entremet
Member
The reason for this sale rate is because everyone knows they are just going to release multiple expansions. No one wants to be stuck with the version with the lowest ammount of fighters and modes.
I thought Ono ruled that out?
The reason for this sale rate is because everyone knows they are just going to release multiple expansions. No one wants to be stuck with the version with the lowest ammount of fighters and modes.
SFV won't have multiple releases.The reason for this sale rate is because everyone knows they are just going to release multiple expansions. No one wants to be stuck with the version with the lowest ammount of fighters and modes.
That's not necessarily good considering its opening numbers were abysmal.
does that mean we'll keep getting shafted by capcom over and over again? alright guys, we did it!!
Ah-ha! 1.4M up till March 31st. It's probably at 1.6M now. Not bad from all of the crap spewing around these parts.
Ono already shot that down. Super versions split up the player base, which goes against Capcom's eSports plans. We may get a re-release with each year's DLC, but it won't be anything that early adopters can't earn with Fight Money (namely characters & stages).The reason for this sale rate is because everyone knows they are just going to release multiple expansions. No one wants to be stuck with the version with the lowest ammount of fighters and modes.
You do understand that there will be no Super, No Ultra, no other versions right?
Just to expound on this, additional sales after launch quarter:First quarter comparison:
Street Fighter IV (360, PS3) 2,500,000 (1,700,000 projected)
Super Street Fighter IV (360, PS3) 1,350,000
Super Street Fighter IV Arcade Edition (360, PS3) 300,000
Ultra Street Fighter IV (360, PC, PS3) 500,000
Marvel Vs Capcom 3 (360, PS3) 2,000,000 (2,000,000 projected)
Ultimate Marvel Vs Capcom 3 (360, PS3) 600,000
Super Street Fighter IV 3D Edition (3DS) 1,000,000
Street Fighter X Tekken (360, PS3) 1,400,000 (2,000,000 projected)
Street Fighter V (PC, PS4) 1,400,000 (2,000,000 projected)
Ono already shot that down. Super versions split up the player base, which goes against Capcom's eSports plans.
I understand that but my question is why do you think sf5 was doomed for failure either way?
Like I'll ever believe Capcom about THAT. If they release enough season passes or post launch paid content they'll make a bundled edition almost guaranteed. Its what they do.
He means that there won't be a Super version where you can't get the individual things you want as DLC. Sure, there may be a Wave 1 disc, but you can still get the substantial bits of Wave 1's DLC with either free updates or Fight Money. You won't have to buy a brand new version of the game if you don't want to, just get the characters & stages you want.Like I'll ever believe Capcom about THAT. If they release enough season passes or post launch paid content they'll make a bundled edition almost guaranteed. Its what they do.
The reason for this sale rate is because everyone knows they are just going to release multiple expansions. No one wants to be stuck with the version with the lowest ammount of fighters and modes.
it takes 5 to 10 minutes on avg to find a ranked match when you require a 5 star connection.
edit - pc version
Simple, just do a physical re-release with all of Wave 1's content. It'll be easier for newbies to jump in late in the game without having to grind for Fight Money until Wave 2 starts, & early adopters aren't screwed over.Overlooking the fact that Capcom released an incomplete product...
How many people, when looking at SF5, and Capcom's history with their fighting games believe them when they say 'there won't be additional versions of this?' They're going to have to re-train their audience that it won't happen. It's going to take a long time for them to do that.
lmao
Because he wants to convince himself that he personally represents SF5 biggest audience.
Is that the 'SOLD' or 'SHIPPED' amount? Looking at the forums and active online playbase, it seems more like they shipped 1.4 mil not sold.
Simple, just do a physical re-release with all of Wave 1's content. It'll be easier for newbies to jump in late in the game without having to grind for Fight Money until Wave 2 starts, & early adopters aren't screwed over.
SFV won't have multiple releases.
That's actually pretty decent, reading some posts here people were expecting it to have sold like 600k lol
Yes, but people who bought vanilla SFV won't be locked out of content, they can use their FM and zenny to buy the new characters... They won't have to go out to buy NEW VERSION of the game...
He means that there won't be a Super version where you can't get the individual things you want as DLC. Sure, there may be a Wave 1 disc, but you can still get the substantial bits of Wave 1's DLC with either free updates or Fight Money. You won't have to buy a brand new version of the game if you don't want to, just get the characters & stages you want.
Speaking of which anyone know it there will be balance patches?
it takes 5 to 10 minutes on avg to find a ranked match when you require a 5 star connection.
edit - pc version
Capcom said they'd only be fixing broken stuff until after the CPT season is over.
I don't know how you do it, man. Poor becomes decent in the span of 3 sentences.
As to the sales figures, the bulk of those were pre orders. The game is not selling well at all post street date, nor will it ever because fighting games don't, and this fighting game in particular is being given minimal effort as far as aftercare OR customer appreciation. Those two factors are the biggest reasons why the game is not going to have some miraculous turnaround. They have the C and D teams working on it from Korea and wherever else, with some tournament guys on payroll giving lip service but willfully ignoring any concerns expressed by customers/fans. It's literally being designed to fail, and it sucks to see.
Takes me about 1 minute to 2 minutes. It's even faster when I search for both. I'm on the East coast on PC.....
Edit: Just noticed you said 5 bar only. Yeah I do 4-5. I'll try 5 bar only today.
I thought Ono ruled that out?
And how are the economics setup on fight money and zenny stuff? Like to get a single character how many hours would you need to log? If the time sink is too high they may as well not exist.
And how are the economics setup on fight money and zenny stuff? Like to get a single character how many hours would you need to log? If the time sink is too high they may as well not exist.
yeah, but Ono said less frequently, so probably not until the end of the year as they want the playing field level for tournaments.Speaking of which anyone know it there will be balance patches?
Mortal Kombat has always been a little wired to me, it's not until very recently that they have attempted to cash-in on the rather large casual base that they have for the franchise. It's pretty clear that they are rather new to it, since almost all there support has gone to the competitive side of things and hasn't "moved to the ball" so to speak. (Mind you, the random "holiday" patches were kind of cool to see, I would rather NRS do more of... stuff like that)I think he's referring to the fact that competitive MKX isn't doing as well as, say, SFV or the Smash games (despite NRS doing quite a bit to support the scene, which they should be commended for). And while Capcom is bending over backwards for the FGC, Nintendo is doing minimal amounts of support for Smash 4 & are barely doing anything at all for Melee.
You do understand that there will be no Super, No Ultra, no other versions right?
No, they'd fix anything thats broken right away, they'd only balance characters at the end of the year.
And how are the economics setup on fight money and zenny stuff? Like to get a single character how many hours would you need to log? If the time sink is too high they may as well not exist.
Poor = launch
Decent = sales
?? What dont you understand?
And youre doing the exact same thing as me in the opposite direction. You literally have no clue wtf youre talking about just like me. I dont critique your speculation that it will be extremely low sales going forward, that it wont recover past the bad launch.
You have no information on monthly sales WW
You have no information on digital sales because it isnt tracked outside of steam
You have no information outside of GAF insiders (Who dont cover the entire retail chain) on what pre-orders were for the game worldwide.
So correct me if Im wrong but unless you are a gamespot store manager, how is your speculation any more valid than what others are saying? And even if you are, you still dont account for all sales. Almost a million and half sales is now piss poor though because reasons. That was mostly pre-orders, it doesnt have any legs. Like whos writing a narrative here and whos being objective? Im not even saying this ship is going to turn around completely. But discounted games do tend to do well on PC well after games launch, and many are just outright dismissing SFV could EVER possibly have strong sales in the coming years. lol I find it absurd.
I already made enough FM to buy 4 characters for free. Considering i'd only buy characters that I like ( so not Guile or Alex, I didn't like them) i'm pretty sure i'm already set
And I haven't done the modes that give the most FM ( Survival on normal, hard and extreme)
Nor have I done every trial for every character yet.
So yeah, i'd say the system is pretty decent.
Or just do a re-release with all of Wave 1's content. No need to do a Super version & split up the player base.You know, as much as Ono has said that (and he is not the type that I trust anyway)... It might come to a point where Capcom needs to do it, to act as a reset to the series.
You know, get a proper launch out... get marketing back in sync... have the FGC ducks in a row... be prepared with online... etc.
I am not sure that they would do that (and I don't think doing so would necessarily go against the update promise if they structure it right), but it would not be such a bad idea to at least consider a do-over.
Missing their sales goal by 30% and selling over a million copies less than the last Street Fighter sold in the same period is not decent.
I thought Ono ruled that out?
Different launch dates. The only time Capcom included PC with their reporting was with USF4.Why don't the SF4 sales on that site include PC?
That was a false claim spread here...That's not necessarily good considering its opening numbers were abysmal.
You may want to elaborate. Do you mean modes?Mortal Kombat has always been a little wired to me, it's not until very recently that they have attempted to cash-in on the rather large casual base that they have for the franchise. It's pretty clear that they are rather new to it, since almost all there support has gone to the competitive side of things and hasn't "moved to the ball" so to speak. (Mind you, the random "holiday" patches were kind of cool to see, I would rather NRS do more of... stuff like that)
Street Fighter isn't nearly as diverse in consumers, and with V it hasn't attempted to grow a rather weakening base. To say that it hasn't been suffering to that, or that is doesn't matter doesn't look at reality. I am not sure that you noticed, but a "causal" plan (which happened with SF4) is something that they desperately need to do, since the current plan of "let the pro's sell our game" hasn't been working all that well. And yet they refuse to do it.
Smash is rather weirder... And I think that Nintendo acutely aware of that, mostly why they have been doing more things behind the scenes than anything else when it does come to the competitive aspects of the game. To say that this has worked would not be lying, but it does undercut the image issue that Nintendo lends itself to with the "core". Which I get the feeling that they bet that it doesn't matter all that much, and given other things that the company has done/is doing and the way that the Melee community tends to turn said base off? They might not be wrong.
????Hopefully the milestones get hit from here on out. Ask Hirai to pass around the collection plate again!
Youre going to have to understand Phantom Problems. This isnt crappy RQ protection, this isnt missed deadlines, this is fears and fixations impossible to fight directly.
Poor = launch
Decent = sales
?? What dont you understand?
And youre doing the exact same thing as me in the opposite direction. You literally have no clue wtf youre talking about just like me. I dont critique your speculation that it will be extremely low sales going forward, that it wont recover past the bad launch.
You have no information on monthly sales WW
You have no information on digital sales because it isnt tracked outside of steam
You have no information outside of GAF insiders (Who dont cover the entire retail chain) on what pre-orders were for the game worldwide.
So correct me if Im wrong but unless you are a gamespot store manager, how is your speculation any more valid than what others are saying? And even if you are, you still dont account for all sales. Almost a million and half sales is now piss poor though because reasons. That was mostly pre-orders, it doesnt have any legs. Like whos writing a narrative here and whos being objective? Im not even saying this ship is going to turn around completely. But discounted games do tend to do well on PC well after games launch, and many are just outright dismissing SFV could EVER possibly have strong sales in the coming years. lol I find it absurd.
Well the March update already had balance included...Speaking of which anyone know it there will be balance patches?
And? What does that have to do with anything? Once a game is shipped, Capcom gets paid either way.