Played it, stopped at the parking tower supply camp. How much is left?
Short summary:
Great demo! 9/10
Longer summary…
The visuals are superb, cutscenes are fantastic, the designs too and that goes for characters as well as enemies and bosses and even space crafts. Enemies are animated incredibly well, they really look organic. Makes many or even most AAA games look bad. There is a polish not seen elsewhere, lots of effects not seen in other games, final touches, like how enemies go up in nothing, cool, and all the jiggle is just splendid. The jiggle actually makes the character look more real than any high res texture ever could. The western AAA industry can learn things from this. Stuff move, it’s as important as hair, stop doing static bodies.
Gameplay is okay. The start sprint made it seem shallow and low budget. Was better later but still mid compared the bigger action titles. There is something lacking in the walk and run animations and the platforming is janky and badly animated. Was no fun going from Horizon to this, just looks bad, sorry.
On the ground combat is good though but a bit mashy. Cool Bosses and bigger enemies. I like the octopus thingy, that was new. I was surprised to see the skill tree, it’s big. And having a training room for trying out new skills was awesome, I want that in all games now.
It’s too easy. But it’s a demo, they might’ve lowered the difficulty. Still, I could easily see myself go through it for the presentation, it really is something else than anything the west has given me lately.
In the end, going by the demo I’d say it’s a 7/10 in gameplay and 9.5 in visuals. I would rate it 9 because of the visuals and designs, no Sweet Baby Inc nonsense here. Needs to be a success for the sake of the industry, hoping for 85+ meta but western gaming media will probably rate it lower. Should’ve been on PC from day 1 to reach big numbers and get some Steam CCU headlines. If they make a PC version I’ll buy it to support them no matter what but no console purchase for me.