properpropaganda
Member
Can you not attack from the back row? It seems like my back row characters only attack when a preemptive attack.
Can you not attack from the back row? It seems like my back row characters only attack when a preemptive attack.
Only with thrown / ranged weapons (sling / bow). Or ones that you can use to have it cast a spell.
I never bothered to see if there was something that actually allowed like the cleric for example to attack from the back row since mine was either healing, buffing or defending lol.a
Though if you really want someone to be able to attack from the back row you class change into the dancer level up till you get Trick Weapon or whatever the localized name is called and that will allow your "weapon range" to basically be negated so you can attack any row. Though thats more useful for your front line damage dealers mainly.
Until your casters get more useful spells does make them feel kinda stupid standing around a lot defending. And having them use the weak thrown weapons usually does not amount to much damage either. And for when you want your Wizard to be able to keep up constantly nuking things, class changing into the cleric until you get that Mana I & II unlocked will help. Though that is quite the large time investment. Those 2 skills the cleric has helps with mana regen. One from walking around the dungeon the other was for turns spent in battle I think.
bah, back to creating some peeps that can attack ranged.
can someone explain to me exactly how created party levels? its says its based on stats, but i dont exactly get it
Pretty much everything except Wii U...
Is this game a decent intro for someone who's never done first person dungeon crawlers? I'm downloading the trial now just for the gorgeous art.
holy shit, got to the lineage monster at the plane and got annihilated. any tips?
holy shit, got to the lineage monster at the plane and got annihilated. any tips?
holy shit, got to the lineage monster at the plane and got annihilated. any tips?
The twins?
Yeah you most def would want to level up a bit more and do some gathering from the ambush points to get better equipment.
Since outside of that there is not too much else you can do. As they can cast magic that is most likely what is hurting the most.
Also would suggest staying out of the crypt? basically the underground area of that zone due to the type of enemies that can spawn are just as bad as the boss. For example if you see the skeleton with the axe in its head use that escape divinity fast as that thing is what usually kills new players the most. Including myself when I had started early on.
So just stay above ground, do the hiding stuff a bunch of times to get better gear and level.
Do you have a balanced party and leveling up their proper stats manually?
Probably not. How should I be leveling them up?
Profile/Member, select that member and open then "leveling up" option. Choose the stat you want to increase and confirm it. The process is not automatic like most RPGs, you need to do it manually.
haha, i read that wrong. i read it as there were like certain stats that should be chosen over others.
I was really looking forward to this release on the Xbox, to the point where I almost pre-ordered it. I do love me some dungeon crawlers, and I'm no stranger to RPGs with real difficulty to them, but I'm honestly having a hard time enjoying this from playing the trial.
Between the hilariously-low accuracy of both enemies and allies and the fact that most of your default party members just can't attack from the back row (and the one that can does, at best, scratch damage), there's an awful lot of nothing going on during most turns in combat. It's some combination of frustrating and boring - and on top of this, going into the first dungeon the game sends you into, you're greeted with a really unhealthy spread of enemy difficulty, where it seems that any given enemy will either do a single point of damage if they hit the default Knight you're given, or take anywhere between 2/3 HP off of someone else, or just one-shot them.
This would be fine if my characters had reasonable means to circumvent these sorts of things, but at least this early on, I feel like I really don't. I know there's something to be said of finding your own party of characters that really works well for how you want to play and for what you're trying to accomplish (like in Etrian Odyssey, for example), but I mean, I wasn't expecting to go for literally an hour of gameplay without my default Fighter hitting something.
So is this just super-awkward early-game balance weirdness? Or is this pretty much how the entire game goes? As it stands, I'm actually really disappointed that the game's not particularly enjoyable or interesting so far, I guess mostly because I was looking forward to this and really want to support more Japanese games coming to the console, but this game in particular is a tough sell so far.
haha, i read that wrong. i read it as there were like certain stats that should be chosen over others.
I was really looking forward to this release on the Xbox, to the point where I almost pre-ordered it. I do love me some dungeon crawlers, and I'm no stranger to RPGs with real difficulty to them, but I'm honestly having a hard time enjoying this from playing the trial.
Between the hilariously-low accuracy of both enemies and allies and the fact that most of your default party members just can't attack from the back row (and the one that can does, at best, scratch damage), there's an awful lot of nothing going on during most turns in combat. It's some combination of frustrating and boring - and on top of this, going into the first dungeon the game sends you into, you're greeted with a really unhealthy spread of enemy difficulty, where it seems that any given enemy will either do a single point of damage if they hit the default Knight you're given, or take anywhere between 2/3 HP off of someone else, or just one-shot them.
This would be fine if my characters had reasonable means to circumvent these sorts of things, but at least this early on, I feel like I really don't. I know there's something to be said of finding your own party of characters that really works well for how you want to play and for what you're trying to accomplish (like in Etrian Odyssey, for example), but I mean, I wasn't expecting to go for literally an hour of gameplay without my default Fighter hitting something.
So is this just super-awkward early-game balance weirdness? Or is this pretty much how the entire game goes? As it stands, I'm actually really disappointed that the game's not particularly enjoyable or interesting so far, I guess mostly because I was looking forward to this and really want to support more Japanese games coming to the console, but this game in particular is a tough sell so far.
I haven't really had a 'hard' time so far. My main character is a samurai and then I just used the default 5 to fill it in.
I replaced the Cleric with my own because that guy looked annoying, and I dumped the Dancer for a Ranger. The plane boss was a bit rough, but just grind some and you'll be ok. Always check the levels of the mobs, they're not really indicative vs your level (like you'll be level 10 fighting level 21s and be totally fine), but you'll get a feel for what you can handle and what is in the area. It's not uncommon to be in the first zone fighting level 8-11 mobs and then run into like a level 16 skeleton and he'll ruin your day, so that's what you want to escape with.
On bosses, make sure to use your divinity abilities early on, they'll easily refill. The first one you get, 10% heal every turn for the entire fight, is god tier on every boss so far that I've fought. Don't be afraid to use Defend.
I've had 2 deaths of party members (One was my fighter, the other was a replacement fighter I made for while the first one was recuperating, and he sucked), and like 3 main character deaths (My samurai is squishy as fuck), but most of it was early on. Now I generally don't have trouble unless I get completely decimated, which is a reload regardless. I haven't multiclassed at all, didn't erally get the system at first, but then once I did I looked and decided most of my characters needed a few levels before I'd be happy with the switch (at least 13).
http://xboxdvr.com/gamer/YangLong/screenshot/4006727#
Those were my statistics about 6 hours in. I'm no expert, I only played the trial version, but just be slow and meticulous early on and it'll start to get significantly easier.
Edit:
I decided to just stop myself with under half an hour left. #squad is here. Tempted to restart when I get the game (and still tempted by digital djksfdsjfkldsjfklds) just to get all custom ones now that I have a handle on what I'm doing (Adding them later blows since they're just behind on xp by like 1/3 of my levels)
http://imgur.com/a/hqLkW
I haven't been keeping up with the game but has the issue of the art style for the Vita version been resolved?
I haven't been keeping up with the game but has the issue of the art style for the Vita version been resolved?
Awesome, awesome.
What's the opinion of the story and characters' history?
Starting to look forward to this one now, but as I don't have the game yet I'm doing a little character pre-planning and I'm hoping people won't mind if I ask a few questions about class changing
When you class change, do you just keep (access to) the Passive Skills you had beforehand (to put into the skill slot/s) or can you keep Active skills too?
Do you get the extra skill slot just the once, or each time you hit 13 with your newly-altered class?
I saw it said that you can class change five times, but is that the number of changes you can have, or the number of classes you can be?
And because that wasn't a very clear way to phrase that question, what I mean is which of the following applies:
Fighter -1-> Knight -2-> Samurai -3-> Wizard -4-> Cleric -5-> Ranger
or
(1) Fighter -> (2) Knight -> (3) Samurai -> (4) Wizard -> (5) Cleric
I've been trying to order the xbone version from amazon.jp but it's not allowing me to ship to the UK
Any other suggestions that will allow it to be cheaper than ebay and hopefully customs and import tax free?
I've been trying to order the xbone version from amazon.jp but it's not allowing me to ship to the UK
Any other suggestions that will allow it to be cheaper than ebay and hopefully customs and import tax free?
Excellent, thanks for all the info and explanations.It is the number of times you can class change.
You get access to passives such as what type of weapons / armor you can wear and actives such attack skills or actions.
The hard question is where to end your last class change as that will be the one which the base will be for all of your final skills / passives. As if it ends on a class that you were not planning on using for the final build, you will be stuck with the passives / actives of that class which means you would be wasting skill slots putting on the passives / actives which you need taking up slots of the spaces which you had meant for what you wanted. For example if you started as a Samurai but ended as a Cleric. Wizard, you are stuck with all of the actives / passives of the Wizard and need to manually put back on all of the abilities that allow you to be a front liner, weapons passive, armor passive, skills etc. So like to get some of the samurai abilities back you would need to put on Katana, Dual Wield, and whatever samurai active skills you wanted. Which would take up precious skill slot spaces.
Your first example is the correct one.
Fighter -1-> Knight -2-> Samurai -3-> Wizard -4-> Cleric -5-> Ranger
As there are 5 spaces that you can class change into + your base starting space.
Hope this makes sense.
Though this is just an example if you try to do the full 5 changes to make your character which will be a lot of time spent with it due to how long in general leveling takes to get a character up to 30. (that is if you are trying to unlock all the skills for use for a class)
Excellent, thanks for all the info and explanations.
And yeah, I can appreciate that intending to do a full set of class revolutions out of the gate would be a bit much. Not just in terms of the time it would take, but also because I can imagine some terrible, terrible starter/interim parties draining all the fun out of the game along my way towards a different "eventual" party.
I'll definitely start with something more workable.
I just like looking to see what else might be possible
And hey, if non-active members get some experience there's not really a downside to having a few weird characters revolving in the wings
Can someone with the physical XB1 version let me know what the cover art is like? Please tell me it's not the anime art...
When do we begin to be able to recruit additional party members beyond the starting assortment? Or can we always do that and I just can't find the option?
I didn't really think about it until you posted that video. There's no benefit to making your main character young, is there? You always get drained of all your money and rezzed regardless no?
Can you not attack from the back row? It seems like my back row characters only attack when a preemptive attack.
Dancer's have a skill that allows them to attack with normal (not ranged) weapons from the back row. And samurais have dual wielding and aoe attack. For that reason it's not an entirely bad idea to make every character a samurai/dancer somewhere in the middle of their career (But probably not as a first or last class. Unless you actually want a professional dancer in your party). Your wizard will probably not do all that much damage while dual-wielding katanas, but it does not hurt to have that option available to him.
I platinumed the vita version before and if people are interested I can give my party setup (I used the same six characters for most of the game). Although a lot of the fun comes from trying things yourself, so I would not recommend you copy me blindly.
Can you platinum the Vita version without resorting to reclassing characters?
Yes, I did no class switching at all in my playthrough.
Hey Crovax, you're my MC in SoSC, did you know that? I chose your previous avatar as my protagonist picture.
Edit: I don't remember which stat I should be increasing with my Archer. Is it AGI or STR?
mostly agi then some str and I think a bow or two in post game requires some luck too.
I think it was SoSC where there were several weapons I found later in the game that had PIE requirements as well but maybe that was a different game. I remember a bow that was really good but I couldn't use it because my archer's PIE was too low.