This whole backlash on "paid mods" is exactly the reason I've never required payment for Enhanced Steam or any of my other programs. I also hate the idea of providing a "premium" version that has more features. I happily accept what people are willing to donate and I appreciate every single cent that's sent my way. The people who have chosen to donate have done so because they like what I've created and they appreciate the service.

Workshop mods probably would have been fine with a simple "donate" button. There are a few Skyrim mods I've used and enjoyed over the years, many of which I would have probably donated a couple of bucks to help support if it were easy to do with Steam wallet funds. But when it becomes a purchase rather than a donation, it creates a whole new customer/provider dynamic that I'm personally uncomfortable with. But obviously not everyone is.

I think there should be a buyable "paid mod" licence, like with Greenlight/Developers. From what I understand, in sim (at least sim racing) communities there are (and have been for years) actual companies dedicated to making -and selling- mods like cars, which obviously are more expensive to make (not only they have to be detailed, but they need custom engine sounds etc., which have to be recorded from a borrowed car. Leave alone making it behave like in real life) than let's say a Skyrim house. Those things I can see costing money and a fee would make sure they can sell them but it would keep small things free (with donations available, perhaps).

Of course the more things are paid, the more money Valve gets so there's no way that would happen.

[EDIT]
At least it's good that they have an "pay what you want" option, which is basically a donation.
 

JaseC

gave away the keys to the kingdom.
Edit: ouch, 25% goes to the content creator and the rest to the publisher/Valve? I guess that they couldn't have done that with donations.

I can understand it. 25% is what item creators get and if Valve had afforded mod creators a larger cut it'd have a fierce storm on its hands. Of course, Valve could have increased the cut across the board...
 

Mengy

wishes it were bannable to say mean things about Marvel
I agree with Durante. There's no real downside to this.

The only downside is having to pay for mods. But then, mods are optional, so you don't HAVE to pay for anything. And honestly some mods are so great that they are worth paying for. I mean, we pay for DLC from the game devs now, this is really just unofficial DLC when you really think about it.

And there will still be free mods on the workshop of course.

I could easily see Cities Skylines doing something similar. Hell I'd even like to see FSX: Steam Edition follow suit, get a whole huge market of user created scenery and planes, because there ain't nothing up there for it right now, but tons of paid addons exist for the decade old FSX (just not on Steam). The whole Flight Sim market could just move onto Steam and make the entire process so much easier and streamlined.
 

zkylon

zkylewd
With that approach you'll be half bald before DirecX 13 xD.
SHUT UP

Gone Home got more hate for it's gameplay rather than its content. Pick Stuff Up, listen to some stuff, repeat until the end. Not to mention the high price it came out at. 19.99 for what was a hour of game is a bit much.

i mean

are you saying there's a lot more gameplay to lis?

I'm so not looking forward to 3 gotta play it though........someday
i mean it's an interesting case study on how to drive your franchise to the ground at the very least

Wait till it becomes a monthly/weekly/daily/ach eff it process.

Happy still to be on the odd monthly part.....
SHUT UP

Me neither. I think I had a Fire Emblem dream or something and,,, decided to reply here. Strange.

lol wtf

I'd be happy if my hair turned to grey but didn't fall off in some places.
this is just depressing me now....

Depends on where you look, out of curiosity I checked /v/ when ep1 released and saw the exact same mind-boggling shit Gone Home got. I feel like LiS is flying under the radar compared to GH which received constant, glowing praise in mainstream gaming media whereas for LiS it's just some good reviews and the odd opinion piece.
might be

still, gone home was a lot more divisive even here while lis is somewhat of a steamgaf darling for whatever reason

so it is a moba?
 

Kagemusha

Member
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madjoki

Member
The only downside is having to pay for mods. But then, mods are optional, so you don't HAVE to pay for anything. And honestly some mods are so great that they are worth paying for. I mean, we pay for DLC from the game devs now, this is really just unofficial DLC when you really think about it.

And there will still be free mods on the workshop of course.

I expect most quality mods go paid. It's not like they don't deserve money for their work.

Agree on unofficial DLC, but that also means that game patches can break and mod may never end up fixed.

Skyrim's 25% for creators is really bad thought. So essentially you're paying to Bethesda, rather than creator. This is fine for some cases, such as items where publisher spends time implementing this, but now they are just taking their cut.

I only use unofficial patches so this doesn't really affect me.
 

HoosTrax

Member
Not sure if I want FFIV TAY...the constant forced party member switching in FFIV drove me crazy, and if this sequel does that again...
 

Teggy

Member
I have the gamer's ADD and I got it bad. I pulled my PSP out of storage to play Silent Hill Origins and just ordered UMD copies of Final Fantasy 1 and 2. I am in the middle of like 20 different games on like 8 different (no joke - 360, PS3, PS4, xbone, pc, 3DS, Vita, PSP, Wii U, PC - wait, that's 10!) platforms.

I need help.
 
Going to wait for a heavy discount on After Years.

Already played through the PSP version. Not too inclined to pay $15 for an uglier version that runs at a terrible frame-rate.

Not sure if I want FFIV TAY...the constant forced party member switching in FFIV drove me crazy, and if this sequel does that again...

A good portion of the game is divided into chapters (3-4 hours each).
In each chapter you play as 2-3 different characters.
Then there's a long-ish second to last chapter where you get airship access but you're stuck with a certain party.

Then there are the final dungeons where you can use everybody.

Also IIRC some chapters even add or drop characters as you progress.
So yeah, it's a big headache.
 

jshackles

Gentlemen, we can rebuild it. We have the capability to make the world's first enhanced store. Steam will be that store. Better than it was before.
Not sure if I want FFIV TAY...the constant forced party member switching in FFIV drove me crazy, and if this sequel does that again...

If that's something you didn't like about FFIV, you're absolutely going to hate The After Years
 

phierce

Member
I have the gamer's ADD and I got it bad. I pulled my PSP out of storage to play Silent Hill Origins and just ordered UMD copies of Final Fantasy 1 and 2. I am in the middle of like 20 different games on like 8 different (no joke - 360, PS3, PS4, xbone, pc, 3DS, Vita, PSP, Wii U, PC - wait, that's 10!) platforms.

I need help.
It's 9. You said pc twice, but yeah, get some help. Seriously.
 

Stumpokapow

listen to the mad man
In the mid-90s, the PC had a very vibrant freeware game scene, largely because if you couldn't get in retail, the only other payment model was pay-by-cheque-by-mail. Not ideal. So a lot of people were cutting their teeth making free content. A few things disrupted this: First, Paypal. Second, digital distribution services. Third, the democratization of paid digital distribution starting with the app store (and now continuing with Steam allowing basically anything). Fourth, pre-release funding sources including crowdfunding and early access. Now, there is very little incentive to create freeware, because even if you're making small game projects of no consequence, why not sell them on Desura and bundle them and make $200 a year? It's better than $0.

I think modding will follow the same natural trajectory. First, mods emerged for free. Then, it became possible to monetize them. Now it will become so easy to do so, there'll be no reason not to. I would expect basically any mod to charge $0.99, because why not?

The biggest disruption from changes like this is never that the top 1% can make a living doing this stuff, it's that the bottom 99% can make a couple bucks doing what they used to do for free.
 

JaseC

gave away the keys to the kingdom.
Looks like PunishedSnake owes me one JaseC Steam account :p

Haha, I wondered what that was about but forgot to follow the breadcrumbs.

Edit: Oh, the context is in the post immediately above Snake's. In my defence, the link lead straight to the post and I missed the page jump.

You're all buying every single Final Fantasy game that appears on Steam until XII IZJS is released. Capish?

IX is the goal here. ;)
 
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