so the next logicalstep would be to charge people $99 to be able to submit mods to modlight?(for volvo)
Only if it counts as a game this time around.
so the next logicalstep would be to charge people $99 to be able to submit mods to modlight?(for volvo)
more info
The first paid Skyrim mod has been pulled
(and it was the fishing mod too ... the one they advertised that whole thing with ... oh, the irony)
Q. What if I see someone posting content I've created?
A. If someone has copied your work, please use the DMCA takedown notice.
Q. Can I include someone else's mod in my mod?
A. The Steam Workshop makes it easy to allocate and approve portions of your item’s revenue with other collaborators or co-authors.
Q. Can I delete my Workshop item?
A. You can stop selling and delist your Workshop item, but it cannot be deleted. If there are customers that have purchased your item, they will need continued access to the mod as well as your Workshop page so they can reference the items they have purchased.
Q. Can I get a refund?
A. If you discover that a mod does not work for you, or does not meet your expectations based on the description of the mod, you can get a refund within 24 hours of your purchase. You can view the full refund policy here.
who is going to join the steam boycott?
it's time to stand up to gaben and his foul deeds
See above. Let's all buy Hardline.
who is going to join the steam boycott?
it's time to stand up to gaben and his foul deeds
How far are we going with this boycott? Like are we just not buying things or are we stopping use of steam completely. I don't think I can do that second thing.
who is going to join the steam boycott?
it's time to stand up to gaben and his foul deeds
If anyone cares EA is having a 40% sale on BF:Hardline which is now around 5500 players peak on PC (37000 PS4).
See above. Let's all buy Hardline.
Now if we would get Dontnod+ DC Comics, that would be amazing.
Dontnod is saving themselves for the incredibly superior DC universe opportunity.Nooooo, it should have been Don't Nod >_<
Dontnod is saving themselves for the incredibly superior DC universe opportunity.
Marvel already dominates the movies, let DC have the gamesWhy not both?
I agree with Mods creator being paid for their work, but Steam's implementation is such a clusterfuck!!! I think Steam is getting too fucking much out of the pie for doing literally almost nothing!
This moment is ripe for an easy Mod platform/archive/website thing to arise, unless it already exists.
I agree with Mods creator being paid for their work, but Steam's implementation is such a clusterfuck!!! I think Steam is getting too fucking much out of the pie for doing literally almost nothing!
Marvel already dominates the movies, let DC have the games
Non all-inclusive list of "almost nothing" Valve does for their 25%
That's to get 25 cents of your 1 dollar horse armor
Valve could just add Tip Jar on Mod Page and avoid all of this. They could take money from voluntary tips if they want.
Non all-inclusive list of "almost nothing" Valve does for their 25%:
Retailer Stuff
No, Valve get's 75% I think, the creator only gets 25% :\
Non all-inclusive list of "almost nothing" Valve does for their 25%
Provide the infrastructure including:
Provide the revenue sharing:
- Hosting
- Delivery
- Support
- Refunds
- Legal crap
- the other Steam Workshop as a service functions
- To the mod maker
- To the publisher
That's to get 25 cents of your 1 dollar horse armor
who is going to join the steam boycott?
it's time to stand up to gaben and his foul deeds
You have to understand that Modding is not the same market space as Retailing. The 25% for Steam as a retailer is absolutely fair and even a little lower than the standard 30% cut, because the content creator is getting 75% of the remaining revenue, which might or might not be split again between the Publisher and the Developer. The thing is, the Publisher is taking a lot of either financial risk or time (opportunity) cost into the game by either paying for the game outright or sinking ours into it (for self-published devs).
With the Mod scene, the risk of the Publisher/Dev is not there anymore because they are not putting hours/$$ into the new content. Should they be paid? Of course, since it's the Mod is a derivative work, but they should not get paid AS MUCH as if they created it, no way! Neither Valve's nor the Pub/Dev are really risking anything in this scheme, so I don't think their cut should be as high. It's really simple
And please don't put Customer Support in the list of things that Valves puts money in, we all now it's pretty shitty.
There are mods I would pay money for. I wouldn't even thijk twice about buying the CKII GoT mod for example.you guys understand that mods are popular because they are free, don't you? just checking
you guys understand that mods are popular because they are free, don't you? just checking
Your mistake is thinking that Steam is a mom-an'-pop retailer: the Steam store itself kinda is, but Steam in general is rather large software-as-a-service that does much much more than just listing names of video games with a "buy" button. It's free (and free of third party ads). If there's a fifth option between paid software, free with ads and free with middleman fees and open source with sizable donations that's actually feasible in anyway for this size of operation, I am sure that many parties are interested to hear about it.
And it's not about "risking" anything, it's about providing a service. The service provider is putting countless of hours to this system. I guess the publisher part is sort of gray area too, but some of that money might trickle down to the developer or not, but the issue there is that without that publisher there wouldn't be a game for you to mod. At all.
You do know that people have bought hats and skins for over 200 million dollars in the span of 4 years with increasing pace?
You do know that people have bought hats and skins for over 200 million dollars in the span of 4 years with increasing pace?
you guys understand that mods are popular because they are free, don't you? just checking
You do know that people have bought hats and skins for over 200 million dollars in the span of 4 years with increasing pace?
So what? You should not be expecting this kind of content to be free. It reflects into time put into the game from the Mod creator.
So what? You should not be expecting this kind of content to be free. It reflects into time put into the game from the Mod creator.
Skins are popular because they're about gambling (open crates), buying mod isn't gambling in the same way.
Steam is a retail space and nothing more. It's the Amazon/Walmart of Videogames.
The Risk I am talking about is financial risk. This risk is because either actual $$ put into the content being sold or time, which has a direct $$ relationship.
After the game is done, no more risk ($$/hrs) is input from the developer into the game.
You do know that people have bought hats and skins for over 200 million dollars in the span of 4 years with increasing pace?
PC mods have long been looked at as a big advantage for PC gaming, and now with paid mods it's much less so. We're essentially paying for horse armor now.
I can almost swear that gambling and opening crates are popular because of the popularity of skins and hats.