Did anyone get there Gamestop pre-order? Really disappointed that mine didn't come through.
Did anyone get there Gamestop pre-order? Really disappointed that mine didn't come through.
Yeah pretty much that but change adaptive centring to on and then regardless where your finger touches on the trackpad that becomes your centre point. Works alright for camera control in third person title but a bit wonky for me when you need to aim.
And the method of controlling the right pad as an analog stick - where the center of the pad is the center of the stick, is a generic gamepad option. A better solution is available under the template Gamepad + Joystick Camera, which changes the way the right pad works. With Joystick Camera, where ever you put your thumb down on the track pad becomes the deadzone, and you pull outward from there to move the analog stick. As you pull outward, the haptics start to fire off more as you reach the extents, and it kind of feels like stretching a rubber band taut. This mode is much better than the template known as generic gamepad. If you enable generic gamepad, then the center of the right touchpad is always the deadzone area.
This controller is basically best used as a companion to a 360 or XO controller. It would work very well with a lot of MK only games. You can also control windows with it, which I have found invaluable laying in bed and watching videos on Giant Bomb or something.
First trying gyro right now. I think my gyro is busted, without moving the controller at all it constantly moves down and to the right so fighting it completely ruins any benefit to aiming.
To calibrate the gyro, set it to 'always on' instead of having a gyro enable button, and set the controller on a stable surface like a hard table. The drift should correct itself after a short while.
I have been having issues with it it drifting, I set it down for 3 minutes and the drift did not go away. But turning it off and on fixes it for a while, any one else having problems should try that as well.
This is what Valve dev said about drifting
https://www.reddit.com/r/Steam_Cont...ntrollers_gyro_control_for_finetuning/cw4ragv
and this was someone's response to that
The second link which actually did that seems to have made my controller work in Steam BPM at least. It's detected, it updated, I can navigate. I don't have many games installed to try, but Geometry Wars 3 at least seems to be a no go. Nothing happens when pressing any button while in game, either using the default or the top community config.
No problem man. You've been amazing thus far in providing help to us all. Get some rest and feel better soon!I have been so incredibly sick with the flu this last weekend, so I didn't get much done on my application nor the guide. I'll have both up asap. I'm still running a fever and kind of feel far away from my body atm. sorry to those whoa re waiting.
In case anyone is importing their Witcher game and feels overwhelmed / wants a binding template, here is an annotated pdf with my settings:
Witcher 3 kb/m settings
It's got the left grip as a mode shift - mode shifting changes the function of the left pad, the joystick, the face buttons and the right pad! This offers 12 extra buttons as well as the right pad turning into a scroll wheel for smooth menu navigation.
It's a beast, but it's also exhaustive. Would love feedback / variations.
What I really liked of what I did is with the left pad is make it not require a click but have haptics and made the center a fairly large deadzone so when I rest my thumb there I'm not accidentally using a potion because I have to tap near the edge of the pad for it to register and also I can click the pad to get the radial wheel that I rarely use but sometimes I do need it and finally found this as a place to put it. Also having the right trigger do both light and strong attacks based on how hard I pull is pretty cool, i can even do a couple light then hold trigger for him to go into whirl with the the haptics going on repeatedly! it feels really cool but is a little finicky sometimes getting to whirl instead of strong attack. I have to mess with it a little more.
Did anyone get there Gamestop pre-order? Really disappointed that mine didn't come through.
Yours is interesting and much different from mine, I didn't know what to do with mode shifts and based a lot off the the gamepad bindings because of performance dropping when I was using mouse look and having the UI always switching from gamepad to KB/M was a little annoying. But I've been having a lot of fun with it I like it, still trying to get the joystick camera perfect for me. I may give it another pass and add more stuff that's available on the keyboard like you with mode shifts and multibutton bindings which I didn't use at all when I made . Here's mine
Ooh I think I'll add that to mine, I'm too used to how I my signs set up though.Yeah I got around the UI shift by using keyboard/mouse. There are a few buttons that are controller bound, but they're just bumpers that won't interfere. What I really liked was binding the right lad as a scroll wheel when you mode shift. Makes switching signs / sorting menus much more enjoyable
Another thing I need to figure out is how you access all 4 consumables. When I use the mouse touchpad, it shows all 4, but when it switches to gamepad mode, I only see two slots. Any tips here would be welcome.
I also tried out CS:GO, and I'll be honest, I did not enjoy it. I tweaked a lot with how to view whether it's trackball or mouse, different sensitivities, etc, but nothing felt particularly good to me. I would not feel comfortable going online against humans with a mouse. Hell, I could barely handle bots on easy. I didn't try pure gamepad mode where the right pad is like an analog stick though. If anyone has recommended bindings to try, I'll give it another shot.
Can someone tell me what the purpose is of the hub for the dongle? If I plug in the dongle in the back of my computer would there be any interference? If so I can just use the wired hub and put it on top of my tower.
Is there a way to figure out which games are supported? Trying to figure out which game I want to start testing with when my controller comes.
I don't have many games installed to try, but Geometry Wars 3 at least seems to be a no go. Nothing happens when pressing any button while in game, either using the default or the top community config.
Doesn't work for me in Geometry Wars 3 either (on Xubuntu 15.04). Try Assault Android Cactus, game is worth it anyway, and Witchbeam provided a controller configuration.
In case anyone is importing their Witcher game from outside of steam and feels overwhelmed / wants a binding template, here is an annotated pdf with my settings:
Witcher 3 kb/m settings
It's got the left grip as a mode shift - mode shifting changes the function of the left pad, the joystick, the face buttons and the right pad! This offers 12 extra buttons as well as the right pad turning into a scroll wheel for smooth menu navigation.
It's a beast, but it's also exhaustive. Would love feedback / variations.
Awesome work! Any chance you could upload or paste the .vdf for the non-steam config sharing thread?
In my templates folder, maybe I don't understand this process - would I need to manually recreate my bindings in this vdf file, or am I supposed to see my witcher bindings here? As of now, nothing but three basic templates are there
There should be a .vdf file in your Witcher 3 install directory under steamapps/common.
"controller_mappings"
{
"version" "2"
"title" "Witcher 3 Precision Mouse with Mode Shifts (12 Extra Buttons & Scroll Wheel)"
"description" "TURN MOUSE SENSITIVITY DOWN IN GAME. Currently the left grip grants mode shifting - I have the right pad as a scroll wheel when shifted, as well as 12 other bindings set to the left pad, stick and face buttons (such as menu panels and quick saving). Casting is set on clicking the right pad"
"creator" "76561198010604867"
"actions"
{
}
"group"
{
"id" "0"
"mode" "four_buttons"
"bindings"
{
"button_A" "key_press LEFT_ALT, Dodge / Interact / Dive"
"button_A" "key_press C, Dodge / Interact / Dive"
"button_A" "key_press E, Dodge / Interact / Dive"
"button_B" "key_press SPACE, Roll"
"button_X" "key_press 1, Silver Sword"
"button_Y" "key_press 2, Steel Sword"
}
"settings"
{
"button_size" "17984"
"button_dist" "19968"
}
}
"group"
{
"id" "1"
"mode" "dpad"
"bindings"
{
"dpad_north" "key_press R, Item 1"
"dpad_south" "key_press T, Item 3"
"dpad_east" "key_press F, Item 2"
"dpad_west" "key_press Y, Item 4"
}
"settings"
{
"deadzone" "5000"
"edge_binding_radius" "24996"
"analog_emulation_period" "29"
}
}
"group"
{
"id" "2"
"mode" "joystick_camera"
"bindings"
{
"click" "xinput_button JOYSTICK_RIGHT"
}
"settings"
{
"curve_exponent" "2"
"swipe_duration" "0"
"haptic_intensity" "3"
"output_joystick" "2"
"sensitivity_vert_scale" "175"
"anti_deadzone" "12287"
"anti_deadzone_buffer" "10649"
"joystick_smoothing" "1"
"sensitivity" "1000"
}
}
"group"
{
"id" "3"
"mode" "joystick_move"
"bindings"
{
"click" "xinput_button JOYSTICK_LEFT, Call Horse"
}
"settings"
{
"edge_binding_radius" "24995"
"sensitivity" "97"
}
}
"group"
{
"id" "4"
"mode" "trigger"
"bindings"
{
"click" "mouse_button RIGHT, Parry "
"edge" "key_press E, Select"
}
"settings"
{
"adaptive_threshold" "0"
}
}
"group"
{
"id" "5"
"mode" "trigger"
"bindings"
{
"click" "mouse_button LEFT, Attack"
}
"settings"
{
"edge_binding_radius" "18839"
"haptic_intensity" "1"
"adaptive_threshold" "0"
}
}
"group"
{
"id" "6"
"mode" "absolute_mouse"
"bindings"
{
"click" "key_press Q"
"doubletap" "key_press ESCAPE"
}
"settings"
{
"sensitivity" "1000"
"haptic_intensity" "3"
"rotation" "30"
"friction" "1"
"mouse_smoothing" "37"
"doubetap_max_duration" "320"
}
}
"group"
{
"id" "7"
"mode" "joystick_move"
"settings"
{
"edge_binding_radius" "24995"
"haptic_intensity" "1"
}
}
"group"
{
"id" "8"
"mode" "joystick_camera"
"settings"
{
"output_joystick" "1"
"sensitivity" "99"
}
}
"group"
{
"id" "9"
"mode" "dpad"
"settings"
{
"edge_binding_radius" "24999"
"analog_emulation_period" "29"
}
}
"group"
{
"id" "10"
"mode" "four_buttons"
"bindings"
{
"button_A" "key_press O, Crafting"
"button_B" "key_press B, Bestiary"
"button_X" "key_press H, Gwent Deck"
"button_Y" "key_press L, Alchemy"
}
"settings"
{
"button_size" "17984"
"button_dist" "19970"
}
}
"group"
{
"id" "11"
"mode" "dpad"
"bindings"
{
"dpad_north" "key_press W"
"dpad_south" "key_press S"
"dpad_east" "key_press D"
"dpad_west" "key_press A"
"click" "key_press Z, Lock On / Change Objective"
"click" "key_press V, Lock On / Change Objective"
}
"settings"
{
"edge_binding_radius" "21687"
"haptic_intensity" "3"
"analog_emulation_period" "29"
}
}
"group"
{
"id" "12"
"mode" "four_buttons"
"bindings"
{
"button_Y" "key_press F5, Quick Save"
}
"settings"
{
"haptic_intensity" "3"
"button_size" "17994"
"button_dist" "19994"
}
}
"group"
{
"id" "13"
"mode" "scrollwheel"
"bindings"
{
"scroll_clockwise" "mouse_wheel SCROLL_DOWN"
"scroll_counterclockwise" "mouse_wheel SCROLL_UP"
}
"settings"
{
"scroll_angle" "137"
"haptic_intensity" "3"
}
}
"group"
{
"id" "14"
"mode" "scrollwheel"
"settings"
{
"scroll_angle" "89"
}
}
"group"
{
"id" "15"
"mode" "dpad"
"bindings"
{
"dpad_north" "key_press F5, Quick Save"
"dpad_south" "key_press X, Roach"
"dpad_east" "key_press TAB, Character Focus (Map)"
"dpad_west" "key_press LEFT_CONTROL, Walk Speed"
}
"settings"
{
"edge_binding_radius" "24996"
"analog_emulation_period" "29"
}
}
"group"
{
"id" "16"
"mode" "scrollwheel"
"bindings"
{
"scroll_wheel_list_0" "mouse_wheel SCROLL_DOWN"
}
"settings"
{
"scroll_angle" "166"
}
}
"group"
{
"id" "17"
"mode" "absolute_mouse"
"settings"
{
"doubetap_max_duration" "324"
}
}
"group"
{
"id" "18"
"mode" "four_buttons"
"bindings"
{
"button_A" "key_press N, Meditate"
"button_B" "key_press B, Bestiary"
"button_X" "key_press H, Gwent"
"button_Y" "key_press H, Quests"
}
"settings"
{
"button_size" "17994"
"button_dist" "19994"
}
}
"group"
{
"id" "19"
"mode" "dpad"
"bindings"
{
"dpad_north" "key_press J, Quests"
"dpad_south" "key_press N, Meditate"
"dpad_east" "key_press I, Inventory"
"dpad_west" "key_press K, Character"
}
"settings"
{
"edge_binding_radius" "24995"
"analog_emulation_period" "29"
}
}
"preset"
{
"id" "0"
"name" ""
"group_source_bindings"
{
"0" "button_diamond active"
"9" "button_diamond inactive modeshift"
"10" "button_diamond active modeshift"
"1" "left_trackpad active"
"12" "left_trackpad inactive modeshift"
"14" "left_trackpad inactive modeshift"
"15" "left_trackpad active modeshift"
"2" "right_trackpad inactive"
"6" "right_trackpad active"
"7" "right_trackpad inactive modeshift"
"8" "right_trackpad inactive modeshift"
"13" "right_trackpad active modeshift"
"3" "joystick inactive"
"11" "joystick active"
"16" "joystick inactive modeshift"
"17" "joystick inactive modeshift"
"18" "joystick inactive modeshift"
"19" "joystick active modeshift"
"4" "left_trigger active"
"5" "right_trigger active"
}
"switch_bindings"
{
"bindings"
{
"button_back_right" "key_press LEFT_SHIFT, Sprint"
"button_menu" "key_press ESCAPE, Pause Menu"
"button_escape" "xinput_button START, Game Menu"
"right_bumper" "xinput_button SHOULDER_RIGHT, Throw Item / Menu Right"
"left_bumper" "xinput_button SHOULDER_LEFT, Quick Select / Menu Left"
"button_back_left" "key_press KEYPAD_6"
"button_back_left" "mode_shift joystick 19"
"button_back_left" "mode_shift button_diamond 10"
"button_back_left" "mode_shift left_trackpad 15"
"button_back_left" "mode_shift right_trackpad 13"
}
}
"settings"
{
}
}
}
"cache_data"
{
"lastmodified" "Tue, 20 Oct 2015 04:13:59 GMT"
}
In terms of comfort, it's much better once you realize it is made to be gripped with pointer and middle finger on triggers/bumpers with ring finger/pinky for the paddles.
I am mainly playing MGS 5 atm with this thing using a trackball setting, but I am having difficulties lining up headshots. Mostly, I just cant get small, fine tuned movements required to line it up.
Any tips for settings on it?
Haha, yeah. The bumpers are pretty much my only actual physical negative with the controller I'm having.I just can't believe how bad these bumper buttons are. Like I bet the Ouya controller had more comfortable and ergonomic ones, the way it feels they fucked these up so badly. My biggest problem overall is the effort it takes to click buttons and the awful feel when you do, these are the icing on the cake though.