Some items still left. Don't leave em hanging!
Thanks a lot. Took Ultionus. Always wanted to check out that one. I don't mind if it's Desura at all
Some items still left. Don't leave em hanging!
Depends on the game. Dark Souls 2 will show you a recent list of players from the overlay. SFIV doesn't seem to have it enabled, so you'll have to add the person from the Win/Loss screen or the lobby. I don't know why devs can't do it like Treyarch and have it right in your friends list.
Some more giveaways. I realised I missed some keys just as I submitted to Modbot so there will be one more left to go until I'm free!!!!!
I havent even played rogue legacy and I personally think it's shit and will never buy it.
The Guild 2 Collection -- MB-B797A6A003163ECF
Unmechanical Desura -- MB-76D07A18E77A95ED
Shufflepuck Cantina Deluxe Desura -- MB-A8F9B1826469FB39
Tiny and BIg in Grandpa's Leftovers --MB-B702470F203D2B5A- Taken by EzioCroft
Ultionus Desura -- MB-ADDE67B52BBFA955
Some items still left. Don't leave em hanging!
I have trouble recommending something I don't use, but I know a few posters here recommend Scarlet Crush: http://forums.pcsx2.net/Thread-XInput-Wrapper-for-DS3-and-Play-com-USB-Dual-DS2-Controller Read it carefully before doing anything. You may want to set up a restore point to be safe.
rogue legacy is OK but overrated as hell
something about the way it controls or the hitboxes or something really bothers me
I played it and enjoyed it but man its not at all the second coming some people make it out to be, and there's people saying it's better than spelunky and that's just some bullshit
ModBot said:Instructions for participants:
I am giving away 6 Steam keys. To enter this giveaway, send a PM to ModBot with any subject line. In the body, copy and paste the entire line below that corresponds to the key you want (if you include more than one game, you will be blocked from entering).
Rules for this Giveaway:
- Do not trade keys you win off-site to enrich yourself. Don't try to claim games you have no interest in collecting or playing. Don't claim games to give them to friends off-site.
- If the key is already taken you will not receive a reply. Replies may take a minute or two:
Risen --MB-4FCF0E08F904D999- Taken by Gurkenmeister
Tiny and Bigs in Grampa's Leftovers --MB-C9300D56AB4FD27B- Taken by Berto
The Book of Unwritten Tales Digital Deluxe Edition --MB-80DF6BB477219545- Taken by Majukun
Galaxy On Fire 2 Full HD --MB-900C6DECD4229A76- Taken by Halo 2
ArcaniA --MB-4F92D53AB3360081- Taken by yoshizzle
Beatbuddy Tale Of The Guardians --MB-DB7B31D945DB4D94- Taken by spindoctor
I can see people who love Spelunky not digging Rogue Legacy, and vice versa. I think it really comes down to your need to see numbers go up and feel character development and power that way, or if you prefer to just develop personal skill. I'd imagine for people who are great at Spelunky, the need to grind in Rogue Legacy subverts their own feelings of ability. Whereas people who love Rogue Legacy progression die in Spelunky and it feels like it was pointless.
Am I the only one that didn't go out of my way to grind in Rogue Legacy? I just played the game.
Just the other day I set up a new profile for Rogue Legacy in which I am ignoring the Manor (purchase upgrades for stats) save for increasing the amount of armour I can equip, the Smitty (to get armour and weapons), and the Enchantress to use the runes. All of which takes very little money that I easily get without really going out of my way to get gold due to my nature of "kill everything".
My plan and purpose is to see how far into the game I can get without "grinding" for gold and the like to get those stat increases, instead focusing only on improving my skill in the game and just using what is found in the castle instead. Chests with stats increase, special items from praying at an alter, armour and weapon unlocks, etc are the only increase I am using just as though it was a 16-bit game beyond the three things I unlocked in the Manor mentioned above.
What I've found is that it is entirely playable this way, with every area still open to reach despite the characters being much weaker than I would be if I was "grinding" to get all those stats and character classes. A standard knight can make his/her way through the tower, castle, dungeon, and forest and survive with most every spell (some better than others) even without runes, and then runes just making it easier/more fun. I wish my knight could do more at times, but I also wish Simon Belmont could whip diagonally in those early games.
Each of the bosses have rather basic and easy to plot movements and attacks. It took longer that I imagined, but each of them fell eventually even with those weak attacks and small pool of mana to attack with (except the dungeon one, due to the constant potion bottles being dropped). It was no worse than any NES/Mega Drive Castlevania.
Without the benefit of a much higher health points or magic bar or special classes that can take better damage or naturally faster or special abilities like mist form I was left really with just focusing on skills such as best use of a sword swing hitting enemies from behind, the drop down attack manoeuvre, and being good with those sub-weapons. Runes had to be selected better because I couldn't depend on living that long if I was hurt often, so avoidance became a key tactic with dash and double jump and sometimes the glide which I had all but ignored in the "grind" play through.
Aye one can argue against having to enter a new castle constantly just to build up all those items in chests and focus too much, but that is going to be dependent on the perception one has of them, if they are "needed" or "a nice thing to make the game easier". I choose the later and just finding them eventually, even though I died a lot, as just a normal part of me trying to clear out the castle and having fun getting to the bosses.
I'm not saying this type of play through would help anyone who wasn't a fan of it in the first play through with it's obvious intended play style of course, which I talked about in a previous post about why comparing it to Speunky and the like doesn't fit with me, but instead that after experimenting it is entirely possible to play the game in a different way that doesn't focus on those issues. I think the best comparison is Hard Corps: Uprising which offered a way to play it in standard Contra style and than a RPG build up style, I could do either and enjoy them for both purposes. I didn't need to "fill bars" or unlock everything to make it through most of the game (I've only just beat the 4th boss) and yet I'm still having fun.
Of course I do understand that the harder difficulty of such a self-chosen play through would put other people off and others who didn't care for the basic systems and mechanics of Rogue Legacy in the first place the lack of those extras will just highlight their announces more in the combat/enemies, but I like the game both ways I've played it and enjoy a good challenge.
Haha, there are indeed bosses. 4 or 5 of them, is my understanding. One in each "region" of the castle.
I havent even played rogue legacy and I personally think ...
When are you going to finish Volgarr? Don't let the second stage stop you (this goes for everyone here).
Rogue Legacy, The Swapper and pretty much every other indie game get played for 5 minutes to 1 hour tops and then I never touch them again.
Just too boring, repetitive or light on content.
90% of them.Are all indie games sidescrolling platformers and puzzle games?
In the celebration of the weekend, have fun with these
Rogue Legacy, The Swapper and pretty much every other indie game get played for 5 minutes to 1 hour tops and then I never touch them again.
Just too boring, repetitive or light on content.
I've tried entering for The Guild2 several times now, but all I throw at modbot seems to now work. I must have done something evil...
You could, but it's not well designed to do so unless you really like tediously chipping away with low damage.You can beat Rogue Legacy first try too, people have done it.
Did Swapper get full gamepad support yet?
I'm neutral, having played none of the games mentioned thus far on this page.
According to this, it did.Did Swapper get full gamepad support yet?
Did Swapper get full gamepad support yet?
Did Swapper get full gamepad support yet?
In the celebration of the weekend, have fun with these
ModBot said:Instructions for participants:
I am giving away 5 Steam keys. To enter this giveaway, send a PM to ModBot with any subject line. In the body, copy and paste the entire line below that corresponds to the key you want (if you include more than one game, you will be blocked from entering).
Rules for this Giveaway:
- Do not trade keys you win off-site to enrich yourself. Don't try to claim games you have no interest in collecting or playing. Don't claim games to give them to friends off-site.
- If the key is already taken you will not receive a reply. Replies may take a minute or two:
The Guild 2 Collection --MB-B797A6A003163ECF- Taken by Benedict
Unmechanical Desura -- MB-76D07A18E77A95ED
Tiny and BIg in Grandpa's Leftovers --MB-B702470F203D2B5A- Taken by EzioCroft
Shufflepuck Cantina Deluxe Desura -- MB-A8F9B1826469FB39
Dead Bits --MB-29011FAC5E0EFD65- Taken by KenOD
If you look closer you'll see it's a demo. Somebody just forgot to add the "Demo" banner.
Volgarr took me about 12 hours to fully complete, meaning multiple playthroughs. It's a short game by all counts, so you could probably afford the time if you can play most anything else; it simply requires more effort which makes it feel longer than it is. You earn that playtime.Volgarr is too damned hard. I really want to be good at it because I love the art and premise, but I can't afford the time investment.
I can't imagine that being a good idea
you need to be pretty fast with that pointer
Volgarr took me about 12 hours to fully complete, meaning multiple playthroughs. It's a short game by all counts, so you could probably afford the time if you can play most anything else; it simply requires more effort which makes it feel longer than it is. You earn that playtime.
I'd recommend playing it zoomed out however.
I can't imagine that being a good idea
you need to be pretty fast with that pointer
Did Swapper get full gamepad support yet?
I can't imagine that being a good idea
you need to be pretty fast with that pointer
I think it's fun, but I agree with you to an extent.Volgarr:
I just can't do it. The fun per hour ratio isn't right.
I want to because it looks sooo good.
But every time I try to play it I'm reminded why I stopped.
Funny fact about the Axe; it was widely considered throughout the whole of development to be the "dud" subweapon (about as useful as the Molotov and Jelly Bomb), only I was in favour of it.
Sorry for asking again but I have an NVidia Card and want to know how I need to go about getting 60 FPS using NVidia Inspector in Murdered Soul Suspect.
Fair enough, if you're not liking it you're not liking it.I just can't do it. The fun per hour ratio isn't right.
I want to because it looks sooo good.
But every time I try to play it I'm reminded why I stopped.
What is a pure gaming mechanism?I think it's fun, but I agree with you to an extent.
The checkpoint system sucks. I've read the developer's reason for it. I don't care. I think someone on the Steam Forum suggested that the current game should become an optional "hardcore mode" with the regular game getting more balanced checkpoints. I agree wholeheartedly. The dev says he wants to create the feel of an arcade game. The problem is, those games were designed to be brutal so they could get more of your quarters. Let's not act like that was ever a "pure" gaming mechanism worth putting up on a pedestal.