I can take down supply trucks, either on the road as part of madcap driving battletargeting wheels and petrol tanks at willor by tracking them down when parked up at mob sites, casually rolling a grenade beneath before sauntering off. I can attack lower-level enforcers wherever they might conduct their professional activities, fighting through their goons before bumping them off, or aggressively recruiting them for my own empire. I can take a bigger risk by hitting a more secure location, assaulting a major, multi-tiered building site packed with dozens of well-armed mooks. That means a large-scale attack, but Im free to use any approach, from a full-ghost stealth run to bringing in extra muscle and a boatload of guns after a couple of quick phone calls to my seconds-in-command (if theyre still talking to me). Or I can just take the direct approach, and quietly lift a large pile of cash while its owners are busy filling a buildings foundations with fresh corpses. Maybe Ill toss a molotov while theyre distracted by business, maybe Ill just vanish on the breeze.
The important thing to know is that none of these activities are side-quests. Hangar 13 is at pains to emphasise that everything you do in Mafia III pushes you forward. Everything is part of the core narrative, the new structure simply in place to deliver a greater sense of player authorship by way of a wider path to the end goal. Thats very welcome news to those of us who feared that the previous games nuanced, affecting, genuinely mature storytelling thrust might be drowned amid a push for minigames and nonsense diversions. Mafias new developer really seems to understand what makes the series special, and is building part three around the same key pillars of grown-up, character-driven story, sparkling historical detail, and smooth, snappy action.