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Street Fighter V Cinematic Story Expansion Trailer, will have 2nd art story at launch

phaonaut

Member
How quickly we forget that this game had to get funded by SONY.

This game had to be funded by Sony because of Capcom, not because a lack of interest. The only reason 4 is alive is because of people willing to play the game far beyond 4 months. Waiting for people that would think, "might as well not come out" is the worst way to approach it.

Also trailer looks good, can't wait.
 

pixelish

Member
has capcom done anything wrong so far with the development plan for sfv?

- created a pro tour that was intended for sfv two years before the game is even released
- introduced the lineup periodically but consistently to build up hype surrounding the game
- gave dedicated fans who pre-ordered sfv access to the beta test in order to generate feedback for various game-related mechanics and especially the netcode which will hopefully sustain the player base of the game for several years
- two story modes with one minor mode acting as a standby so that capcom does not need to rush the other major story mode that could interfere with the pro tour schedule if the game is delayed just for the completion of that mode
 
There are some fighting games that have decent single player modes. :]

And? If I wanted a story mode on my fighting games I would play those (BB specially), SF appeal was never the story and I wouldn't want the game to be delayed so Capcom can appease an audience that may not exist or may never care about this game.
 

pizzacat

Banned
has capcom done anything wrong so far with the development plan for sfv?

- created a pro tour that was intended for sfv two years before the game is even released
- introduced the lineup periodically but consistently to build up hype surrounding the game
- gave dedicated fans who pre-ordered sfv access to the beta test in order to generate feedback for various game-related mechanics and especially the netcode which will hopefully sustain the player base of the game for several years
- two story modes with one minor mode acting as a standby so that capcom does not need to rush the other major story mode that could interfere with the pro tour schedule if the game is delayed just for the completion of that mode
Probably beta implementation and leaks
 

Daknight

Member
That looks nice, I think 4 month delay is actually good. Focus on what is REALLY important on fighting game (mechanics, multiplayer (online and offline) and characters). Then add other cool features like Story mode, extra costumes, etc, etc. More so that they are offering this stuff for free. It also helps keep the game in news, etc, etc once story mode drops.

It works for splatoon, having it's stuff release gradually kept the game in gaming news circles with pages reporting the release of the weapons and stages every time.
 
[QUOTE="God's Beard!";193240214]
There's a huge difference between getting commissioned to do cover art and getting commissioned to do 200 art panels on an accelerated schedule.[/QUOTE]
Cover Art? I'm talking about all his duties on SFA3 which were character art, promotional illustrator, in-game demo artwork which made the game. If Capcom is already delaying the story mode then they could hire some more storyboard artists with similar styles because rushed or not, that's no excuse for the art to be the way it is.
 
First time I've ever agreed with this dude. Lol @ people thinking the FGC/tourney scene is worth more money than the casuals. More money = more content, more longevity, more games. Interrupting a tournament schedule might temporarily affect a couple thousand dudes compared to the millions who will buy the game.

With that said, I don't really care. If a delay would improve the gameplay and lead to a better overall product I'm all for it. I've waited this long, a couple more months wouldn't hurt. But since they're not delaying it, that's fine too. But to say shit like nobody cares about story mode or story mode doesn't matter is pure ignorance. How quickly we forget that this game had to get funded by SONY.

They are worth more money in the long run though. The casual players will buy it for the story and then never look at it again. The FGC will buy it and tons of DLC for years which is worth far more to Capcom. Clearly it is, hence why they delayed the story mode.
 
has capcom done anything wrong so far with the development plan for sfv?

- created a pro tour that was intended for sfv two years before the game is even released
- introduced the lineup periodically but consistently to build up hype surrounding the game
- gave dedicated fans who pre-ordered sfv access to the beta test in order to generate feedback for various game-related mechanics and especially the netcode which will hopefully sustain the player base of the game for several years
- two story modes with one minor mode acting as a standby so that capcom does not need to rush the other major story mode that could interfere with the pro tour schedule if the game is delayed just for the completion of that mode

They let tons of shit leak.
Though I don't even think thats really a negative at this point. The leaks have generated so much discussion for the game and Capcom didn't really do anything.
 

vg260

Member
But I guess this is great for those handful of people that like to enter to tournaments.

It's not just tournament players, a lot of online players would rather have the game earlier than wait four months for a story mode. The online userbase, not just tourney players keep the game afloat long after the casual fan base dropped the game after one month.

Also, Capcom is trying to get it out in this fiscal year, which obviously holds some financial importance for them.
 

Mik317

Member
I really think people are overestimating the people who will pick up this game ONLY for a 3 hour story mode. If they are that into it, then they will still pick it up in 4 months. Otherwise wtf were they even interested in the first damn place?

MK9 did well because it was a reboot of a failing (but still pretty successful) series after a bit of time off..with actual effort placed behind it. The Story mode was an extra thing that fans now expected and word of mouth spread. MKX success is due to being the first multiplatform fighting game of this gen and yet again a sequel to a franchise that took some time off. That plus an excellent media campeign and you have a successful game. It wasn't just "yo dis got a storee mode...gotta buy it".

SFIV was crazy successful. The betas for this have been packed. Sony will advertise the fuck out of it. But really no one is buying this game JUST for the story mode...SF doesn't have the recent history and they have to prove themselves...it is now currently just an extra status like MK9's was until word of mouth spread. Like we are JUST learning about story mode FFS...

The fact that people want a game to be delayed for 3 hours worth of content is stupid as hell.
 

SAB CA

Sketchbook Picasso
Looks great, but 4 fucking months? This is a big mistake, people hyped for single player are going to want it at launch. 4 months from then might as well be never. I think this will hurt potential sales vs a delay which wouldn't hurt anything.

While I know where you're coming from... the people who really, REALLY care about story in a fighter will probably buy much later than release day. Having a re-birth every few months is almost like re-releasing a game to a more casual audience. As long as it's all promoted right, it's really never too late for the game to make a new impression on someone who never heard of it until they heard something that caught their ear.

The cool thing is balance updates and new multiplayer modes will always be free; previously we had to pay for the balance update.

It's kinda a thing that just... had to happen in this generation, ha. When I think of the F2Ps I enjoy that get whole new versions as annual updates, it makes a lot of sense for Fighters to adopt such a method, modified to fit their production.

This is pretty similar to buying all gods in Smite, or buying a 3 season pass for KI as one package, as a retail disk. It'll be quite interesting is SFV becomes one of the "best values in fighters' by the end of it's series life.
 
That handful is likely a hundred times bigger than the group that will travel to Final Round

SF4 series has sold 8 million+ with no massive story mode. You're making it sound like casuals have no interest in anything but story mode. This has been proven to be false many times throughout SF's history.

Story will definitely help, and I'm glad they're finally doing it justice. But, a four month delay will not murder SF5, a game which has generated all sorts of hype even before people believed there would BE a story mode.

Also, it's not like there's ZERO single player content at launch. There will be story content as well as some other modes for the casuals to explore.

First time I've ever agreed with this dude. Lol @ people thinking the FGC/tourney scene is worth more money than the casuals. More money = more content, more longevity, more games. Interrupting a tournament schedule might temporarily affect a couple thousand dudes compared to the millions who will buy the game.

These days, the tournament scene acts as advertising. Last year's SF4 EVO finals got a quarter of a million twitch viewers. That's excellent publicity.

Under no circumstances should they have delayed this game. This was the best course.
 

ethomaz

Banned
For me in a fighting game...

2 players battle >>>>>>>>>>>>>>> story (I do story only to unlock new characters lol).

That is what Capcom is doing first.

It is amazing how they are doing everything right with SFV.

PS. I'm casual player.
 
Who this is?

23f32c560b.jpg

Thats Kolin. Gill's personal assistant.
 

iluvgames

Banned
serious question:

does anyone think blanka will appear as DLC. ono seems to have a fascination with the character i am hoping so:(
 

Skilletor

Member
But I guess this is great for those handful of people that like to enter to tournaments.

Oh, now we're acting like only competitive players like SF for the gameplay and not story mode?

That's cute. It's like the opposite of the people saying why care about story at all. lol

They're both important. People the love single player are getting TWO story modes, just one a bit later. People that love fighting are getting an amazing fighter at launch and getting characters a bit later.

All of it can be had for free with time spent. This is all good news. I don't know why anybody is trying to spin this as a negative.
 

Astarte

Member
[QUOTE="God's Beard!";193239656]Stop making fun of Bengus, guys. It looks like they dropped a whole art department's worth of work on just him so he took some shortcuts. It takes a week or more for a single professional-quality illustration, and this guy has to do every single character's story mode by himself? That is ass. Give him a break for the wacky proportions and wanna-be kinu nishimura watercolor filters lol[/QUOTE]

Why the hell did Capcom pull a capcom with the art budget
Oh yeah.
 

Baleoce

Member
When it says story "expansion", does it mean the expansion of the already existing story at launch, or an update with the story in it?
 
Cover Art? I'm talking about all his duties on SFA3 which were character art, promotional illustrator, in-game demo artwork which made the game. If Capcom is already delaying the story mode then they could hire some more storyboard artists with similar styles because rushed or not, that's no excuse for the art to be the way it is.
We were discussing Bengus' art quality, not Capcom's professionalism. I'm just saying the art is worse because of the workload, and I have no reason to believe otherwise.
 
That sucks, but it's a smart play. The initial bit will get by on Hardcore players. They can get new people and whatnot with story mode and updates.
 

ethomaz

Banned
When it says story "expansion", does it mean the expansion of the already existing story at launch, or an update with the story in it?
There will character story already in the game at launch with photo panels about the character story and relationships....

And the cinematic story (like movie story) out in June.

Both will be complementary.

In short terms:

Normal story like old SF: launch
Cinematic story new for SF: June
 

Kouichi

Member
People are also thinking too short term with the potential sales talk. The Capcom Pro Tour doesn't just exist to benefit the fighting game community. It's also an advertising campaign in itself. Messing up the schedule of CPT and missing out on the biggest FG event would definitely damage SFV's long term sales. Way more than not having their second story mode at launch, in my opinion.

Remember that they're advertising this as an esports game first and foremost.
 

nded

Member
Honestly, I don't even think MK's story mode contributes that much to its popularity among casual players.
 
[QUOTE="God's Beard!";193241477]We were discussing Bengus' art quality, not Capcom's professionalism. I'm just saying the art is worse because of the workload, and I have no reason to believe otherwise.[/QUOTE]
Since both of those things are connected in this case because of how they are affecting each other, it's a huge shame.
 

Daknight

Member
They are worth more money in the long run though. The casual players will buy it for the story and then never look at it again. The FGC will buy it and tons of DLC for years which is worth far more to Capcom. Clearly it is, hence why they delayed the story mode.

Not just them buying DLC and accesories. Now with EVO and other Fighting tournaments streaming, it generates views from lot of people that might search Street Fighter, see the crazy things that can be achieve and be even more impress to try out the games.

It work on my nephew who asked for a PS4 and SFV cause of this video and my friend's son also asked for it O_O I don't think a story mode release along side the game would had made much of an impact on sales from casual. 4 months later where you can re-market it and maybe even introduce a lower price might be more effective!
 
So all the guys saying that this was the right decision, pro tour takes the top priority, etc I'm going to see you playing this game for a long time right?

I'll open the SFV thread in 2017 and see.
 

Skilletor

Member
Honestly, I don't even think MK's story mode contributes that much to its popularity.

Me either, but it seems like tons think that its popularity is solely due to that 3 hour mode that nobody will ever touch again and not the marketing, the graphics, the gore, or the legacy.
 

SAB CA

Sketchbook Picasso
Cover Art? I'm talking about all his duties on SFA3 which were character art, promotional illustrator, in-game demo artwork which made the game. If Capcom is already delaying the story mode then they could hire some more storyboard artists with similar styles because rushed or not, that's no excuse for the art to be the way it is.

Why do people act like the Bengus art we're getting ISN'T what Capcom obviously wants it to look like? It's not like he's sneaking it into the game, without their knowledge. If they wanted it to look more detailed, more refined, or more fancy, they could pay him, assistants, or different artist to achieve this. They seem to like the sketchy nature.

Bengus has to be happy with it too, this does represent him, and is an ad to future employers to hire him. It's not like anyone has a gun to his head, and is forcing him to output work he's not happy with, either.

Since these mini-tales are just sketchy details that lead up to a big picture, I think it's kinda cool they're rougher and more kinetic.
 

ethomaz

Banned
So all the guys saying that this was the right decision, pro tour takes the top priority, etc I'm going to see you playing this game for a long time right?

I'll open the SFV thread in 2017 and see.
No.

The right decision is give us the gameplay base (2 players offline/online) than focus on story.

Sorry but most casuals just play the story to unlock characters and give a shit about what happens with characters.

After that is just fun with friends at home with 2 players battles... that is what matters in a fighting game... the fighting.
 
Guile - Nash’s return is a big deal, and we see a photograph of Guile’s new character model in the story trailer.

We don't know when that photo of Guile is supposedly from... based on the silhouette we've seen- he's getting a costume redesign. Although I wouldn't put it past them to have that classic Guile costume as DLC.
 

Baleoce

Member
There will character story already in the game at launch with photo panels about the character story and relationships....

And the cinematic story (like movie story) out in June.

Both will be complementary.

Well, the cinematic update story will be complimentary. But I get what you mean.
 

phaonaut

Member
So all the guys saying that this was the right decision, pro tour takes the top priority, etc I'm going to see you playing this game for a long time right?

I'll open the SFV thread in 2017 and see.

lol you must get out of bed in a fighting mood, you're always looking to scrap
 

eksy

Banned
So basically the opposite of Mighty No. 9.

MN9 gets delayed to work on fixing online stuff, when presumably the SP is done.

Whereas SFV pushes through while Story Mode v2 gets out later.

Not exactly the same genre, I know. The priorities are different, but an interesting start to the week no less.
 
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