Kaleinc
Banned
Well, I liked Alone in the dark and it got all the hate in the world. Maybe 3 isn't so bad after all.Well most disagree and hated 3 because it was nothing like 1 and 2 (and terrible in general).
Well, I liked Alone in the dark and it got all the hate in the world. Maybe 3 isn't so bad after all.Well most disagree and hated 3 because it was nothing like 1 and 2 (and terrible in general).
Bethesda article about Paid Mods
http://www.bethblog.com/2015/04/27/why-were-trying-paid-skyrim-mods-on-steam/
Well most disagree and hated 3 because it was nothing like 1 and 2.
They finally found out about it:
Well most disagree and hated 3 because it was nothing like 1 and 2 (and terrible in general).
Bethesda article about Paid Mods
http://www.bethblog.com/2015/04/27/why-were-trying-paid-skyrim-mods-on-steam/
These stuck out, among other things:
Despite all that, its still too small in our eyes. Only 8% of the Skyrim audience has ever used a mod. Less than 1% has ever made one.
and
Many have questioned the split of the revenue, and we agree this is where it gets debatable. Were not suggesting its perfect, but we can tell you how it was arrived at.
First Valve gets 30%. This is standard across all digital distributions services and we think Valve deserves this. No debate for us there.
The remaining is split 25% to the modder and 45% to us. We ultimately decide this percentage, not Valve.
Is this the right split? There are valid arguments for it being more, less, or the same. It is the current industry standard, having been successful in both paid and free games. After much consultation and research with Valve, we decided its the best place to start.
This is not some money grabbing scheme by us. Even this weekend, when Skyrim was free for all, mod sales represented less than 1% of our Steam revenue.
I didn't think about this when starting the Wolfenstein 2009 campaign. Bethesda has bigger fish to fry right now and probably thousands of social media posts and emails to sort through.
These stuck out, among other things:
Despite all that, its still too small in our eyes. Only 8% of the Skyrim audience has ever used a mod. Less than 1% has ever made one.
and
Many have questioned the split of the revenue, and we agree this is where it gets debatable. Were not suggesting its perfect, but we can tell you how it was arrived at.
First Valve gets 30%. This is standard across all digital distributions services and we think Valve deserves this. No debate for us there.
The remaining is split 25% to the modder and 45% to us. We ultimately decide this percentage, not Valve.
Is this the right split? There are valid arguments for it being more, less, or the same. It is the current industry standard, having been successful in both paid and free games. After much consultation and research with Valve, we decided its the best place to start.
This is not some money grabbing scheme by us. Even this weekend, when Skyrim was free for all, mod sales represented less than 1% of our Steam revenue.
So play Room to get a quick and enjoyable -1.
I didn't think about this when starting the Wolfenstein 2009 campaign. Bethesda has bigger fish to fry right now and probably thousands of social media posts and emails to sort through.
If Valve needs their 30% then I would say 30 to Valve, 30 to Bethesda and 40 to the modder is more fair.
First Valve gets 30%. This is standard across all digital distributions services and we think Valve deserves this. No debate for us there.
These stuck out, among other things:
Despite all that, its still too small in our eyes. Only 8% of the Skyrim audience has ever used a mod. Less than 1% has ever made one.
and
Many have questioned the split of the revenue, and we agree this is where it gets debatable. Were not suggesting its perfect, but we can tell you how it was arrived at.
First Valve gets 30%. This is standard across all digital distributions services and we think Valve deserves this. No debate for us there.
The remaining is split 25% to the modder and 45% to us. We ultimately decide this percentage, not Valve.
Is this the right split? There are valid arguments for it being more, less, or the same. It is the current industry standard, having been successful in both paid and free games. After much consultation and research with Valve, we decided its the best place to start.
This is not some money grabbing scheme by us. Even this weekend, when Skyrim was free for all, mod sales represented less than 1% of our Steam revenue.
I've been having some problems with Steam. I got a new laptop with Windows 8 and Steam updates every time on start up.
Also, when I'm playing a game, it switches to desktop after a while of playing. The game I'm playing is minimized and can be played again but it's just kind of annoying. What could be causing that? Any solutions?
Thanks.
Posted this earlier and didn't get a response. Anyone have a solution?
i don't think anyone would argue for bethesda getting more lol
Bethesda article about Paid Mods
http://www.bethblog.com/2015/04/27/why-were-trying-paid-skyrim-mods-on-steam/
Even now, at 25% and early sales data, were looking at some modders making more money than the studio members whose content is being edited.
Were you counting Episodes as one game or multiple. Something like Life Is Strange for example.
Ok that's what I did last year as well. was just curious because I couldn't find your post in that thread.
No, and I did finish a few episodic games this year (Cognition, TWAU, Walking Dead S2). Each of these was a single entry.
92% of people don't mod PC Skyrim? That's the biggest reason to even have Skyrim on PC. Why not just get it on 360 if that's the case? Seeing as how the unofficial patches and SkyUI count as mods, that seems ridiculously low.
Edit: Or does that include consoles as well?
It's super unlikely that they can track mods from outside the Steam workshop without a huge effort. That being said, looking at numbers on the Nexus and seeing mods downloaded almost 10m times is pretty telling. If that 10m represented ALL Skyrim PC players, that would mean that there are what, 120m of them? That is a pretty insanely huge number.
Ok that's what I did last year as well. was just curious because I couldn't find your post in that thread.
SteamSpy claims about 25 million copies are owned on Steam, for what it's worth.
SteamSpy claims about 25 million copies are owned on Steam, for what it's worth.
Actually, that number is greatly skewed because of the free weekend.
That number is not reliable since there was a recent free weekend. The game was at 8.5 million prior to the free weekend.
So even if we assume that a mod has been downloaded multiple times by a lot of people, taking say... 30% of the uses off, that would still leave us with over 6 million users of SkyUI. Which is 70% of the Steam Skyrim population. Even if I'm being preposterously generous with those number, you cut it in half down to 35% of the Steam Skyrim players. That's still over 4 times as many as the 8% Bethesda threw out there.
Can i still get drops from CSGO? Or is there a new "mission" I have to pay to unlock? I bought operation whatever a while ago but it looks like it is over
Afaik, Mission drops are separate. Chrome 2 Case is regular drop.
I got one last week and I haven't ever bought mission pass.
No, and I did finish a few episodic games this year (Cognition, TWAU, Walking Dead S2). Each of these was a single entry.
Second page, same as last year.
I started out strong this year but have hit a bit of slump with a lot of other things I have going on in my life at the moment. I've finished 5 games this month, but the last time I finished a game on the PC was on Feb 21st.
I'm still at 27 games finished so far this year, so I'm pretty sure I'll finish the challenge at least.
Actually, that number is greatly skewed because of the free weekend.
What? Lol how are Batman/Witcher the same?B
My honest tip from my research. MSI.
All great games really. I am particular towards Mad Max since Batman/Witcher are more of the same. Mad Max is something new and we know Avalanche knows how to make a fun open-world.
How are you enjoying EVGA version so far? Any complain?I went EVGA, but a backplate can help temps by 1-2 degrees since it sort of acts like a passive cooler for the vram chips on the back of the card from what I've read.
What? Lol how are Batman/Witcher the same?
I mean, from the Mad Max trailer. It seem like the combat is more like Batman.
Witcher is an entire different beast. Mad Max is open world right? I wonder if its more like Batman open world or even bigger like Witcher 3.
How are you enjoying EVGA version so far? Any complain?
Baby, why are you hating on the batmobile so much?He meant that Batman is more Batman and Witcher is more Witcher. Not that Batman = Witcher.
However, he forgot to downgrade Batman for the heavy incorporation of the Batmobile.
Hey you guys that are doing that 52 games in a year thing and actually making progress.
Good Job.
How are you enjoying EVGA version so far? Any complain?
I really should go and update my post with the stuff I've played since my last update, but I tend to do a couple bulk updates rather than update per-game.
Don't have it yet, but it should be in tomorrow or Wednesday. I mainly went with EVGA because NewEgg has the SSC version on sale for $335 with the back plate free, and the only difference between the FTW+ version of the 970 and the SSC was the FTW+ had the back plate factory installed and it has a slightly higher factory overclock.
I can post some impressions I have of it once I get it installed and run some benchmarks.
Baby, why are you hating on the batmobile so much?
:-( you're ruining my anticipation of it.
I got SSC version from EVGA directly when it first came out and got the back plate free from them like a month later
I would like a Batman game that... does not... rely heavily on Detective vision...
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