Street Fighter 5 has sold 1.4 Million Units across PS4 + PC

Well, we have the US numbers. We have the UK numbers. We have the JP numbers. Unless Capcom massively overshipped in those regions, yea there's quite a bit of the numbers unaccounted for.
We don't have digital.
JP and UK numbers are for Febryary only.
US numbers are for March.

I agree there are a whole world outside these 3 countries.

And to be fair if Brasil know about SFV I can bet every country where Sony launch PS4 knos too.
 
It wouldn't matter to Capcom Amazon bought copies in bulk. So it doesn't matter to Capcom what amazon sold it for.

This is true. Regardless, two 45 minute windows didn't lead to hundreds of thousands in sales.

Then again, I bought an extra 3 copies for friends using that price error.
 
That last four times Capcom launched a major game with this kind of performance (or even more honestly), they threw it out a window or majorly rebooted it into something with vastly less budget.

Devil May Cry, Dragon's Dogma, Lost Planet, Marvel vs. Capcom, it's not an illustrious club to be a part of.

They're largely out of franchises, so this might survive, but it doesn't make it less poor.

They funded those out of their own pocket, though. SF5 they made with funding from Sony. That could change its circumstances compared to those.
 
Capcom's Platinum titles list is only shipped to retailers + digital download. The PS4 version is ~ 1.25m shipped + digital, and it seems like retail sales are slowing to halt.

That wasn't a criticism, I know the information we get on stuff is often limited, I'm just explaining why people are skeptical. These figures were surprising to me as well.
 
They're not going to get those bumps like they did with the Super, Arcade and Ultra editions so they're going to have to think of something to keep it ever green.
 
Capcom apparently didn't build the game for anyone judging by how lackluster the online is.

Stats still aren't working, people are still rage quitting after the patch that was supposed to fix it, daily challenges still aren't up, still no way to sort battle lounges by region or by ping, buggy battle lounges too, still no zenny shop, still have one sided rollback lag.
Yep. And local-only players get high input lag, extreme loading times, etc. SF5 wasn't aimed at a small targeted audience, the game is unfinished, period.

And slightly better 'sales' than I expected, but still pretty lousy.
 
It's not selling 400k+ in a month and half especially when the 1.4 million figure includes copies sitting in stores right now.



lol it's not hitting 3 mil.

Won't be hard if Amazon discounts it to $10 a few more times ;). I know I I got a few copies that way
 
We don't have digital.
JP and UK numbers are for Febryary only.
US numbers are for March.

I agree there are a whole world outside these 3 countries.

And to be fair if Brasil know about SFV I can bet every country where Sony launch PS4 knos too.
Where are the US March numbers from exactly?
 
At least it hit a million.

It should sell well enough over time with how they are releasing content and new characters.
 
600K under is a poor launch.


So yeah, bad launch, poor even. But has a good chance to turn things around all the same. Not going to be a huge seller, but not some gigantic colossal failure either. And it’s a shame that the people kicking dirt on the game still can’t even give a bit of positive post about a decent sales number. This guy saying people are delusional thinking it might hit 3 million with a bunch of discounts and good word-of-mouth? lol...Everyone’s opinions are all so superior around here i guess.

I don't know how you do it, man. Poor becomes decent in the span of 3 sentences.

As to the sales figures, the bulk of those were pre orders. The game is not selling well at all post street date, nor will it ever because fighting games don't, and this fighting game in particular is being given minimal effort as far as aftercare OR customer appreciation. Those two factors are the biggest reasons why the game is not going to have some miraculous turnaround. They have the C and D teams working on it from Korea and wherever else, with some tournament guys on payroll giving lip service but willfully ignoring any concerns expressed by customers/fans. It's literally being designed to fail, and it sucks to see.
 
I don't know how you do it, man. Poor becomes decent in the span of 3 sentences.

As to the sales figures, the bulk of those were pre orders. The game is not selling well at all post street date, nor will it ever because fighting games don't, and this fighting game in particular is being given minimal effort as far as aftercare OR customer appreciation. Those two factors are the biggest reasons why the game is not going to have some miraculous turnaround. They have the C and D teams working on it from Korea and wherever else, with some tournament guys on payroll giving lip service but willfully ignoring any concerns expressed by customers/fans. It's literally being designed to fail, and it sucks to see.

The little bits of data we have don't suggest this at all. SFV had a fairly routine and common drop in it's second month in the NPD.
 
Missed their goal by a significant amount, so it's a bad launch by their projections no matter how they spin it in their reports, but hopefully enough to keep building and improving with new features, fixes, and content.
 
This has to be one of the worst responses ever to a game. Capcom built the game for online play and replayability.

Casual response: I'm too impatient to learn the game, please give me a dumb cpu that makes me feel like jumping in and doing a shoryuken is a good idea.

The fear of fighting game mechanics is 100x worse than the hyperbole that used to get thrown around about how hard and bad and incorrectly designed demons Souls and dark Souls were before that series managed to break through to the mainstream.

Typical FGC kneejerk response. There are plenty of other fighting games like MKX, Smash and Tekken that are also built for online play (well, excusing what happened w/ MKX) and replayability, but guess what? They didn't do so at the expense of expected single-player features! Essentially SFV was doing only half of what those games do, which is why it's underperforming in sales compared to those games. It simply does less, and wasn't priced accordingly for what it does.

The game didn't underperform because it played bad; it underperformed because it didn't offer enough content for its price, and the FGC's kneejerk "filthy casuals/git gud/learn to play!" reaction is simply hurting the game's chances, not helping.

The little bits of data we have don't suggest this at all. SFV had a fairly routine and common drop in it's second month in the NPD.
That's not necessarily good considering its opening numbers were abysmal.
 
Nice. I'm glad it sold really well.
It underperformed, but it wasn't the bomba that most people thought the game was. I'm sure it'll do decently in the long-run, especially if Capcom sticks with their pre-existing plans for SFV's long-term support.
 
Well, Mortal Kombat has nothing going for it but the single player content so no, probably not.

It is most famous for it's sp but it does have multiplayer.
The point is that all those modes matter and make the customer feel like they are getting their moneys worth, especially in a fighting game where there can't be a 10+h long single player campaign. Previous releases in a series also affect the success of the next game.
 
It is most famous for it's sp but it does have multiplayer.
The point is that all those modes matter and make the customer feel like they are getting their moneys worth, especially in a fighting game where there can't be a 10+h long single player campaign. Previous releases in a series also affect the success of the next game.
I think he's referring to the fact that competitive MKX isn't doing as well as, say, SFV or the Smash games (despite NRS doing quite a bit to support the scene, which they should be commended for). And while Capcom is bending over backwards for the FGC, Nintendo is doing minimal amounts of support for Smash 4 & are barely doing anything at all for Melee.
 
Great game! Glad it hit these numbers. I really want the long term support from Capcom, so this has been good to hear. Looking forward to more DLC characters and the story mode.
 
I don't know how you do it, man. Poor becomes decent in the span of 3 sentences.

As to the sales figures, the bulk of those were pre orders. The game is not selling well at all post street date, nor will it ever because fighting games don't, and this fighting game in particular is being given minimal effort as far as aftercare OR customer appreciation. Those two factors are the biggest reasons why the game is not going to have some miraculous turnaround. They have the C and D teams working on it from Korea and wherever else, with some tournament guys on payroll giving lip service but willfully ignoring any concerns expressed by customers/fans. It's literally being designed to fail, and it sucks to see.

I think this still remains to be seen. Just because they didn't fix every issue of the admittedly flawed launch game in the first two months doesn't mean they aren't actually working on fixes and updates based on feedback. That stuff does take time to develop, test, fix, QA, certify etc, and they aren't going to promise fixes and content until they are guaranteed at this point. If they promised a fix, but it missed a patch by a month, the already angry fan base would riot. Just look at how worked up people got over the Alex trailer where they made no promises.

Two months in development time immediately after launch is not really a long time all things considered. For all we know there could be a month or two lead time. I think people often underestimate the lead time and how long it takes to implement significant stuff. In a couple more months, if they haven't said anything, then maybe one could see that claim having more proof.
 
Great game! Glad it hit these numbers. I really want the long term support from Capcom, so this has been good to hear. Looking forward to more DLC characters and the story mode.
Same, I'm literally buying time with Karin & Alex until Urien drops (& Juri, but I didn't main her until Ultra).
 
It kind of reminds me of the situation the new Hitman is is, in that a ton of the discussion you see is bitching about the release model, online etc, so much that it almost drowns out that the actual game is probably the best in the series so far.

this
10000x this
 
I think he's referring to the fact that competitive MKX isn't doing as well as, say, SFV or the Smash games (despite NRS doing quite a bit to support the scene, which they should be commended for). And while Capcom is bending over backwards for the FGC, Nintendo is doing minimal amounts of support for Smash 4 & are barely doing anything at all for Melee.

Sure competitive players that don't care for sp is a part of the game's market.
The quote i posted said that the inclusion of an arcade mode would not make any difference sales wise and i am saying that there is obviously a group of people that want more sp content in fg's, so arcade mode plus some other sp modes would probably make people more willing to buy the game and help sales.
 
And I just don't know why.

Yes the game shipped in an incomplete state, but you're gonna get the rest of the game eventually. You're entitled to the full product and you will still get it.

And the actual fighting in this game is SO GOOD. Every match is fun.

Primarily because it did not come to their system.
Secondarily because people love shitting on things.
Yes it was flawed, and they have moved forward and will continue to move forward but in the meantime have created an amazing fighting experience that is praised all around by those who play it.
Not having single player, even if it is something that you want should be no reason to want the game to fail if you are a fan of the series.
That is some skanky shit. You just don't buy it, or buy it after it has what you want.
Many games release with issues, and again if you are a fan you do not want the game to fail you want those issues to get fixed.
The people still throwing negativity show their reality clearer and clearer as time goes on.
 
I was actually worried about this game. I hope it get the support it needs to make it the AAA game I wanted it to be.

Me too. Looks like its name value and gameplay is winning out over its threadbare features though. Hopefully it fills in the gaps soon and is finished. Either way, the game not tanking in spite of themselves is good because it means we dont have to worry about Capcom abandoning potential other fighting game franchises. Had SFV flopped it'd pretty well been it for Capcom fighters with their finances being what they are.

Still sucks that SFxTekken never recovered. By the end it was a pretty good game but it took too long to get there. Maybe the fact the SFV is already good but missing the rest is why its working out this time around as they play catchup again. That and not having on disc DLC cast and DLC gems hovering around guaranteeing folks would feel cheated.
 
considering the game wasnt complete at launch this is good for them. But if this trend continues it could be bad for customers. I heard they arent that satisfied with the numbers
 
Talk about lowered expectations.

1.4 million shipped is pitiful for such a big name franchise. Consider the fact that the Nintendo 3DS launch title sold more than this game.

The PC version sales were also mediocre.Ultra sold almost six times as much as Street Fighter V did. Even King of Fighters XIII has well more than double the sales. Yes the game hasn't been on sale yet, but this all doesn't bode well for it. It isn't 2009 anymore, PC sales of fighting games often sell around as much as their console sisters. The negative userscores may have really hurt this game.
 
The reason for this sale rate is because everyone knows they are just going to release multiple expansions. No one wants to be stuck with the version with the lowest ammount of fighters and modes.
 
Talk about lowered expectations.

1.4 million shipped is pitiful for such a big named franchise. Consider the fact that the Nintendo 3DS launch title sold more than this game.

The PC version sales were also mediocre. Ultra sold almost six times as much as Street Fighter V did. Even King of Fighters XIII has well more than double the sales. Yes the game hasn't been on sale yet, but this all doesn't bode well for it.

The 3DS launch title was in the bargain bin two weeks after release and was one of a handful of games out for quite a while.
I picked it up for under $10 at Gamestop less than a month after release because I got tired of replaying DS games,

The reason for this sale rate is because everyone knows they are just going to release multiple expansions. No one wants to be stuck with the version with the lowest ammount of fighters and modes.

You do understand that there will be no Super, No Ultra, no other versions right?
 
Top Bottom