I just said they don't excel at combat at all. It's all about their freedom of choice with using different skills to solve things in various ways, or their stories/writing and the exploration factor.
I'm willing to let a lot of the stuff you say pass unchallenged, Derrick. Everyone has a right to an opinion, regardless of how off-base I may think it is. But if you're going to sit there and tell me with a straight face that Western-style RPG's, which are an outgrowth of tabletop RPG's, which were originally spawned from miniatures wargames, cannot excel at combat, I'm going to call bullshit. Tactical, turn-based, die-roll-driven combat systems are not inherently bad just because you say so, just like the games that spawned those systems aren't inherently bad because you either don't like them or aren't interested in them. It's about as meaningful as saying that chess sucks because it doesn't play like Devil May Cry.
I'm not going to disagree with you about the importance of player freedom and exploration in WRPG's. I think those are important. But saying that no Western RPG excels at combat is pretty laughable.