Ok, other than that, I think one of my biggest problems is that the work was already done for free a long time ago. Sorry, the real world doesn't work that way. I can't go up to a client at work, build them a server and say "Pay me I already did the work like a year ago and did all the work without even asking. "
... I think you may have picked a bad industry to go to, given the move towards virtualization, cloud servers, and outsourcing system administration and IT to service companies. Hardware is being service-ized like anything else. Software even moreso, almost all the corporate software that used to be buy-once pay-to-upgrade is now subscription based SaaS stuff.
If I made something on my own free time before, doesn't give me the right to now take it away and start charging for it. and the whole "I should get paid for the time and energy I put into this" argument. Sorry, no you shouldn't. If you did it before without being paid and went it just trying to create something fun on your own time, do that..you shouldn't ever expect to be paid for it.
Right, except literally every business ever starts a money-losing hobby. It's entirely typical in just about every product category for people to start by offering things noncommercially and then transition to offer them commercially. I agree that it's a bit crass to immediately withdraw free stuff and sell it, but unless they're retroactively taking the thing back from people who managed to get it for free, I don't know who this is actually negatively impacting or how this is different than any other thing.
If you want to be paid for it, get a job in the industry.
I'm not sure how this isn't "getting a job in the industry". You are literally being paid to make video game components. That's having a job in the industry. Why does it only count if you work at a pre-existing company? If an artist starts his own art outsourcing company, and Bethesda pays him to make art for their games, that's a job in the industry. If an artist makes art for Skyrim, and Valve and Bethesda pay him via Steam Workshop having made art for Bethesda's games, that's a job in the industry.
Is the difference that you believe that workers should be salaried instead of being paid based on product sales? The whole point of capitalism is that company owners pay you in salary and then make profit because they get paid based on product sales. That's how they get rich. Literally surplus value. The idea that it's a bad thing when the people on the bottom of the food chain start thinking like the people on the top of the food chain is nuts.
To the extent that I have a worry about this, my worry is more along the lines of "what if companies stop paying people to make content and start relying on everyone being pay-per-sale contractors to reduce all their risk and get away with not providing non-salary benefits".
I think the piggy-backing on other people's work
He says, having just said his job was putting together servers made out of hardware components made by other people, installing software components made by other people, using instructions made by other people. We all piggy back on other peoples' work. Even when we're educated, our education is us piggy-backing on past research and piggy-backing off the hard work of our educators. That's literally what society is, people getting together to build off each other's work.