Street Fighter 5 has sold 1.4 Million Units across PS4 + PC

The reason for this sale rate is because everyone knows they are just going to release multiple expansions. No one wants to be stuck with the version with the lowest ammount of fighters and modes.
SFV won't have multiple releases.

I can see a GOTY edition with all chats but it will be the same SFV launched now.
 
The reason for this sale rate is because everyone knows they are just going to release multiple expansions. No one wants to be stuck with the version with the lowest ammount of fighters and modes.
Ono already shot that down. Super versions split up the player base, which goes against Capcom's eSports plans. We may get a re-release with each year's DLC, but it won't be anything that early adopters can't earn with Fight Money (namely characters & stages).
 
You do understand that there will be no Super, No Ultra, no other versions right?

Like I'll ever believe Capcom about THAT. If they release enough season passes or post launch paid content they'll make a bundled edition almost guaranteed. Its what they do.
 
First quarter comparison:

Street Fighter IV (360, PS3) 2,500,000 (1,700,000 projected)
Super Street Fighter IV (360, PS3) 1,350,000
Super Street Fighter IV Arcade Edition (360, PS3) 300,000
Ultra Street Fighter IV (360, PC, PS3) 500,000

Marvel Vs Capcom 3 (360, PS3) 2,000,000 (2,000,000 projected)
Ultimate Marvel Vs Capcom 3 (360, PS3) 600,000

Super Street Fighter IV 3D Edition (3DS) 1,000,000

Street Fighter X Tekken (360, PS3) 1,400,000 (2,000,000 projected)

Street Fighter V (PC, PS4) 1,400,000 (2,000,000 projected)
Just to expound on this, additional sales after launch quarter:

Street Fighter IV (360, PS3) 900,000
Super Street Fighter IV (360, PS3) 550,000
Super Street Fighter IV Arcade Edition (360, PS3) 800,000

Marvel Vs Capcom 3 (360, PS3) 200,000
Ultimate Marvel Vs Capcom 3 (360, PS3) 600,000

Super Street Fighter IV 3D Edition (3DS) 200,000

Street Fighter X Tekken (360, PS3) 400,000
 
Ono already shot that down. Super versions split up the player base, which goes against Capcom's eSports plans.

Overlooking the fact that Capcom released an incomplete product...

How many people, when looking at SF5, and Capcom's history with their fighting games believe them when they say 'there won't be additional versions of this?' They're going to have to re-train their audience that it won't happen. It's going to take a long time for them to do that.
 
That's actually pretty decent, reading some posts here people were expecting it to have sold like 600k lol

Like I'll ever believe Capcom about THAT. If they release enough season passes or post launch paid content they'll make a bundled edition almost guaranteed. Its what they do.

Yes, but people who bought vanilla SFV won't be locked out of content, they can use their FM and zenny to buy the new characters... They won't have to go out to buy NEW VERSION of the game...
 
Like I'll ever believe Capcom about THAT. If they release enough season passes or post launch paid content they'll make a bundled edition almost guaranteed. Its what they do.
He means that there won't be a Super version where you can't get the individual things you want as DLC. Sure, there may be a Wave 1 disc, but you can still get the substantial bits of Wave 1's DLC with either free updates or Fight Money. You won't have to buy a brand new version of the game if you don't want to, just get the characters & stages you want.
 
The reason for this sale rate is because everyone knows they are just going to release multiple expansions. No one wants to be stuck with the version with the lowest ammount of fighters and modes.

While others have already corrected you by saying there are no expansions I think your point has merit as:

1) The constant re-releases of SF4, while they kept the game alive could also be seen as diluting the pool of people ready to buy into a first version of the next game

2) It might not be common knowledge to the casual crowd that there will be no expansions with SFV. It's not a point I've seen marketed at all.
 
Is that the 'SOLD' or 'SHIPPED' amount? Looking at the forums and active online playbase, it seems more like they shipped 1.4 mil not sold.
 
Overlooking the fact that Capcom released an incomplete product...

How many people, when looking at SF5, and Capcom's history with their fighting games believe them when they say 'there won't be additional versions of this?' They're going to have to re-train their audience that it won't happen. It's going to take a long time for them to do that.
Simple, just do a physical re-release with all of Wave 1's content. It'll be easier for newbies to jump in late in the game without having to grind for Fight Money until Wave 2 starts, & early adopters aren't screwed over.
 
Is that the 'SOLD' or 'SHIPPED' amount? Looking at the forums and active online playbase, it seems more like they shipped 1.4 mil not sold.

Given the numbers sold to consumers we have from official sources, it must be the SHIPPED number.

Capcom is being nebulous about this on purpose, I believe.
 
Simple, just do a physical re-release with all of Wave 1's content. It'll be easier for newbies to jump in late in the game without having to grind for Fight Money until Wave 2 starts, & early adopters aren't screwed over.

It's gonna take more than that to persuade people that they won't do it again.

And let's be honest here. Early adopters of SF5 have gotten screwed over with how poor their communication and update schedule has gone.
 
That's actually pretty decent, reading some posts here people were expecting it to have sold like 600k lol



Yes, but people who bought vanilla SFV won't be locked out of content, they can use their FM and zenny to buy the new characters... They won't have to go out to buy NEW VERSION of the game...

He means that there won't be a Super version where you can't get the individual things you want as DLC. Sure, there may be a Wave 1 disc, but you can still get the substantial bits of Wave 1's DLC with either free updates or Fight Money. You won't have to buy a brand new version of the game if you don't want to, just get the characters & stages you want.

And how are the economics setup on fight money and zenny stuff? Like to get a single character how many hours would you need to log? If the time sink is too high they may as well not exist.
 
it takes 5 to 10 minutes on avg to find a ranked match when you require a 5 star connection.

edit - pc version


Takes me about 1 minute to 2 minutes. It's even faster when I search for both. I'm on the East coast on PC.....


Edit: Just noticed you said 5 bar only. Yeah I do 4-5. I'll try 5 bar only today.
 
I don't know how you do it, man. Poor becomes decent in the span of 3 sentences.

As to the sales figures, the bulk of those were pre orders. The game is not selling well at all post street date, nor will it ever because fighting games don't, and this fighting game in particular is being given minimal effort as far as aftercare OR customer appreciation. Those two factors are the biggest reasons why the game is not going to have some miraculous turnaround. They have the C and D teams working on it from Korea and wherever else, with some tournament guys on payroll giving lip service but willfully ignoring any concerns expressed by customers/fans. It's literally being designed to fail, and it sucks to see.

Poor = launch

Decent = sales

?? What don’t you understand?

And you’re doing the exact same thing as me in the opposite direction. You literally have no clue wtf you’re talking about just like me. I don’t critique your speculation that it will be extremely low sales going forward, that it won’t recover past the bad launch.

You have no information on monthly sales WW
You have no information on digital sales because it isn’t tracked outside of steam
You have no information outside of GAF insiders (Who don’t cover the entire retail chain) on what pre-orders were for the game worldwide.

So correct me if I’m wrong but unless you are a gamespot store manager, how is your speculation any more valid than what others are saying? And even if you are, you still don’t account for all sales. Almost a million and half sales is now piss poor though because “reasons”. That was mostly pre-orders, it doesn’t have any legs. Like who’s writing a narrative here and who’s being objective? I’m not even saying this ship is going to turn around completely. But discounted games do tend to do well on PC well after games launch, and many are just outright dismissing SFV could EVER possibly have strong sales in the coming years. lol I find it absurd.
 
Takes me about 1 minute to 2 minutes. It's even faster when I search for both. I'm on the East coast on PC.....


Edit: Just noticed you said 5 bar only. Yeah I do 4-5. I'll try 5 bar only today.

i cant do 4-5 star. the netcode is bad enough at 5 star. when i tried 4 to 5 it was a massive stutter/rubberband fest.
 
I thought Ono ruled that out?

He did but this multiple version misinformation about the game is all over the internet so I doubt Capcom efficiently got the word out. I also see a lot of comments of people thinking it's ridiculous to charge $60 for a fighting game regardless of content so I don't think casual fans will bite until the content is there AND it's $10-$30.
 
And how are the economics setup on fight money and zenny stuff? Like to get a single character how many hours would you need to log? If the time sink is too high they may as well not exist.

I guess the avg player could amass enough for 3-4 characters by playing normally (IE: not devoting his gaming life to this only). By the time I stopped playing, I was at 2. Maybe going the extra mile and having above avg ability and a TON of patience for survival you could go for all the first season characters. Not the story costumes, that are disproportionately pricey. But anything more than the first season would definitely have you fork out cash. Not THAT bad, if you ask me. Definitely not gonna buy ALL of the DLC characters anyway.
 
And how are the economics setup on fight money and zenny stuff? Like to get a single character how many hours would you need to log? If the time sink is too high they may as well not exist.

I already made enough FM to buy 4 characters for free. Considering i'd only buy characters that I like ( so not Guile or Alex, I didn't like them) i'm pretty sure i'm already set

And I haven't done the modes that give the most FM ( Survival on normal, hard and extreme)

Nor have I done every trial for every character yet.

So yeah, i'd say the system is pretty decent.
 
Speaking of which anyone know it there will be balance patches?
yeah, but Ono said less frequently, so probably not until the end of the year as they want the playing field level for tournaments.

I suspect stuff that goes against their gameplay philosophy will be patched immediately though.
 
I think he's referring to the fact that competitive MKX isn't doing as well as, say, SFV or the Smash games (despite NRS doing quite a bit to support the scene, which they should be commended for). And while Capcom is bending over backwards for the FGC, Nintendo is doing minimal amounts of support for Smash 4 & are barely doing anything at all for Melee.
Mortal Kombat has always been a little wired to me, it's not until very recently that they have attempted to cash-in on the rather large casual base that they have for the franchise. It's pretty clear that they are rather new to it, since almost all there support has gone to the competitive side of things and hasn't "moved to the ball" so to speak. (Mind you, the random "holiday" patches were kind of cool to see, I would rather NRS do more of... stuff like that)
Street Fighter isn't nearly as diverse in consumers, and with V it hasn't attempted to grow a rather weakening base. To say that it hasn't been suffering to that, or that is doesn't matter doesn't look at reality. I am not sure that you noticed, but a "causal" plan (which happened with SF4) is something that they desperately need to do, since the current plan of "let the pro's sell our game" hasn't been working all that well. And yet they refuse to do it.
Smash is rather weirder... And I think that Nintendo acutely aware of that, mostly why they have been doing more things behind the scenes than anything else when it does come to the competitive aspects of the game. To say that this has worked would not be lying, but it does undercut the image issue that Nintendo lends itself to with the "core". Which I get the feeling that they bet that it doesn't matter all that much, and given other things that the company has done/is doing and the way that the Melee community tends to turn said base off? They might not be wrong.
You do understand that there will be no Super, No Ultra, no other versions right?

You know, as much as Ono has said that (and he is not the type that I trust anyway)... It might come to a point where Capcom needs to do it, to act as a reset to the series.
You know, get a proper launch out... get marketing back in sync... have the FGC ducks in a row... be prepared with online... etc.
I am not sure that they would do that (and I don't think doing so would necessarily go against the update promise if they structure it right), but it would not be such a bad idea to at least consider a do-over.
 
And how are the economics setup on fight money and zenny stuff? Like to get a single character how many hours would you need to log? If the time sink is too high they may as well not exist.

It's pretty easy especially if you're playing now. Right now Alex and Build are on a free trial until the Zenny shop is up so you can do their stories + trials for a good amount of FM.
 
Poor = launch

Decent = sales

?? What don’t you understand?

And you’re doing the exact same thing as me in the opposite direction. You literally have no clue wtf you’re talking about just like me. I don’t critique your speculation that it will be extremely low sales going forward, that it won’t recover past the bad launch.

You have no information on monthly sales WW
You have no information on digital sales because it isn’t tracked outside of steam
You have no information outside of GAF insiders (Who don’t cover the entire retail chain) on what pre-orders were for the game worldwide.

So correct me if I’m wrong but unless you are a gamespot store manager, how is your speculation any more valid than what others are saying? And even if you are, you still don’t account for all sales. Almost a million and half sales is now piss poor though because “reasons”. That was mostly pre-orders, it doesn’t have any legs. Like who’s writing a narrative here and who’s being objective? I’m not even saying this ship is going to turn around completely. But discounted games do tend to do well on PC well after games launch, and many are just outright dismissing SFV could EVER possibly have strong sales in the coming years. lol I find it absurd.

Missing their sales goal by 30% and selling over a million copies less than the last Street Fighter sold in the same period is not decent.
 
I already made enough FM to buy 4 characters for free. Considering i'd only buy characters that I like ( so not Guile or Alex, I didn't like them) i'm pretty sure i'm already set

And I haven't done the modes that give the most FM ( Survival on normal, hard and extreme)

Nor have I done every trial for every character yet.

So yeah, i'd say the system is pretty decent.

Sounds cool. How many hours you logged on the game to do this? Not like folks arent sinking time in on stuff like Splatoon to do similar for gear and weapons.
 
You know, as much as Ono has said that (and he is not the type that I trust anyway)... It might come to a point where Capcom needs to do it, to act as a reset to the series.
You know, get a proper launch out... get marketing back in sync... have the FGC ducks in a row... be prepared with online... etc.
I am not sure that they would do that (and I don't think doing so would necessarily go against the update promise if they structure it right), but it would not be such a bad idea to at least consider a do-over.
Or just do a re-release with all of Wave 1's content. No need to do a Super version & split up the player base.
 
Missing their sales goal by 30% and selling over a million copies less than the last Street Fighter sold in the same period is not decent.

That is in context of the company and pass iterations.

1.4 million copies of a $60 title being sold is decent. There is no debate about it. A ton of games don’t sell that many, ever, life time sales.

If you are going to say the drop off from what the last game sold is terrible, that’s a valid point, although it should be noted Super Street Fighter 4, SFAE, SFxT etc...were all new releases, and this release is in line with them, its just the original SF4 that brought the franchise back after a long hiatus that had big sales.

You can say SF5 selling 1.4 million is poor because it’s Street Fighter, I agree. I was just clarifying with QCF since he’s always nitpicking my posts which is ironic because he feels I’m overly positive and optimistic about sales and he’s being rational and realistic, while he comes across as being overly negative and pessimistic to me. but whatever, debates...
 
Hopefully the milestones get hit from here on out. Ask Hirai to pass around the collection plate again!

I thought Ono ruled that out?

Youre going to have to understand Phantom Problems. This isnt crappy RQ protection, this isnt missed deadlines, this is fears and fixations impossible to fight directly.
 
That's not necessarily good considering its opening numbers were abysmal.
That was a false claim spread here...

PC + US + JP + UK launch numbers were ~440k... not including digital for PS4 and others countries WW.

The launch numbers always supported a shipment close to 1.5m.
 
Mortal Kombat has always been a little wired to me, it's not until very recently that they have attempted to cash-in on the rather large casual base that they have for the franchise. It's pretty clear that they are rather new to it, since almost all there support has gone to the competitive side of things and hasn't "moved to the ball" so to speak. (Mind you, the random "holiday" patches were kind of cool to see, I would rather NRS do more of... stuff like that)
Street Fighter isn't nearly as diverse in consumers, and with V it hasn't attempted to grow a rather weakening base. To say that it hasn't been suffering to that, or that is doesn't matter doesn't look at reality. I am not sure that you noticed, but a "causal" plan (which happened with SF4) is something that they desperately need to do, since the current plan of "let the pro's sell our game" hasn't been working all that well. And yet they refuse to do it.
Smash is rather weirder... And I think that Nintendo acutely aware of that, mostly why they have been doing more things behind the scenes than anything else when it does come to the competitive aspects of the game. To say that this has worked would not be lying, but it does undercut the image issue that Nintendo lends itself to with the "core". Which I get the feeling that they bet that it doesn't matter all that much, and given other things that the company has done/is doing and the way that the Melee community tends to turn said base off? They might not be wrong.
You may want to elaborate. Do you mean modes?

Hopefully the milestones get hit from here on out. Ask Hirai to pass around the collection plate again!



Youre going to have to understand Phantom Problems. This isnt crappy RQ protection, this isnt missed deadlines, this is fears and fixations impossible to fight directly.
????
 
Poor = launch

Decent = sales

?? What don’t you understand?

And you’re doing the exact same thing as me in the opposite direction. You literally have no clue wtf you’re talking about just like me. I don’t critique your speculation that it will be extremely low sales going forward, that it won’t recover past the bad launch.

You have no information on monthly sales WW
You have no information on digital sales because it isn’t tracked outside of steam
You have no information outside of GAF insiders (Who don’t cover the entire retail chain) on what pre-orders were for the game worldwide.

So correct me if I’m wrong but unless you are a gamespot store manager, how is your speculation any more valid than what others are saying? And even if you are, you still don’t account for all sales. Almost a million and half sales is now piss poor though because “reasons”. That was mostly pre-orders, it doesn’t have any legs. Like who’s writing a narrative here and who’s being objective? I’m not even saying this ship is going to turn around completely. But discounted games do tend to do well on PC well after games launch, and many are just outright dismissing SFV could EVER possibly have strong sales in the coming years. lol I find it absurd.

Riddle me this: how are sales decent if it missed Capcom's expectations by 25%?
 
And? What does that have to do with anything? Once a game is shipped, Capcom gets paid either way.

I believe book publishers are forced to take back inventory and refund book retailers at cost when a title is overshipped and underdemanded.

Anyone know if game publishers have the same contract with game retailers?
 
I don't see the problem of relaunching the game as "Super Street Fighter V" for $30 that comes free for everyone who purchased Street Fighter V's Season Pass.
 
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