Street Fighter 5 has sold 1.4 Million Units across PS4 + PC

Do the time to react only over physical sales is coming to an end?

I was bummed out about SFV sales, this made me a little happier.
 
Wow, that's a much higher number than I was expecting, not bad at all.

Hopefully the stream of content should keep the game's legs nice and smooth.
 
SFxT numbers are pretty much what I expected from SFV out the gate, even before all of the launch complaints. It'll have legs that SFxT didn't have, but I doubt that it goes significantly beyond 2 mil without a major relaunch.
 
That last four times Capcom launched a major game with this kind of performance (or even more honestly), they threw it out a window or majorly rebooted it into something with vastly less budget.

Devil May Cry, Dragon's Dogma, Lost Planet, Marvel vs. Capcom, it's not an illustrious club to be a part of.

They're largely out of franchises, so this might survive, but it doesn't make it less poor.
They ALREADY rebooted SF with vastly less budget.
Comparing it with MK is also quite ill-advised, as they don't follow the same business plan at all. If anything, compare it to KI, currently in its third season with most probably the same budget and the same initial sales (or even less)...
 
Capcom must be really hurting for cash, they didn't spend to compete and are getting the results they deserve.
Console exclusivity left sales on the table as the franchise is a multiplatform stalwart.
The lack of robust one player modes hurt it.
Not everybody is into playing against players exclusively. I suppose the developers have heavy arcade roots and just never get that the one player aspect is important, same as always.
Online matchmaking still isn't where it should be.
The game itself has lackluster background graphics giving it an inconsistent, budget look. If people are paying full price they want a nice looking game.
The competitive aspect being used as a crutch instead of a bonus, limiting the upside of the sales without good single player.
Expectations of the fanbase was to have a finished game not something that resembles early access (with Capcom not preparing folks for that or admitting it).

MKX doesn't have these faults and they upped the bar on what gamers expect. I'm sure I'm missing some points but Capcom didn't do what they needed to do to make this one a hit.
Definitely agree with all of this. Capcom should have asked Sony to help develop if they were this strapped for cash. I think the franchise could have opened up to 2.5 million sales if they actually matches feature set MK/Smash brothers. The fighting game genre isn’t big, but SF is one of the names that can do big numbers. Not MK/Smash opening numbers, but definitely more than what likely amounted to a 600K launch week. We’ll see if Capcom addresses all these issues how much it will help sales. Hard to imagine something big happening without a relaunch though, but that’s exactly what Ono said they aren’t doing. I’m assuming they don’t even want to release an updated disc every year because that cost money.
 
before/after evo- arcade mode, vs cpu

pro tour finals- announce physical package with all s1 content for £30. Announce s2 content
 
This has to be one of the worst responses ever to a game. Capcom built the game for online play and replayability.

Casual response: I'm too impatient to learn the game, please give me a dumb cpu that makes me feel like jumping in and doing a shoryuken is a good idea.

The fear of fighting game mechanics is 100x worse than the hyperbole that used to get thrown around about how hard and bad and incorrectly designed demons Souls and dark Souls were before that series managed to break through to the mainstream.
 
The only reason I won't buy Street Fighter 5 is because of the horrible art direction.

I bought Street Figheter 4 thinking I could get used to it, but boy, was I wrong.

Really dislike the way characters look, way too much steroids going on.
 
The only reason I won't buy Street Fighter 5 is because of the horrible art direction.

I bought Street Figheter 4 thinking I could get used to it, but boy, was I wrong.

Really dislike the way characters look, way too much steroids going on.

Cool.

Anyway, good to hear SFV isn't quite dead yet. Capcom's still got their work cut out for them though.
 
You know, I sort of expected to be like this. Alot of how SFV has panned out reminds me alot of Actvision's Destiny... The franchise wouldn't die on bad performance, but the ceiling for SFV is lower than it was at launch. Capcom is rather known to be more business first than alot would like (I can't blame them for that),so I am sort-of expect them to act on this info. And it will not be good should it happen.


1.4 million... better than what I was predicting, but the fact remains that this isn't good. Capcom waited till they absolutely had to when reporting those numbers, that is never a good sign for the health of a franchise. Treating it like it is saved/good (or treating it like it is doomed) is rather silly at this point, there much that can be done with this information and it remains to be seen what brass will do about it.
 
Wow, much higher number then I think anyone was expecting post launch.

I bet the most of it is in other regions around the world where the FGC is growing.
 
Definitely agree with all of this. Capcom should have asked Sony to help develop if they were this strapped for cash. I think the franchise could have opened up to 2.5 million sales if they actually matches feature set MK/Smash brothers. The fighting game genre isn’t big, but SF is one of the names that can do big numbers. Not MK/Smash opening numbers, but definitely more than what likely amounted to a 600K launch week. We’ll see if Capcom addresses all these issues how much it will help sales. Hard to imagine something big happening without a relaunch though, but that’s exactly what Ono said they aren’t doing. I’m assuming they don’t even want to release an updated disc every year because that cost money.

I thought Sony paid Capcom lots of money for the exclusivity. Is there more concrete info about this deal?
 
This has to be one of the worst responses ever to a game. Capcom built the game for online play and replayability.

Casual response: I'm too impatient to learn the game, please give me a dumb cpu that makes me feel like jumping in and doing a shoryuken is a good idea.

The fear of fighting game mechanics is 100x worse than the hyperbole that used to get thrown around about how hard and bad and incorrectly designed demons Souls and dark Souls were before that series managed to break through to the mainstream.

Capcom apparently didn't build the game for anyone judging by how lackluster the online is.

Stats still aren't working, people are still rage quitting after the patch that was supposed to fix it, daily challenges still aren't up, still no way to sort battle lounges by region or by ping, buggy battle lounges too, still no zenny shop, still have one sided rollback lag.
 
I thought Sony paid Capcom lots of money for the exclusivity. Is there more concrete info about this deal?

Last thing that was said was that Sony just helped fund the game, nothing more, but maybe more information on the subject has surfaced since then?
 
Last thing that was said was that Sony just helped fund the game, nothing more, but maybe more information on the subject has surfaced since then?

The only tidbit we got was that Sony wants to get in on eSports so maybe they threw money at the CPT?
 
People always question these numbers, especially when GAF has already "determined" how much a game has sold. If you look back at the threads where Sega put out a press release about how Valkyria Chronicles sold (Around the time the new game and port were announced) a lot of people were sceptical about those too because they were a lot higher.

It doesn't help that shipped figures have been provided in the past to pad press releases too.

Capcom's Platinum titles list is only shipped to retailers + digital download. The PS4 version is ~ 1.25m shipped + digital, and it seems like retail sales are slowing to halt.
 
I was expecting close to 1 mil and since the number is shipped and capcom is known to overship i suspect i am not far off.

It is a terrible number for the franchise imo, it could and should have been a lot bigger if capcom had handled previous releases better and if they hadn't botched sfv's release so badly.

SF's popularity has fallen so low that people suddenly think sf brand is nowhere near mk in popularity and sales. Sure now it isn't, mk9 didn't sell that much better than sfiv nor did previous mk's. Capcom keeps making the franchise smaller with each problematic release.
 
That's a lot better than I expected, given how horribly botched the launch was. I expect this game will see some sales-spikes as content is dripped out and EVO draws a lot of attention.
 
Not great considering their 2 million expectation.

Lol And here come the goal posts being moved. Yeah the game didn't set the world on fire, but it wasn't the bomba everyone wanted. Now that we know the game is selling, everyone is backtracking and going, "W-well it didn't hit the 2 million mark!" It's sad.
 
I feel a lot are missing that this is shipped, not sold. There's a chance that a good number of these units are still on shelves.
 
does that mean we'll keep getting shafted by capcom over and over again? alright guys, we did it!!

Yeah...

On one hand, I'm going "that's not too bad" and the other hand is "that's easily less than they expected".

And internally, I'm going "well, the solid game is good so it deserves to succeed so it'll make good on its promises and deliver future content to make it better" but on the other hand I'm going "they shipped an unfinished, incomplete game missing the most basic fighting game features ever; I don't want that tactic to ever succeed or be accepted."

It's a weird release of a game and even its sales numbers seem weird.

It's... good but disappointing. That I think sums the whole thing up.
 
Lol And here come the goal posts being moved. Yeah the game didn't set the world on fire, but it wasn't the bomba everyone wanted. Now that we know the game is selling, everyone is backtracking and going, "W-well it didn't hit the 2 million mark!" It's sad.

???

Do you know my personal post history about the sales of this game or are you lumping me in with some random group.
 
capcomqju8d.jpg


Resident Evil 7 by the end of next March?

What is this from? Is it thread worthy or not?
 
Sure, but far better than the unmitigated catastrophy some would have liked it to be. Definitely enough to ensure a steady flow of updates and DLCs, and thus extra income, provided they manage to get their real money shop running.
If it's shipped than it's not so simple. It's a Street Fighter game, which sold a lot previously, its very possible many retailers ordered a lot initially, and ended up overstocked, which is not a great thing for the publisher, specially if the game did bomb at retail like it seems it did.
 
The game would have easily sold 2 million by the end of March if they hadn't messed up Ken's face. It's no surprise the game couldn't even hit Capcom's goal with Ken looking like that, who'd want to buy SFV.
 
Why don't people think it sold 1.4 million to customers ?

Traditionally, shipped figures are given unless explicitly stated otherwise.

Given Steam Soy numbers plus the lack of NPD presence suggests the 1.4 is shipped with a much significantly smaller number sold through even with digital.

It's an awkward situation. Not many genuinely want to see Street Fighter flounder. When the number 1 fighting game franchise struggles, it hurts the genre. But at the same time, Capcom needed to learn a harsh lesson and hopefully they have.

The worst outcome from this would be no Street Fighter VI down the line. Street Fighter V as it stands right now, needs a restructure in pricing and its purchase options.
 
First quarter comparison:

Street Fighter IV (360, PS3) 2,500,000 (1,700,000 projected)
Super Street Fighter IV (360, PS3) 1,350,000
Super Street Fighter IV Arcade Edition (360, PS3) 300,000
Ultra Street Fighter IV (360, PC, PS3) 500,000

Marvel Vs Capcom 3 (360, PS3) 2,000,000 (2,000,000 projected)
Ultimate Marvel Vs Capcom 3 (360, PS3) 600,000

Super Street Fighter IV 3D Edition (3DS) 1,000,000

Street Fighter X Tekken (360, PS3) 1,400,000 (2,000,000 projected)

Street Fighter V (PC, PS4) 1,400,000 (2,000,000 projected)
 
New maths...

I can say the game is around (or perhaps over) 1 million sold WW right now (May) based on these shipments.

Shipped: 1.4m as of March 31
Sold estimate: 700-900k as of March 31

That is in line with the data we have from PC + US (retail) + UK (retail) + Japan (retail) > 550k sold.

Why don't people think it sold 1.4 million to customers ?
1.4m shipped is for March 31.

I can bet it is around/over 1m sold right now with shipment close to 2m.
 
That is higher than what most expected, but in the same time less than their prediction. Should I congratulate them or not?
 
I bet the most of it is in other regions around the world where the FGC is growing.

I am willing to make a bet that it is mostly the NA (The United States in particular), Japan hasn't been so hot (no arcade build really hurt the game), and there hasn't been much of a pickup in Europe as far as I know.

Outside of that... I doubt that other regions even know that the game is a thing. The number that you get from that is likely not a whole lot, to be honest.

It's an awkward situation. Not many genuinely want to see Street Fighter flounder. When the number 1 fighting game franchise struggles, it hurts the genre. But at the same time, Capcom needed to learn a harsh lesson and hopefully they have.
If they have, I wonder what they do now...
 
I am willing to make a bet that it is mostly the NA (The United States in particular), Japan hasn't been so hot (no arcade build really hurt the game), and there hasn't been much of a pickup in Europe as far as I know.

Outside of that... I doubt that other regions even know that the game is a thing. The number that you get from that is likely not a whole lot, to be honest.

Well, we have the US numbers. We have the UK numbers. We have the JP numbers. Unless Capcom massively overshipped in those regions, yea there's quite a bit of the numbers unaccounted for.
 
Just using you as a launchpad.

Well, I'd appreciate it if you didn't say I was backtracking or anything like that, lumping me in with your hypothetical, goal-post moving, boogeymen. Thanks.

I've been saying this game's sales were incredibly disappointing ever since they fell way short of their expectations in March for a while now. That they still aren't really near the 2 million mark they expected to reach in 1 month after all this time makes this a bad result. I'm not gonna lie and say this is a good result or better than expected because I sure don't think it is. It's below what Capcom expected for the series and below what I think a new mainline Street Fighter should be getting.

And, (I can't believe I have to even have to write this) I love this game as much as anyone considering I bought both the PS4, the PC version and a $400 arcade stick for this game, and have put hundreds of hours into it already. So don't accuse me of wanting this game to be a bomba, because I've sure invested a lot into it and want it to succeed.
 
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