What's the default binding when you're just on the desktop not in a game?
The right hand is, for most people, the dominant hand, it makes sense to use the right trigger for left click.It is just recognised as a mouse. Right track pad is mouse. Left and right mouse clicks are reversed with the left and right shoulder triggers. (no idea why valve have done this).
A lot of my initial frustrations were trying to use the controller with games outside of steam, such as my battle.net games. For the life of me, even through all the work a rounds like going directly to the .exes for each game, I can't get the steam overlay to stick with them, and when it does, it is a garbled up mess that asks me to input a cd key/won't let me configure my controller for the game.
My hope is that someone comes up with a way to flash/bind the controller like you can in big picture, but outside of steam.
Natively? None so far.Other than Portal 2, which games have good Steam controller support? (got mine today)
Other than Portal 2, which games have good Steam controller support? (got mine today)
Natively? None so far.
Like "dev supplied bindings"? I found Assault on Android Cactus has a profile made by the creators, and it is next-level awesome.
Other than Portal 2, which games have good Steam controller support? (got mine today)
It seems Assassin's Creed Unity doesn't allow mouse and joystick at the same time. Another reason why that game is a disappointment.
I hope games start allowing mouse and controller inputs at the same time now that this is out. I can't imagine there's a good reason why not.
Oh well, I guess I might as well try WASD controls and see how limiting that feels. I'm never going to use the pad as a joystick.
Something I could do in Xpadder is mapping a slight tilt of the joystick to something like alt+WASD for walking or a full tilt for shift+WASD for sprinting.
Is there a way to do that with the steam interface?
When you're using the joystick as Joystick Move, there's going to be an outer ring binding on its standard page and in advanced settings you can mess with the outer ring radius and even invert it.
When you're using the joystick as WASD, then it's a d-pad and in its advanced setting you'll find outer ring binding, radius and invert.
I'm just not sure you'll be able to do both walk and sprint, since there's only one binding. So, if you bind shift to outer ring, you can have sprint on full tilt, but if you bind alt to outer ring and invert it, you can have walk on slight tilt. But having both configured? Mess with it and you'll see.
I complained some earlier about extreme difficulties aiming, and about two hours of practice has made me a bit better, but still not even close to my proficiency with a regular controller. And my controller aim sucks. Holding steady and shooting is incredibly hard. In Portal 2, I'm forced to predict where moving platforms will appear, take my finger off the pad, and then shoot when the platform is in my sights. Hitting it otherwise is hopeless. Accurately shooting a portal while in air is hopeless. Anything that isn't me standing still and taking aim for a long time is hopeless.
I have issues even with walking, and I think that's because on a dual stick setup look and movement sticks both influence walking direction. I didn't realize this before now, but you constantly fine tune where you walk with where you look. This doesn't work at all on this type of controller, and I feel really clumsy right now.
Holding a finger on the pad the reticle is jittery, always moving around. It seems to be a problem mostly on the upper half of the pad, when I try to hold steady with a finger on the lower half my aim is better. The downward drift seems to be gone though. This controller behaves slightly different every time I restart it, so who knows, maybe one day it'll decide to work perfectly for me all on its own.
I complained some earlier about extreme difficulties aiming, and about two hours of practice has made me a bit better, but still not even close to my proficiency with a regular controller. And my controller aim sucks. Holding steady and shooting is incredibly hard. In Portal 2, I'm forced to predict where moving platforms will appear, take my finger off the pad, and then shoot when the platform is in my sights. Hitting it otherwise is hopeless.
Holding a finger on the pad the reticle is jittery, always moving around. It seems to be a problem mostly on the upper half of the pad, when I try to hold steady with a finger on the lower half my aim is better. The downward drift seems to be gone though. This controller behaves slightly different every time I restart it, so who knows, maybe one day it'll decide to work perfectly for me all on its own.
That confirms my fears. This controller is not for me.
His settings are fucked. Using gyro and trackpads, I can hit headshots in CS GO actually a bit more reliably than I can with a mouse, though I'm still practicing adapting to situations.
RE Revelations 2 is excellent with gyro aiming. Is it possible to have the gyro activated with a trigger pull? Having it active when touching the right pad is okay, but it means it's active when I'm just controlling the camera and makes it a little jittery. I only really need it when I'm aiming a weapon.
Those jitter issues are either misconfiguring related, or an issue with the controller. Aside from that, try to use Gyro. I was in the same boat accuracy wise until I turned on gyro, and for the most part I've already caught up with my mouse aim (which admittedly is quite average).
Could you give me some info on what your profile looks like for csgo? While I fully realize that csgo is not a good game for playing with a controller - we have been playing some smurf accounts with controllers which kind of evens the playing field. It is quite fun.
I just can't get the aiming right. Thanks!
For me the precision has been mostly fine. My biggest problem is doing a quick 180 swipe and ending up looking towards the ceiling. It's not so bad that I'm looking directly upwards, but it's still bad enough to be quite noticeable. Hopefully I can find some way to get better at that.
For me the precision has been mostly fine. My biggest problem is doing a quick 180 swipe and ending up looking towards the ceiling. It's not so bad that I'm looking directly upwards, but it's still bad enough to be quite noticeable. Hopefully I can find some way to get better at that.
It seems Assassin's Creed Unity doesn't allow mouse and joystick at the same time. Another reason why that game is a disappointment.
I hope games start allowing mouse and controller inputs at the same time now that this is out. I can't imagine there's a good reason why not.
Oh well, I guess I might as well try WASD controls and see how limiting that feels. I'm never going to use the pad as a joystick.
What I have going on is.
I think this is where the interface for adjusting those controls needs a bit of work - the descriptions are okay, but it needs something more visually. At one point when I adjusted it and then went back, a horizontal line appeared on the image of the pad which I guess was showing what angle of flick would give a horizontal movement. Must have been a bug.Turn up the "Rotation" slider and mess with the vertical friction and one other vertical something sliders. They're meant precisely to keep you from accidentally looking up or down.
Gyro and trackball is amazing, I could not believe how natural it feels when set properly.
I am genuinely surprised that not many people are taking about it, it's a game changer and I think could make this controller as viable as KB&M (at least for me)
Any particular game + controller configs in mind?
Any particular game + controller configs in mind?
I'm using the official settings for Portal 2. I don't think gyro aim will fit how I hold and use a controller, but I'll give it a shot.
Not yet, it seems.Can you activate gyro only by holding a trigger?
Can you activate gyro only by holding a trigger?
Wow, just as soon as I talk some smack about this thing, I realize Valve just gifted me the all past and future games bundle. The funny part is that I own everything you can purchase, ha.
Button A - Enter
Button B - Spacebard
Button X - Page Up
Button Y - Page Down
Left Pad - Scrollwheel (rotational - haptics on)
Clockwise - Scroll Down
Counter Clockwise - Scroll Up
Right Pad - Mouse Emulation (Haptics On)
Right Pad Click - Left Shift
Left Trigger - Right Mouse Click
Right Trigger - Left Mouse Click
Left Bumper - Left Control
Right Bumper - Left Alt
Left Back - Mouse Back
Right Back - Mouse Forward
Just wanted to come back to this thread...
So after 2 hours of really, really trying with this thing, I finally got Far Cry 4 from "terrible" to "playable."
Then after watching this video, I got it from "playable" to "enjoyable."