Street Fighter Side check up done.
I checked special moves and command normals. Since normals seem to be correct so far I only checked those that were mentioned in 1.0.8 (v2013) and spot tested some that seemed off.
Move: Property - Value (old value)
Abel
Forward Kick: On Hit +6 (-1)
EX Falling Sky: Start Up 7F (-1)
EX Tornado Throw: Start Up 6F (-1)
EX Change of Direction: Start Up: 17F (-1)
Akuma
Tenmakujinkyaku: On Hit +16 (+17)
Tenmakujinkyaku: On Block +5 (+4)
HP Shakunetsu Hadoken: On Block +3 (-5)
Hyakkishu EX > Hyakki Gojin: On Hit +11 (+10)
Hyakkishu > Hyakki Gojin: On Block +12 (+10)
Hyakkishu EX > Hyakki Gojin: On BLock: +4 (+7)
Air Tatsu: On Block +6 (-11F [wrong syntax] [-5F after 1.06])
HK Tatsu: Damage 40,20x3 (instead of 40,20x2)
EX Tatsu: Start Up 12F (-1)
Ex Tatsu: Damage 30x5 (instead of 35x5)
EX Goshoryuken: Start Up 3F (4)
EX Air Hadoken: Start Up 9F (10)
EX Air Tatsumaki Zankukyaku: Start up 8F (9)
EX Shakunetsu Hadoken: Start Up 26F (27)
Misogi: Start Up 22F (23)
Balrog
c.HK: on block -10F (despite notes saying -9F)
EX Buffalo Head: Start Up 13F (14)
LP Dash Low Straight: Start Up 13F (14)
MP Dash Low Straight: Start Up 14F (15)
HP Dash Low Straight: Start Up 14F (15)
EX Dash Low Straight: Start Up 14F (15)
LP Dash Straight: Start Up 4F (5)
MP Dash Straight: Start Up 7F (8)
HP Dash Straight: Start Up 7F (8)
EX Dash Straight: Start Up 8F (9)
LK Dash Upper: Start Up 5F (6)
MK Dash Upper: Start Up 7F (8)
HK Dash Upper: Start Up 5F (6)
EX Dash Upper: Start Up 8F (9)
Ex Dash Low Smash: Start Up 12F (13)
Crazy Buffalo: KKK Start Up 22F (23); Hold K 20F (21)
Crazy Buffalo: PPP Start Up 18F (19); Hold K 15F (16)
Cammy
EX Spin Knuckle: Start Up 34F (35)
Cannon Strike: On hit +15 (+13)
EX Cannon Strike: Start Up 17F (-1)
EX Hooligan Combination, Razor Edge: Damage 120 (100)
EX Spiral Arrow: Start Up 8F (9)
Cannon Spike (All versions): knockdown (instead of hard kd)
Cannon Spike (All normal versions): -37F on block (-39)
EX Cannon Spike: Start Up 4F (5)
EX Cannon Spike: -28F on block (-29)
Cross Art: Start Up 9F (10)
Chun Li
Kintekishu: On Hit +2 (-2)
HP Kikoken: On Hit -4 (-2)
HP Kikoken: On Block -9 (-4)
EX Kikoken: Start Up 11F (12)
MK Spinning Bird Kick: On Hit +1 (-1)
MK Spinning Bird Kick: On Block -2 (-4)
EX Spinning Bird Kick: Start Up 7F (8)
EX Hazanshu: Start Up 27F (28)
EX Hazanshu: On Hit 13F (14)
Super Art: Start Up 8F (9)
Cody
nj.HP: On Counter Hit causes groundbounce
Launcher: Start Up 12F (all other characters have 13F)
Dhalsim
s.LK: not rapidfire cancelable.
EX Yoga Flame: Start Up 14F (15 according to patch 1.08)
Guile
c.LK: On Hit +3 (+4 according to patch notes)
EX Sonic Boom: Start Up 10F (11)
EX Flash Kick: Start Up 5F (6)
Hugo
Body Press: On Hit +17 (+20)
Body Press: On Block +5 (+8)
Ultra Throw: Start Up 9F (10)
EX Shootdown Backbreaker: 5F (6)
EX Giant Palm Breaker: Start Up 17F (18)
EX Monster Lariat: Start Up 14F (15)
EX Moonsault Press: Start Up 6F (7)
Added missing recovery of Ultra Throw & EX Ultra Throw
Added missing recovery Meat Squasher & EX Meat Squasher
Super Art: Start Up 6F (7)
Ibuki
LP, MP, HP Raida: Start Up 2F (3)
EX Raida: Start Up 16F (8)
EX Kunai: Start Up 10F (11)
EX Kazakiri: Start up 6F (7)
MK Tsumuji: On Block -3 (-1)
HK Tsumuji: On Block -3 (0)
EX Tsumuji: Start Up 13F (14)
EX Neckbreaker: Start Up 16F (17)
Cross Art: Start Up 7F (6)
Juri
Sekku: On hit +2 (+3)
Sekku: On Block -2 (0)
Fuhajin: On Block -4 (-3)
EX Fuhajin (LK+MK): Start Up 14F (15)
EX Fuhajin (LK+HK): Start Up 14F (15)
EX Fuhajin (MK+HK): Start Up 15F (16)
HK Senpusha: On Block -15 (-14)
EX Senpusha: On Block -18 (-30)
EX Shikusen: Start Up 15F (16)
EX Senpusha: Start Up 10F (11)
Cross Art: Start Up 9F (8)
Super Art: Start Up 13F (14)
Ken
LK, HK Tatsumaki Senpukyaku (air): On Hit +10 (+15)
MK Tatsumaki Senpukyaku (air): On Hit +10 (+14)
MK Tatsumaki Senpukyaku (air): On Block +5 (+4)
HK Tatsumaki Senpukyaku (air): Start Up 8F (7)
EX Tatsumaki Senpukyaku (air): Start Up 7F (8)
EX Tatsumaki Senpukyaku: Start Up 7F (8)
Shoryuken (all versions): Added hit advantage.
MP Shoryuken: On Block -37 (-38)
MP Shoryuken: On Block -40 against crouching
EX Shoryuken: On Block -39 (-40)
Cross Art: Start Up 9F (8)
M. Bison
s.MP: On Hit +5 (+7)
cl.MP: Recovery 14F (13)
HP Psycho Crusher: On Block from close range: -33
EX Double Knee Press: Start Up 14F (15)
EX Double Knee Press: On Block -32 (-31)
EX Psycho Crusher: Start Up 15F (16)
Devil Reverse Follow Up: On Block +5 (+1)
EX Deil Reverse Follow Up: On Block+5 (+1)
Head Press: Start Up 23-41 (23-36)
EX Head Press: Start Up 23-41 (24-36)
Super Art: Start Up 12F (13)
Poison
c.HP: On Block -13 (-6 according to 1.0.8)
EX Whip of Love: Start Up 13F (14)
HK Kissed by a Goddess: On Block -42 (-36)
EX Kissed by a Goddess: Start Up 5F (6)
EX Aeolus Edge: Start Up 8F (9)
Super Art: Start Up 9F (10)
Rolento
cl.LP: +9/0
s.LP: +6/+2
EX Patriot Circle: Start Up 18F (19)
Super Art: Start Up 13F (14)
Cross Art: Start Up 7 (67)
Rufus
Falcon Kick: On Hit +10 (+9)
Falcon Kick: On Block +2 (-4)
Fragrance Palm: On Block -8 (-7)
EX Galactic Tornado: Start Up 13F (14)
EX Messiah Kick: Start Up 12F (13)
EX Messiah Kick: On Hit -10 (-9)
Ryu
LP Shoryuken: On Block -26 (-27)
MP Shoryuken: On Block -40 (-41)
HP Shoryuken: On Block -43 (-44)
EX Shoryuken: Start Up 4F (5)
EX Shoryuken: On Block -35 (-43)
HK Joudan: Unchanged block advantage of -6F as in patch 1.06 introduced. (1.08 states additional -4F block stun)
EX Joudan: Start Up 15F (16)
Air Tatsumaki: On Block +5 (+3)
EX Air Tatsumaki: Start Up 8F (9)
EX Hadoken: Start Up 12F (13)
Super Art: Start Up 4F (5)
Sagat
cl.HK: On Block -2 (-4)
EX High Tiger Shot: Start Up 12F (13)
EX High Tiger Shot: On Block +3 (+4)
Low Tiger Shit: On Hit -3 (+4)
EX Low Tiger Shot: Start Up 13F (14)
EX Low Tiger Shot: On Block +2 (-1)
LP Tiger Uppercut: On Block -40 (-41)
MP Tiger Uppercut: On Block -43 (-44)
HP Tiger Uppercut: On Block -43 (-44)
EX Tiger Uppercut: Start Up 3F (4)
EX Tiger Knee: Start Up 8F (9)
Vega
EX Scarlet Terror: Start Up 5F (6)
Zangief
Lariat: Damage 100[120 2nd/3rd hit] (150)
Flying Body Attack: On Block +5F (+4)
EX Spinning Piledriver: Start Up 5F (6)
EX Banishing Flat: Start Up 14F (15)
Quick Lariat: Start Up 5F (11)
Quick Lariat: On Block +8 (-4), -18 vs Crouching
Double Lariat: On Block -17 (-37), -43 vs Crouching
MK,HK,EX Flying Powerbomb: On Block - (-10,-1,-1)
EX Atomic Suplex: Start Up 3F (4)