Atraveller
Banned
So far awayLast when I talked to him, he was on the East side in Hualien.
So far awayLast when I talked to him, he was on the East side in Hualien.
That's some Pavlovian assycreed response you've got.I've restarted the game three or four times now as I can't settle on a difficulty, haha. I don't think I'll ever make it out of White Orchid.
I see. So it has nothing to do with Steam Broadcasting itself?
Do you cover your webcam with tape too?
Even though Aiden Pearce has all the personality of a jar of mayonnaise, I kinda like Watch_Dogs. I don't really like Assassin's Creed (played 8 hours of 1, 2 and 3) and I haven't been able to get into the Ubi Far Cry's but I dig Watch_Dogs. I don't get it myself, all three series have the same underlying fundamental design for their open worlds. I think a big part of it is Splinter Cell Blacklists cover/stealth systems and even if it is kinda lazy, the one button hacking. I like the gang hideout side missions, go into an area, use the cameras to tag all of the hostiles and just take them out one by one. I'm not even really completing the main missions at this point, just screwing around with all of the side missions.
When they announce the sequel at this E3, I just hope they make opting out of the online a little less obnoxious. Let me opt and just play single player. GTA is nice enough to not to jam the online in my face all the time.
Fun tip, if you download the demo version of the game, all of the sound effects and music are stored as basic OGG files and make some kick ass notification tones on a phone
Even though Aiden Pearce has all the personality of a jar of mayonnaise, I kinda like Watch_Dogs. I don't really like Assassin's Creed (played 8 hours of 1, 2 and 3) and I haven't been able to get into the Ubi Far Cry's but I dig Watch_Dogs. I don't get it myself, all three series have the same underlying fundamental design for their open worlds. I think a big part of it is Splinter Cell Blacklists cover/stealth systems and even if it is kinda lazy, the one button hacking. I like the gang hideout side missions, go into an area, use the cameras to tag all of the hostiles and just take them out one by one. I'm not even really completing the main missions at this point, just screwing around with all of the side missions.
When they announce the sequel at this E3, I just hope they make opting out of the online a little less obnoxious. Let me opt and just play single player. GTA is nice enough to not to jam the online in my face all the time.
Oh my gahd! I just realized that I never met the Herbalist in White Orchid. Her door stays permanently closed. Maybe it's because I came across that shrine first covered in ghouls.
Oh my gahd! I just realized that I never met the Herbalist in White Orchid. Her door stays permanently closed. Maybe it's because I came across that shrine first covered in ghouls.
What?Oh my gahd! I just realized that I never met the Herbalist in White Orchid. Her door stays permanently closed. Maybe it's because I came across that shrine first covered in ghouls.
What?
i really hope ubi takes makes watch dogs 2 a farcry2 rather than an ass creed 2Even though Aiden Pearce has all the personality of a jar of mayonnaise, I kinda like Watch_Dogs. I don't really like Assassin's Creed (played 8 hours of 1, 2 and 3) and I haven't been able to get into the Ubi Far Cry's but I dig Watch_Dogs. I don't get it myself, all three series have the same underlying fundamental design for their open worlds. I think a big part of it is Splinter Cell Blacklists cover/stealth systems and even if it is kinda lazy, the one button hacking. I like the gang hideout side missions, go into an area, use the cameras to tag all of the hostiles and just take them out one by one. I'm not even really completing the main missions at this point, just screwing around with all of the side missions.
some parts of la-mulana are definitely bullshit
at this point i'm like giving up pretty quick on some puzzles that make absolutely no sense and feel like developers are just trolling you
like in dark souls it makes more sense because it's like usually only for side stuff like covenants or secret weapons and stuff, but here it's like base progression and shit is super hidden sometimes by things that you can't possible tell unless you trial and error like an insane person lol
What traveling herbalists?I SAID, THE TUTORIAL TOWN HERBALIST LADY'S DOOR STAYED CLOSED THE ENTIRE TIME. IT MUST HAVE BEEN THAT STATUE BY THE ROAD QUEST THAT OPENS UP SOME TRAVELLING HERBALIST.
I have about 30 honeycombs too.
Is it possible to get through without a guide? Some gaffers have stated that it's like a requirement. I'll be giving it a try after Shovel Knight, and don't know what to expect exactly, though it seems like I'll have a rough time.
to be honest, no, you really need to use a guide for stuffIs it possible to get through without a guide? Some gaffers have stated that it's like a requirement. I'll be giving it a try after Shovel Knight, and don't know what to expect exactly, though it seems like I'll have a rough time.
That's because you're lonely.Clint Hocking being involved with L4D3 early on has me a little hopeful that the game is going to have some sort of proper SP component.
I think it's possible, but the obscure clues you need to figure stuff out can be hidden on the complete opposite side of the map, or require you to do things you'd never think of trying because they completely go against decades worth of gaming conventions.
The game is insane. I managed to make it through the first 4 or so areas without a guide, but after that I just had no idea what I was supposed to be doing. I used a guide to do a bit more, but then realized that wasn't really a satisfying way to go about things. I want to go back to it at some point, but I just don't have the time necessary at the moment.
to be honest, no, you really need to use a guide for stuff
la-mulana is awesome but also it's a really 'evil' game lol
this is a very common scenario in la-mulana: you hit a wall a bunch of times in one room (just a random nondescript wall, because in la-mulana you. hit. every. wall.) you hear a "puzzle solved sound". you then walk the entire dungeon again (they're pretty small but still) and found that maybe a very much unrelated chest somewhere has opened
the thing is, it's still really enjoyable because of the joy of constantly be finding secrets and solving puzzles. some puzzles are actual puzzles that you have to think, but most are like "hey, the skeletons monsters in this room are red, maybe something will happen if i kill them all?". you do and puzzle solved and then it's like I WONDER WHAT MY PRIZE IS moment and it's usually some metroid thing of NOW YOU CAN ACCESS THAT LEDGE THAT WAS TAUNTING YOU FOR HOURS metroid moment
and there's like a shit ton of items to metroid about (and they show on your dude on the right!)
http://i.imgur.com/M4ylWRs.jpg[IMG]
but like, this is not fez, you're not being super clever by solving these puzzles, and often times puzzles are impossible to figure out because they involve going to some completely unrelated area in the other side of the world that you just can't possibly realize on your own
then there's the boss part and the whole dark souls aspect to it of running back to the boss and having limited healing during dungeons and generally the game being kind of hard. i enjoy that since i love dark souls but u know, not for everyone
i found this very nice [URL="http://steamcommunity.com/sharedfiles/filedetails/?id=377234096&insideModal=1"]guide[/URL] on steam that has like spoilertagged hints that start out really vague and get more detailed if you keep going. i also use [URL="http://www.gamefaqs.com/wii/972053-la-mulana/faqs/65127"]this guide [/URL]if i'm lost about where i should be going
the way i'm using the guides is just play until i don't know where else to go in a dungeon and then check the steam hints guide to get unstuck. if i don't know where to go i check the other guide since that's like super specific with like "go here and get this". i use them both a lot since seriously, some of these "puzzles" are like, whatever
i really want to play la-mulana 2 tho, i wish i had backed it. i hope it's a bit more reasonable. i think at least being able to access most of the main content without constantly consulting a guide would be nice[/QUOTE]
It seems really daunting. I'm not averse to using a guide if the game is like this since frustration isn't worth it.
That's because you're lonely.
I think it's possible, but the obscure clues you need to figure stuff out can be hidden on the complete opposite side of the map, or require you to do things you'd never think of trying because they completely go against decades worth of gaming conventions.
The game is insane. I managed to make it through the first 4 or so areas without a guide, but after that I just had no idea what I was supposed to be doing. I used a guide to do a bit more, but then realized that wasn't really a satisfying way to go about things. I want to go back to it at some point, but I just don't have the time necessary at the moment.
It seems really daunting. I'm not averse to using a guide if the game is like this since frustration isn't worth it.
Mine too ;_;Games are my friends.
Clint Hocking being involved with L4D3 early on has me a little hopeful that the game is going to have some sort of proper SP component.
Lulu doll.losers
Lulu doll.
i wouldn't call it "frustrating", but you're essentially completely lost if you don't use a guide
it's not like an optional thing, the game was built so that people would have to check up on a guide because the puzzles were obviously designed to be super obtuse for players to have to figure them out as a community
in fact i feel like dark souls might've taken many inspirations from this game
Malaria pills here!
lolMalaria pills here!
i mean, even if you don't beat the game and quit mid-way through when you find yourself in need of a guide you'll still enjoy it a lot, it's a super cool gameI just get frustrated when stuck for a length of time(without guide). I should go in with the mindset of the old King's Field(1&2) games and Dark Souls. Those I have played through, and they require a bit of "out of the box" thinking. Thanks for your responses, and I'll be looking forward to La-Mulana to finally experience it for myself.
...I'm not judging.
I can only think of Tim Curry in the adaptation of Congo by Michael Chricton.I just want collectable diamonds.
What is the best way to prevent savegame loss?
I just started Castlevania LoS and my savegame was gone. After quitting the game Steam immediately uploads my new empty savegame to the cloud ... overwriting my old save in the cloud ...
This happened with quite a few games already and it sucks.
Back it up before quitting the game.
How?
Don't some games create their own folders in my documents?
isn't this (http://www.gamesave-manager.com/) + dropbox like something ppl do?
Don't some games create their own folders in my documents?
誕生日おめでとう