QisTopTier
XisBannedTier
SFxT netcode is not bad. I'd say it's only behind TTT2 and SCV for sure.
Go play blazblue and get back to me, thanks.
SFxT netcode is not bad. I'd say it's only behind TTT2 and SCV for sure.
Which one? (I'm sort of grading them on a curve, but with the PS4 horsepower there's really not a good excuse anymore.)You mean Capcom not being lazy about programming. The game with the best netcode I've played on a console is on the PS3.
Hopefully PS4 solves our netcode woes.
Which one? (I'm sort of grading them on a curve, but with the PS4 horsepower there's really not a good excuse anymore.)
I have to run on the crappy wireless because of my house layout.
Long losing streak tonight. Even jobbed gootecks. I'm out for the night before I toss a stick out the window.
Which one? (I'm sort of grading them on a curve, but with the PS4 horsepower there's really not a good excuse anymore.)
What's Gootecks team?
Law point, Lili anchor at the moment.
She totally feels like she was designed for SF4 and cut.I'm slowly getting better with Poison, though I should just learn Raven or alisia instead :lol
Gundam.
You jobbed to Gootecks, Supar? That's... stick-throw inducing.
Having been playing SFxT on steam on the PC.
Finally got my hands on it for the 360 due to the BOMBA sales been going on this week.
I have to say: 2013ver. has vastly changed the game. 200% better.
Thank you based Capcom!
Christie is done!
https://docs.google.com/spreadsheet...UMWNBRW1mdmFwUEE&f=true&noheader=false&gid=54
My feeling to do her last was right. She was difficult to do the data for.
Nearly complete. Next up will be to fill in any missing Lei data, and then to check the start up of every special move, super art and cross art of all other characters, since the guide has many errors here.
Christie is done!
https://docs.google.com/spreadsheet...UMWNBRW1mdmFwUEE&f=true&noheader=false&gid=54
My feeling to do her last was right. She was difficult to do the data for.
Nearly complete. Next up will be to fill in any missing Lei data, and then to check the start up of every special move, super art and cross art of all other characters, since the guide has many errors here.
Does Alisa have any good defensive measures?
This game is fucking garbage. Just not well made. These hitboxes...
Note to capcom, if you make another derp offense game, give us more movement options other than jump back hardkick to get out of pressure.
This game is fucking garbage. Just not well made. These hitboxes...
Note to capcom, if you make another derp offense game, give us more movement options other than jump back hardkick to get out of pressure.
This game is fucking garbage. Just not well made. These hitboxes...
Note to capcom, if you make another derp offense game, give us more movement options other than jump back hardkick to get out of pressure.
What's not well made on the hit boxes? It can't be as bad as the Marvel hit spheres.
You should like you have no idea what you're doing tbh. Back dash, teleport with certain characters, tag cancel, alpha counter.
Jump back HK works sometimes too, but it's not my goto option
I don't like how the actual range of a lot of moves are less than the character models would make them appear.
This isn't new to FGs though. That is very prevalent in AE2012 and maybe some portions of Marvel 3.
What's not well made on the hit boxes? It can't be as bad as the Marvel hit spheres.
This game is fucking garbage. Just not well made. These hitboxes...
Note to capcom, if you make another derp offense game, give us more movement options other than jump back hardkick to get out of pressure.
You should like you have no idea what you're doing tbh.
I am of the opinion that there are plenty of options to get out of pressure, not to mention the most important one is learning more about the offensive options of your opponent. If you learn what that characters options are, you understand how to deal with it and outside of any particularly bad match-ups that I don't know about, everyone has tools to use. If your character has less than ideal options while being rushed down, your meta-game is to play to your characters strengths and not get into those situations.
I also don't understand how the offense is too good but then people complain about the game being too defensive. The way I see it is that we can complain about any number of things in any game, but the small number of people who really are willing to learn, will adapt and achieve success.
Should I get this game for Vita or not? It's on sale and Im assuming has the 2013 patch as well? How much better is the game than when it first came out? Is it on the level of AE or is it just ok now?
It has the patch yes. It is better well it depends on what you're looking for. It's best one we got for a CvS2 replacement as THE footsie game i.e. a very neutral heavy game. The combo engine has not changed really and is still as fun as it was. Throws removing red health and rolls being more of a risk changes A LOT. They also fixed the unblockables in this iteration of the sf4 engine so that's a plus.
Jab X Time outs is no more with v2013.
Can Vita users play against PS3 users?
Yes you can. I had a 50 match marathon with my brother yesterday in this fashion.
Sweet. Do people still play this game though? I've noticed that this thread has slowed down quite a bit after the first few weeks.