Underwhelming, but not a bomba. Hopefully Capcom eventually gets to their projected 2 million in the near future.
They ALREADY rebooted SF with vastly less budget.That last four times Capcom launched a major game with this kind of performance (or even more honestly), they threw it out a window or majorly rebooted it into something with vastly less budget.
Devil May Cry, Dragon's Dogma, Lost Planet, Marvel vs. Capcom, it's not an illustrious club to be a part of.
They're largely out of franchises, so this might survive, but it doesn't make it less poor.
Definitely agree with all of this. Capcom should have asked Sony to help develop if they were this strapped for cash. I think the franchise could have opened up to 2.5 million sales if they actually matches feature set MK/Smash brothers. The fighting game genre isnt big, but SF is one of the names that can do big numbers. Not MK/Smash opening numbers, but definitely more than what likely amounted to a 600K launch week. Well see if Capcom addresses all these issues how much it will help sales. Hard to imagine something big happening without a relaunch though, but thats exactly what Ono said they arent doing. Im assuming they dont even want to release an updated disc every year because that cost money.Capcom must be really hurting for cash, they didn't spend to compete and are getting the results they deserve.
Console exclusivity left sales on the table as the franchise is a multiplatform stalwart.
The lack of robust one player modes hurt it.
Not everybody is into playing against players exclusively. I suppose the developers have heavy arcade roots and just never get that the one player aspect is important, same as always.
Online matchmaking still isn't where it should be.
The game itself has lackluster background graphics giving it an inconsistent, budget look. If people are paying full price they want a nice looking game.
The competitive aspect being used as a crutch instead of a bonus, limiting the upside of the sales without good single player.
Expectations of the fanbase was to have a finished game not something that resembles early access (with Capcom not preparing folks for that or admitting it).
MKX doesn't have these faults and they upped the bar on what gamers expect. I'm sure I'm missing some points but Capcom didn't do what they needed to do to make this one a hit.
Not a whole lot. And even then, the Character Story Mode can easily be repurposed into an Arcade Mode substitute.just imagine how many more millions of copies would've been sold if it had an arcade mode
just imagine how many more hundreds of copies would've been sold if it had an arcade mode
The only reason I won't buy Street Fighter 5 is because of the horrible art direction.
I bought Street Figheter 4 thinking I could get used to it, but boy, was I wrong.
Really dislike the way characters look, way too much steroids going on.
Definitely agree with all of this. Capcom should have asked Sony to help develop if they were this strapped for cash. I think the franchise could have opened up to 2.5 million sales if they actually matches feature set MK/Smash brothers. The fighting game genre isnt big, but SF is one of the names that can do big numbers. Not MK/Smash opening numbers, but definitely more than what likely amounted to a 600K launch week. Well see if Capcom addresses all these issues how much it will help sales. Hard to imagine something big happening without a relaunch though, but thats exactly what Ono said they arent doing. Im assuming they dont even want to release an updated disc every year because that cost money.
This has to be one of the worst responses ever to a game. Capcom built the game for online play and replayability.
Casual response: I'm too impatient to learn the game, please give me a dumb cpu that makes me feel like jumping in and doing a shoryuken is a good idea.
The fear of fighting game mechanics is 100x worse than the hyperbole that used to get thrown around about how hard and bad and incorrectly designed demons Souls and dark Souls were before that series managed to break through to the mainstream.
I thought Sony paid Capcom lots of money for the exclusivity. Is there more concrete info about this deal?
Last thing that was said was that Sony just helped fund the game, nothing more, but maybe more information on the subject has surfaced since then?
People always question these numbers, especially when GAF has already "determined" how much a game has sold. If you look back at the threads where Sega put out a press release about how Valkyria Chronicles sold (Around the time the new game and port were announced) a lot of people were sceptical about those too because they were a lot higher.
It doesn't help that shipped figures have been provided in the past to pad press releases too.
Not great considering their 2 million expectation.
I feel a lot are missing that this is shipped, not sold. There's a chance that a good number of these units are still on shelves.
does that mean we'll keep getting shafted by capcom over and over again? alright guys, we did it!!
Lol And here come the goal posts being moved. Yeah the game didn't set the world on fire, but it wasn't the bomba everyone wanted. Now that we know the game is selling, everyone is backtracking and going, "W-well it didn't hit the 2 million mark!" It's sad.
Why not?I'm not sure it even has the legs needed to reach 2 million by this point.
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Resident Evil 7 by the end of next March?
If it's shipped than it's not so simple. It's a Street Fighter game, which sold a lot previously, its very possible many retailers ordered a lot initially, and ended up overstocked, which is not a great thing for the publisher, specially if the game did bomb at retail like it seems it did.Sure, but far better than the unmitigated catastrophy some would have liked it to be. Definitely enough to ensure a steady flow of updates and DLCs, and thus extra income, provided they manage to get their real money shop running.
Fixed.
Why don't people think it sold 1.4 million to customers ?
???
Do you know my personal post history about the sales of this game or are lumping me in with some random group.
1.4m shipped is for March 31.Why don't people think it sold 1.4 million to customers ?
I bet the most of it is in other regions around the world where the FGC is growing.
If they have, I wonder what they do now...It's an awkward situation. Not many genuinely want to see Street Fighter flounder. When the number 1 fighting game franchise struggles, it hurts the genre. But at the same time, Capcom needed to learn a harsh lesson and hopefully they have.
.Doesn't really say which on that page though, but i would not be surprised if they are simply counting sold to retailers and not sold through
So what exactly are you trying to say here? Sf5 flopped because...of something other than its launch?
I am willing to make a bet that it is mostly the NA (The United States in particular), Japan hasn't been so hot (no arcade build really hurt the game), and there hasn't been much of a pickup in Europe as far as I know.
Outside of that... I doubt that other regions even know that the game is a thing. The number that you get from that is likely not a whole lot, to be honest.
I wonder how many of those were $10 amazon sales.
Just using you as a launchpad.