They aren't going to change the story mode. And unless you are NRS, a fighting game story mode is going to be booty (for numerous reasons, in SF's case, they have no lore tro drawn upon and no time to expand anything).
UI in the shops def needs an overhaul, but the clipping is likely a UE4 problem and wont' be fixed until forever. That shit is a problem in Tekken as well. It is what it is.
This is mind boggling to me that anyone could say that.
Street Fighter's story is such an easy fix.
The answer is right in Capcom's face and they're too stupid to leverage it.
Look at all the pre-SFV hype Capcom put out.
It was all about the thrill of the fight and the competition (centered around E-sports). People tuned in to EVO in the hundreds of thousands not to watch some stupid anime about fighters banded together to take on a super villain moon base plot ... They tuned in to watch competition between the best SFV players in the world to see who is the best.
Street Fighter needs to dump the attempts to outdo the 1990s live action movie camp and needs to present Street Fighter's story as one of competition between fighters to see who is the best.
This is why the Mortal Kombat movie worked and the Street Fighter one did not. Mortal Kombat was about saving the world at the high level, but at its core it was about a tournament.
Realign Street Fighter's story around that of a tournament. One where there are multiple a year (kind of like the Capcom Pro Tour). Each character in this vein could tell a story of them winning one of those tournaments. Tournaments hosted by SIN or Shadowloo or the Illuminati or whoever... But at it's core.. the game's story would be widely more effective if it mimiced a tournament. This would also cut down on garbage reasons the game gives for the fighting in that 50% of the time it's "grr! Let's fight now!"
Give the characters tournament about fighting, and tah day, reason built in.
More Bloodsport or Enter the Dragon... Less... Saturday Morning Cartoon.
Another big step Capcom could take cleaning up the story?
Learning to respect their characters.
The way they've personified characters like Laura or Ibuki or pretty much anyone not Ryu is embarrassing. Their personalities in the story mode do not match the competent fighters displayed in the actual gameplay.
Take Laura for instance. Prior to story mode, I thought she was like Makoto, a practicioner of a martial art, looking to spread it to the world. But in story mode? She's an air headed idiot that doesn't know friend from foe and constantly riffs on and on about her brother needing a girlfriend? What is this shit?
Before story mode, I thought maybe she would be in the vein of a Rhonda Rousey or other female MMA fighter, but the writer of SFV said, "nope, let's camp this shit up."
In closing Capcom needs to:
1. Ditch the gathering of fighters saving the world schtick left over from the 1990s live action Street Fighter
2. Center the story around something Capcom does well (tournaments, spirit of competition, etc.)
3. Respect the characters