This is due to limitations on just how much they can alter in a patch.That's true. But it got more noticeable with some of the nerfs in the 2013 version to the ranges on moves.
There was always an illusion that this game was way too defensive. Its not and never was. Sure, you had things like cross counters and DP tags to get out of trouble. But getting in was always easy and only a few characters were defensive specialists. The majority of offense came from close-range footsies and boost combos.
You want a real defensive game? ST. Depending on the matchup you can literally be SCREWED just by guessing wrong at the start of the match. No long jumps, no dive kicks, no AA's trading to save you.
I think people who complain that xT was too defensive need to face an ST Guile player for a few hundred matches. This game has always rewarded offense, and much more so now.
Jin, Lili, Hwoarang, Kazuya, Law, and Chun-Li are generally viewed as the top characters. Minus Chun they're all offensive powerhouses.
I'm rewatching the GF for WNF and I hear "Futile doesn't know how to fight against Lars" come out of the commentary booth.
My jaw actually dropped, because Futile had been jumping out of Valles' Lars blockstrings/rekkas/whatever they are to avoid the mix-ups, which I've never seen anyone else do.
Its not like the Tekken cast didn't have these safe strings, however, except they also had/have high-low mix-ups to boot. Not to mention that you had to get in to use the boost strings, so the game was still more offensive (minus, say, Rolento and a few exceptions).Whut. 2012 SFxT was FAR too defensive. Boost chains were safe and unpunishable meaning any random normal you throw out could be canceled into it and there'd be nothing your opponent could do. True the damage has been in the game since 2012 but being able to land it when you should be able to is now in the game. You couldn't land half the shit with the Tekken cast in 2012 because the SF half had better normals and free pressure plus had anti-airs that worked.
Its not like the Tekken cast didn't have these safe strings, however, except they also had/have high-low mix-ups to boot. Not to mention that you had to get in to use the boost strings, so the game was still more offensive (minus, say, Rolento and a few exceptions).
The main source of damage came from close-range combat.
It's just WF/LF/GF, so yeah. Mike Ross/Futile/Valle.I didn't watched wnf this week. The SfxT matches are worth watching?
Because you actually have to learn (via experience) how to play against the Tekken characters, but with a cast this large, getting the exp in is pretty difficult.I'm not sure why everyone is complaining about the tekken characters being "too good" when most of the top finishers have at least 1 SF character on their team.
Because you actually have to learn (via experience) how to play against the Tekken characters, but with a cast this large, getting the exp in is pretty difficult.
Because you actually have to learn (via experience) how to play against the Tekken characters, but with a cast this large, getting the exp in is pretty difficult.
I'm of the belief that Sf characters have much better normals and footsie game than tekken characters. The tekken cast does have H/L mixups, but most can be broken up, or at worst back-dashed/alpha countered.
I think people are lazy, don't want to learn new characters, or too lazy to learn the matchups
I couldn't agree more. People will figure it out someday
I'm of the belief that Sf characters have much better normals and footsie game than tekken characters. The tekken cast does have H/L mixups, but most can be broken up, or at worst back-dashed/alpha countered.
I think people are lazy, don't want to learn new characters, or too lazy to learn the matchups
Yeah, I agree. All I'm saying is that most of the damage generated was still due to melee and not ranged combat. There's more of Kazuya and less of Guile, know what I mean?The issue is that since the best capcom characters had 3 frame normals that could lead to boost combos, it wasn't worth being offensive because one gap in your attack would result in you losing 300-400 life. Capcom nerfing the speed and/or length of these moves have made it easier to apply pressure on offense.
This game is fucking garbage. Just not well made. These hitboxes...
Note to capcom, if you make another derp offense game, give us more movement options other than jump back hardkick to get out of pressure.
It's not though- because while Tekken has this type of thing a lot - SF does not. The tekken strings (and inherent mix ups) are very new, and very hard to deal with without a lot of matchup knowledge.This is true for any fighting game though, no?
I think the people that have this problem are people coming from SF, feeling comfortable fighting against SF characters, then not knowing what's safe with these tekken characters.
Tekken has this type of thing a lot.
Its not like the Tekken cast didn't have these safe strings, however, except they also had/have high-low mix-ups to boot. Not to mention that you had to get in to use the boost strings, so the game was still more offensive (minus, say, Rolento and a few exceptions).
The main source of damage came from close-range combat.
MP -> LP?
That's actually really easy to block but it's mostly getting experience against it rather than trying to react. If you see a st.lk (which is a standing low, I think) when you're blocking low then immediately stand afterwards to prevent that overhead from hitting. If you see a stand MP too, do the same thing.
This was why Futile's play on WNF was such a revelation to me- the marvel Maxim of "Just don't be there for the mixup" actually seems to apply to some of the Tekken cast's stuff.You make it sound so easy. It is lightning fast. The best answer is just to backdash, Hwaorang doesn't have good backdash chasing options.
I'm of the belief that Sf characters have much better normals and footsie game than tekken characters. The tekken cast does have H/L mixups, but most can be broken up, or at worst back-dashed/alpha countered.
I think people are lazy, don't want to learn new characters, or too lazy to learn the matchups
Christie's Stinger? The one where she reels back and swings forward with both arms? The normal version isn't an overhead but the EX one is.
Well that helps. Doesn't she also have a move where she ends up in a handstand and then has a delayed overhead where she kicks with both feet? I could be wrong.
Yeah, her handstand. She has a few options from that, so you gotta be careful her front flip from that is an overhead, as I recall.
Took me forever to get good with Hwoarang's normals. I love AA with his cr. MK, into HP dash under, into full combo.
No one expects that from Hwoarang
I can beat Hwoarangs that spam overheads and supers. I can't beat the ones that can use his whole toolkit. His damage seems crazy sometimes. Not that everyone in this game doesn't blow people up.
When's the Namco version coming?
I can beat Hwoarangs that spam overheads and supers. I can't beat the ones that can use his whole toolkit. His damage seems crazy sometimes. Not that everyone in this game doesn't blow people up.
Damage in general, for everyone is crazy.
Most Hwo's don't do his solo combos which is a shame because in some instances, you don't want to switch characters. Ex Hunting Hawk is solid damage for one bar (400-500) so there's no reason to switch unless you really need it.
Being a Hwoarang player, that chain saw kick never works, but I have learned some setups to make it work more
Jump in lp-> mp, MK, MK (hold down-forward (cancels into FLA, Cancels FLA with crouch) cr.lp - > chain saw kick
his overheads generally only work when the opponent is low on health and in "super block mode/i need to switch"
Hwoarang play, IMO, is completely revolved around tekken chains into dash cancels.
A tekken chain, into a dash cancel, into instant dive kick is GDLK
I ranked up last night! This I am sure means nothing to most of you good players but FINALLY getting ranked up was satisfying! The run I went on to do it started by just playing Cammy/Christie to learn Christie's crap. Turns out its cooky enough that I tore through some people. Time to aim for C rank! Reach for the stars lol!
I ranked up last night! This I am sure means nothing to most of you good players but FINALLY getting ranked up was satisfying! The run I went on to do it started by just playing Cammy/Christie to learn Christie's crap. Turns out its cooky enough that I tore through some people. Time to aim for C rank! Reach for the stars lol!
Don't rank up too high and then get matched up with A+ players all day every day like I do. Miserable.