PeterVenkman
Member
desktop profile has been updated: https://www.reddit.com/r/Steam/comments/3piezw/steam_client_beta_update_oct_20th/cw6k2qv
Nice. Hoping for the keyboard popup, might be wishful thinking though
desktop profile has been updated: https://www.reddit.com/r/Steam/comments/3piezw/steam_client_beta_update_oct_20th/cw6k2qv
The official settings are apparently a complete disaster. Can't wait to get my gamepad and try this gyro business, sounds amazing.
re: Desktop Profile - I really wish there were some way to bring up that sexy Steam keyboard while using the desktop. The keyboard is definitely one of the more welcome parts of the experience for me - the flower-wheel was pretty miserable, but the double touchpad typing has me typing faster than on my phone.
My overall review: I just don't see why. Feels like "different for the sake of different." Or that Valve just took the "Civ 5 on the couch" problem to an extreme that just doesn't work for a majority of games.
A lot of the tutorial videos make statements like "Trust me, it's better than the gamepad." That might be true, but is it really that much better? Obviously for traditional KB+M games, it's much better (Cities Skylines, Civ, etc.), but even then, those cases are limited. I don't think anyone would seriously play LoL or DotA 2 with this thing.
The only genres in the keyboard/mouse space that this seems to really assist are simulation, point-and-click adventures, and turn based strategy. But most other genres, I just don't see how it's "worth it." With the gamepad, I'm never going to have to learn the controls, and I'm never going to have to configure the controller. With most games, all of that works right out of the box.
And I have no clue how this thing will ever be more than a niche product. The learning curve is steep, and while there might be a slightly better experience at the end, I don't think the appeal of "Civ 5 on your couch" is enough of a motivator for the average gamer.
The only thing I can give it credit for is its price. $50 for this thing feels pretty good. While the build quality could have been a little better, it's impressive that they could squeeze in such nice precision for a low price point. Even with my disappointments and frustrations, $50 feels pretty fair. I'd be returning it if it was priced higher, but I think I'll hang onto it here.
I'm guessing that, come November, I'll end up on the Xbox Elite controller though. I just don't think I have it in me to configure profiles and learn the feel for each game individually, which it seems like this controller demands.
re: Desktop Profile - I really wish there were some way to bring up that sexy Steam keyboard while using the desktop. The keyboard is definitely one of the more welcome parts of the experience for me - the flower-wheel was pretty miserable, but the double touchpad typing has me typing faster than on my phone.
My overall review: I just don't see why. Feels like "different for the sake of different." Or that Valve just took the "Civ 5 on the couch" problem to an extreme that just doesn't work for a majority of games.
A lot of the tutorial videos make statements like "Trust me, it's better than the gamepad." That might be true, but is it really that much better? Obviously for traditional KB+M games, it's much better (Cities Skylines, Civ, etc.), but even then, those cases are limited. I don't think anyone would seriously play LoL or DotA 2 with this thing.
The only genres in the keyboard/mouse space that this seems to really assist are simulation, point-and-click adventures, and turn based strategy. But most other genres, I just don't see how it's "worth it." With the gamepad, I'm never going to have to learn the controls, and I'm never going to have to configure the controller. With most games, all of that works right out of the box.
And I have no clue how this thing will ever be more than a niche product. The learning curve is steep, and while there might be a slightly better experience at the end, I don't think the appeal of "Civ 5 on your couch" is enough of a motivator for the average gamer.
The only thing I can give it credit for is its price. $50 for this thing feels pretty good. While the build quality could have been a little better, it's impressive that they could squeeze in such nice precision for a low price point. Even with my disappointments and frustrations, $50 feels pretty fair. I'd be returning it if it was priced higher, but I think I'll hang onto it here.
I'm guessing that, come November, I'll end up on the Xbox Elite controller though. I just don't think I have it in me to configure profiles and learn the feel for each game individually, which it seems like this controller demands.
Well Holy fuck.
The trackball, gyro combo works a treat in third person shooters like MGS V and with some adjustments should work well for FPS.
I was hesitant to get this, but you guys are starting to sell me on it.
It comes down to FPS accuracy for me. If I can ditch the mouse for aiming, I'll do it.
But I HATE the traditional analog stick setup, so if it's more like the sticks than a mouse, then I'll pass.
I just played through 75% of Life is Strange with the Steam Controller. I finished the last 20 minutes or so with the XBO controller. I don't know if I can go back to the XBO as my main controller anymore. At least for third-person games. I need to do more testing with platformers and first-person games in the coming days to properly form an opinion on those.
Overall, I'm quite impressed with the controller. The ergonomics are by far the best feature. The trackpads are a huge step-up for aiming. The grip buttons are a great step forward.
I do hope Valve evolves it in the coming years. I like the idea of community mods and 3D printed controllers but no one else puts out proper quality like a team of professionals.
Can you activate gyro only by holding a trigger?
Its been interesting watching your specific opinion change over the course of a weekend plus change. The controller has a learning curve, but I always meant it when I said it was the best controller I had ever used.
Its been interesting watching your specific opinion change over the course of a weekend plus change. The controller has a learning curve, but I always meant it when I said it was the best controller I had ever used.
It is just recognised as a mouse. Right track pad is mouse. Left and right mouse clicks are reversed with the left and right shoulder triggers. (no idea why valve have done this).
desktop profile has been updated: https://www.reddit.com/r/Steam/comments/3piezw/steam_client_beta_update_oct_20th/cw6k2qv
And then you see this and it might be even better: https://www.reddit.com/r/Steam/comments/3pc69q/valve_dev_shows_gyro_aiming_with_the_steam/
The guy who made that vid you watched said will make one about this too.
Dual stage trigger was the first thing I did in Rocket League. I should have uploaded it but glad someone else has done it anyway.Put in some more hours with Steam Link + Steam Controller last night...
While I'm getting better at Witcher 3, it still a bit of a slog. I can't quite get the right pad feeling good. I found a new config in Rocket League that puts the accel and boost on a single trigger and that shit feels great.
It's kind of crazy to be able to play Witcher, RL, Cities: Skylines, Team Fortress 2 and a bunch of random indie Steam games from the comfort of my lounge chair, no kb/m with a Steam Controller connected to Steam Link. When it works properly, it's brilliant.
My problem is that I don't understand how to use the right trigger without moving the mouse.The right hand is, for most people, the dominant hand, it makes sense to use the right trigger for left click.
OK I'm fully converted now, I'll be sticking with the Steam pad and will be getting rid of my Xbone pad, with default settings for shooters etc the pad is decent enough and is only IMO just a bit better than using a regular pad - but with a slight gyro assist enabled for fine tuning, its just so much better its actually quite shocking.
The gyro is really dam precise/quick and it feels like it has no input lag at all (or at least feels like is has none), i only wish it was possible to disable the haptics on the gyro on certain games (Portal 2 etc) - its really annoying having the sound, i know I'm using it, i don't need the sound to tell me i am.
All in all, my 2 main issues now are the size of the face buttons (I'll get used to these) and the terrible short throw on the triggers (i can't see myself ever liking these).
desktop profile has been updated: https://www.reddit.com/r/Steam/comments/3piezw/steam_client_beta_update_oct_20th/cw6k2qv
My problem is that I don't understand how to use the right trigger without moving the mouse.
If I try to use the very tip of my thumb and lift off before even trying to press the trigger, that seems to create awkward/painful/repetitive-stress-injury-inducing hand positions for me.
If I try to use more of my thumb and then lift off, it is difficult or impossible to select something precisely when I lift my thumb off.
If I try to keep my thumb on, then I will move the mouse when I try to reach for the trigger (and/or move the mouse even more when I try to press the trigger through its long press range, and/or move the mouse even more when I try to then actually click the trigger to make the click happen).
If I try to use the first pad of my right middle finger on the trigger, it creates painful/awkward hand positions to attempt to click the trigger (even worse if I lift my thumb off first so there's less to brace against).
If I try to use the finger tip of my right middle finger, the hand/wrist position gets even worse. Maybe right index finger would work better for mouse usage.
I haven't checked whether the new desktop setup supports the gyro, which could help once I take my thumb off the pad. Some of my problems may also be specific to having big hands and long fingers.
So I just realized that this controller doesn't have rumble in the traditional sense, like if a bomb goes off your controller would shake on the 360 gamepad. Is that correct? The pads rumble but I'm talking about the entire controller shaking. I guess that would throw off the haptics?
No, currently that's not possible. Others have expressed the need for it. Some have probably written about this to Valve already or will in the future, like Dogg said he will.
I'm getting absolutely no haptic feedback on the trackpads, even when I put the intensity on high.
That sounds like a defect, but just in case, they won't respond unless you've mapped an input that works in the game. For instance, I had set up a D pad emulation but didn't have inputs mapped in. The pad did nothing when my thumb was on it because there was no input being delivered to the game.
I assume you do have inputs mapped, so that's likely not the problem. Minimize Steam and try it out on your desktop as a kb+mouse. With the newest Steam update, the haptics should be easily apparent there when touching the left pad. If you still get no haptics, there's a problem.
You might want to check your recent game additions also, Santa Gabe gave presents to all of us with Macs it appears.Got the steam email about osx compatibility lacking.
I guess that explains many of the problems I was having. Strange they just sent it out, though.
Open device manager
Expand "Razor Device"
Unplug/replug steam dongle (Take note of which things disapear, reapear when you do this)
Right click on all those devices and select "Uninstall"
If you have a check box asking to unsinall software as well, make sure you check it first.
Unplug/replug steam dongle
Start big picture, go to settings/controller/add steam controller
Hold x and steam button when powering on
You might want to check your recent game additions also, Santa Gabe gave presents to all of us with Macs it appears.
We've added the Valve Complete Pack to your Steam account as a gift from Valve. This will give you all of Valve's games (past, present and future) free of charge. You can still choose to refund your Steam Controller and/or Steam Link (refund instructions below), but the Valve games are yours to keep.
The interesting thing about that is whether they ever make a game that's not f2p again.FUTURE?
That was my thought process. Might be more "Ha, joke's on you, we're not putting out non-F2P games anyway!"The interesting thing about that is whether they ever make a game that's not f2p again.
ModBot said:Instructions for SixStringPsycho:
Press the quote button to the left of this PM, select the quoted text, copy, and paste in the thread. You can remove these lines from the version you paste.
Instructions for participants:
I am giving away 4 Steam keys. To enter this giveaway, send a PM to ModBot with any subject line. In the body, copy and paste the entire line from the message below that corresponds to the game you want. (if you include more than one game, you will be blocked from entering). Confused? Watch this GIF tutorial or ask for help.
ModBot Basics:
- I really appreciate thank you messages, but please send them to me (SixStringPsycho, not ModBot!) via PM instead of in thread.
- Do not trade keys you win off-site to enrich yourself. Don't try to claim games you have no interest in collecting or playing. Don't claim games to give them to friends off-site.
- If the key is already taken you will not receive a reply. Replies may take a minute or two.
Rules for this Giveaway:
- If you are a lurker you are not eligible for this giveaway. You need five or more posts in either the current Steam thread or the previous one to be eligible
- This giveaway is a LIGHTNING raffle. The winners will be selected by random draw 15 minutes after the draw was created. Any games not claimed after that point will be given away first come first serve.
Bionic Commando: Rearmed -- MB-3862B72F0480B986
Knights of The Old Republic --MB-9B9861E62311E606- Taken by UnaiGamer. 1 entrants total.
Dragon Age Origins (Steam) -- MB-C5483ADBB4A6DFC4
Knights of The Old Republic 2 --MB-D585DF55D7AF7A0B- Taken by Mikurden. 2 entrants total.
I've been looking at getting GTA5 for PC at GMG, and I was wondering if the experience with controller configurations is drastically different with a game not bought/redeemed on steam vs a game that is?
So in order to celebrate the release, Ive decided to gift those games I had in my humble library since I owned them.