Is the best one the one that looks like a 10 year old?
what do u mean enemy npcs? like regular enemies? but yeah, gotta also mention:Don't know what more you want from DS3.
Best boss fights in the series.
Best enemy npc's in the series
Best music in the series.
Best graphics in the series.
But yea I expect dlc to be good too. Still need to get on a good deal with the season pass.
One day you will all be old like me, realise that you are just wasting precious time being a cynical bastard and just learn to enjoy your games ;_;
Fuck the length DOOM is worth it for the experienceHow long is Doom anyway? I heard it was quite a bit longer than the typical FPS these days
what do u mean enemy npcs? like regular enemies? but yeah, gotta also mention:
worst story/characters/lore/setting/writing/whatever in the series
most by the numbers entry in the series
(i wanna say most linear but there's actually kind of half true i guess? worst feeling of non-linearity? sorta? i guess? lol)
i like dks3 but it's the first souls game that i felt tired of. dks2 deserves a lot of the shit it gets (not everything) but at least it tried stuff and took risks and felt like it tried to solve a lot of the problems from 1
eh, i have trouble talking about dks3 without mentioning how disappointed i am by it
One day you will all be old like me, realise that you are just wasting precious time being a cynical bastard and just learn to enjoy your games ;_;
i think there's a good case to be made but the reuse of so many enemies from dks1 just rubbed me the wrong way and at one point idk if the new enemies are really that good, or if the encounters themselves are that interesting, specially since i think dks3 has arguably the worst most bullshit regular enemy in the series (the jailers)Yea regular enemies were the best imo. They were all very aggressive and didn't mess around. Some were legit hard like those frostbitten guys.
ok, we're talking about different things hereNo way DS3 is more linear than DS2. The entirety of DS2 was just corridor after corridor all the way until the end of the game. Not that its a bad thing but at least DS3 had several large open areas like the forest in DS1.
that's just not for you to say if it matters or not, it matters to me a whole lot so if u don't care about it it's your dealStory/lore doesn't really matter in souls games. Some of it is great the other side of it all is just some regular dark fantasy folk tale. It really applies to all the souls games. I don't really see how one can be better than the other in this regard.
i think it's the most refined for sure, i liked the gameplay a lot even if i didn't end up using the weapons arts much if anything, but the bosses and the dungeons were really fun for sure. it got a couple crazy boss fight adrenaline moments out of me that are what the series is all about, no denying thatAlso to add I think DS3 has the best combat and weapons in the series. The game is just so much more fluid in general compared to the previous 2. Everything felt more natural and polished.
One day you will all be old like me, realise that you are just wasting precious time being a cynical bastard and just learn to enjoy your games ;_;
Fuck the length DOOM is worth it for the experience
But it's 10 hours and there's a ton of replayability and secrets
I already feel that way and I'm not even old.
Don't know what more you want from DS3.
Best boss fights in the series.
Best enemy npc's in the series
Best music in the series.
Best graphics in the series.
But yea I expect dlc to be good too. Still need to get on a good deal with the season pass.
Lenght is one of my deciding factors with game purchases these days actually. That being said 10 hours is the sweet spot for a fps campaign, so thats nice
Who let you out again? Back in the hole with you!
One day you will all be old like me, realise that you are just wasting precious time being a cynical bastard and just learn to enjoy your games ;_;
Yea regular enemies were the best imo. They were all very aggressive and didn't mess around. Some were legit hard like those frostbitten guys.
No way DS3 is more linear than DS2. The entirety of DS2 was just corridor after corridor all the way until the end of the game. Not that its a bad thing but at least DS3 had several large open areas like the forest in DS1.
Story/lore doesn't really matter in souls games. Some of it is great the other side of it all is just some regular dark fantasy folk tale. It really applies to all the souls games. I don't really see how one can be better than the other in this regard.
Also to add I think DS3 has the best combat and weapons in the series. The game is just so much more fluid in general compared to the previous 2. Everything felt more natural and polished.
yeah, the level design is really good in dks3, probably as good as in dks1
what i meant by linearity is the general structure of the game, dks3 basically offers you dungeons two at a time, while dks1 and dks3 gave u 4 or more. to me that added a lot of replayability and made the world more believable and fun to go through in ng+ and new playthroughs
no such luck in dks3. there's a bit, cos u can likeand access some really difficult areas early on, but i can't imagine anyone being ready for that unless they're crazy good at the game?kill emma as soon as you meet her
point is, it just felt formulaic and uninspired to move from dungeon to dungeon. it didn't felt natural, like in dks1 or dks2 where you had like 4 or 5 different paths out of majula to peek into right from the start
ugh it makes me so mad that they wasted that opportunity to tell an actual story
i think it's the most refined for sure, i liked the gameplay a lot even if i didn't end up using the weapons arts much if anything, but the bosses and the dungeons were really fun for sure. it got a couple crazy boss fight adrenaline moments out of me that are what the series is all about, no denying that
but it's also a very disappointing game because i want them to try to surprise me and i was never surprised in dark souls 3, not even once
i mean, i was, but it wasn't like a positive surprise. it was like hey it's this guy from 1, i wonder if they do a cool thing with him and then they didn't and like, that's not great. or hey it's this place from 1, that's cool, i wonder if i'm gonna learn something new about it and all i got is like "oh right this character died" and that's like why bother
Hi Backers,
Another month has passed and we have a update for you. We're getting closer to announcing a release time for The Labyrinth of Grisaia. Right now we have it slotted for Summer of this year. As production gets closer to finishing we will finalize on which month. The Eden of Grisaia is now 35% complete and moving forward at a steady pace.
We have some updates from Frontwing with their future projects and a new release from them on Steam!
The Leisure of Grisaia is available on Steam! http://store.steampowered.com/app/460160/
AKABEi SOFT2 and Frontwing is holding a collaboration project: "Wheel Country, Sunflower Girl" for official localization. Theres a preview campaign on Prefundia and the Kickstarter campaign is expected to start in June.
The official website for "Corona Blossom" the new title by illustrator nanaca mai http://coroblo.com/
The characters from "Pure Girl" and "Innocent Girl" will be making their international debut in "Purino Party," the puzzle/visual novel hybrid game planned for a June 2016 release. http://en.frontwing.jp/games/purino-party/
And finally, if you havent heard Frontwing will be joining as an exhibitor at Anime Expo this year! They will be at booth numbers 726 and 626. There will be exclusive goods on sale and other things to be announced.
See you next update!
We've translated a new blog post from LizArts with a development update about Memory's Dogma.
First off, I wanted to let everyone know that the scenario for the first release of Memory's Dogma is now complete.
Some of you may be worried about the release schedule for Memory's Dogma as we haven't been able to update our progress as often as we'd like. Despite these delayed updates, I'm happy that I'm able to let everyone know that the scenario for the first release is now complete.
Our blog post from September 17th, 2015 stated that, 'the whole picture of the character storylines is finally complete,' but we ended up having to replace the whole scenario for the Reina route afterwards. With a list of the backgrounds and images already done, I couldnt imagine how we would be able to make the latter half of her route interesting. So I contacted all the core members of our team before everyone really started creating materials, and told them that I would like to remake the latter half of the plot from scratch.
I went into this thinking, 'Everyone may get really mad at me... yeah, perhaps... but even then, this is essential, so I have to...' However, to my surprise, everyone understood and agreed that such a change would make Memorys Dogma better. At that moment, I felt extremely lucky to have the team that I have. (Thank you so much, everybody!) Looking back, I really think that rewriting the plot at that crucial moment was an important decision. It was difficult to make it the way I wanted, and even second guessed myself, but the final work came out really good. Of course, I do realize that Im causing trouble for everyone by saying that!
The first draft of the scenario was completed around December 2015, and from January 2016 on I dedicated myself to polishing it. By the first draft, I had already tweaked the opening and each chapter had also been rewritten at least five times. At least 60% of the scenario has changed since the beginning of this year. When I felt like it was ready, around March I had ten people who had never read the scenario before, from both inside and outside of our circle, read through for the purpose of checking quality. I compiled all of the feedback, opinions, and suggestions I received into a list, separated the ideas I would and wouldnt apply after careful consideration, and rewrote the story yet again.
The approach we took was not to blindly accept or reject all the suggestions, but to revise each part in a way that doesnt change the intent greatly while making it easier for readers to understand.
For example:
- 'I couldnt understand why this character behaved that way.' (Lack of explanation)
- 'I couldnt understand why behavior B wasnt chosen instead of A in this scene.' (Imperfect conditional setting in the scene)
- Abruptness when moving from behavior A to B (Lack of description)
With feedback like this, upwards of 30% of the scenario was rewritten again. Ultimately, it's the players who will judge if this scenario is interesting or not. That being said, I wanted to avoid a situation where after the release Id end up saying 'I wish Id fixed that one thing...' especially given such a wonderful opportunity to create Memory's Dogma. The constant fear I had for six months made me do everything in my power to ensure the quality of this release, which resulted in the production process evolving in the way it did. (Reina's route is an even more important scenario than it might otherwise be, especially because of the multi-part release schedule.) Consequently, I was able to make the best scenario that I could possibly make with my current ability. It's something where I can proudly say, 'I did my best work.'
I hope this is something that you, the players, can really enjoy playing.
By the way, the image on top of this article is one of the characters from Memorys Dogma, Haruna-chan. This is the image you see in-game when you encounter her for the first time. Haruna-chan is very cheerful and I enjoy creating her words. Haruna-chan is really cute.
We will do our best to keep you updated on our progress as production continues. Thank you for your support!
That's probably how most people buy games. Just not people who also post on gaming forums.
Have you tried other endings?Then ending for Dark Souls III.adds nothing really, it just alludes to the fact that the cycle of light and dark will continue forever unending and the final boss represents that annoying fact
Does anyone know of a windows media center-like program? One with controller support?
i don't necessarily agree with all you say here but point is, there's a lot to ask for in dark souls 3I still prefer the level design and structure of DS3. DS3 had more shortcuts in the first 5 hours of the game than all of what DS2 had. DS2 was much more bland in comparison. DS2 was also designed horribly because all you have to do is kill rotten 3 times with ascetics and you could proceed. You didn't even have to kill anything else with your choices. I don't know if they fixed that in SOTFS or whatnot. The sense of adventure in that game was much worse than DS3. DS1 definitely has the best level design but I don't think DS3 is that far behind. The scale of DS3 was just too great. Especially when you reacha top near farron keep and get to see how large everything was and how it was positioned with the entire game. I loved it a lot.
As for the surprises I don't know exactly what you mean. I was surprised by just about every boss fight exceptdeacons and big tree.I enjoyed it more as a result because you had to rely a lot on your equipment and weapons.The second form in all the fights were great and it was very surprising to see how they had additional movesets. Some of the movesets were literally impossible to dodge. Unlike DS1 where every boss had very little moves. Even O&S had like 4 moves each. And DS2 had by far the easiest to dodge bosses and every move was very predictable. DS2 has the worst bosses as a result but at least they had a lot of them. In DS3 some of the fights were so unpredictable they never played out the same way. It was actually very hard all the time for me in DS3.
it's really hard when i'm stuck in ng farming swordgrass bullshit because from wanted to force bad multiplayer on meHave you tried other endings?
Have you tried other endings?
Kodi: https://kodi.tv/download/
It was originally XBMC
Edit: Here's the wiki for setting up a controller: http://kodi.wiki/view/Game_controllers Though Xinput controllers I believe are plug and play.
Oh yeah, I need to get Dragon's Dogma at Summer Sale.
It's more likeOk honestly, its the last ending that's the worst for me it just.makes me want to see what happens, because since you absorbed the fire you can pretty much do whatever you want with its power, so its just a ridiculously huge cliffhanger basically
Oh yeah, I need to get Dragon's Dogma at Summer Sale.
It's more likestored away than took it yourself to utilize it. The whole point was to end the cycle entirely and not just plunge the world into the dark (since we know from the past games that simply extinguishing the flame doesn't work).
So basically? That still doesn't change too much, I guess. In the end I don't really care all that much about it though, the game is fun.it just reset everything permanently back to the state before the first flame, at least until someone (maybe) tries to make a new flame
If true, farewell all of my money.
Yeah they are reverting humanity to the state before the gods, because that's their true form. And the gods are dead, there won't be a new flame.