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Street Fighter X Tekken v.2013 |OT| More alive than ever!

Wunder

Member
Hey guys, is there any word on when SFxTK v2013 is coming to PC? I know you can get it unofficially, but has it come out yet officially? Also are there any sales for SFxTK or the DLC right now?
 

Zukuu

Banned
Hey guys, is there any word on when SFxTK v2013 is coming to PC? I know you can get it unofficially, but has it come out yet officially? Also are there any sales for SFxTK or the DLC right now?

in the next couple of months. It took the previous patch 3 months from "unofficial release" to official release, so I heard.
 

Wunder

Member
in the next couple of months. It took the previous patch 3 months from "unofficial release" to official release, so I heard.

Damn, I was hoping it'd be sometime this April. Ah well, hopefully it will coincide with some kind of Steam Summer Sale then, and I can get it for cheaps.
 

Onemic

Member
So do most of you guys play on PC? game actually looks pretty hype now and it seems like its the closest I'll ever get to playing CvS2 online. How is the general SFxT online community?
 
So do most of you guys play on PC? game actually looks pretty hype now and it seems like its the closest I'll ever get to playing CvS2 online. How is the general SFxT online community?

Pretty sure most people avoided the PC version because it is behind the console version in updates. I'm sure some people will try out the online this week when 2013 hits and we're able to play online games with it.
 
Tried a match online since steam updated the game to 2013. Had a 4 bar match but there were plenty of rollbacks. Might try some different settings after work tonight. Not sure if it's better/worse than consoles.
 

Grifter

Member
Been picking up Bryan... does he seem secretly great to anyone else? Thinking of keeping him on point to handle defense.
 

NEO0MJ

Member
Been picking up Bryan... does he seem secretly great to anyone else? Thinking of keeping him on point to handle defense.

I love Bryan in this game, which is pretty funny because I hate playing him in Tekken. Still, he does have his flaws. I think other can articulate some points better, but the character is meter hungry, and doesn't seem to help much in tags(maybe this was just because of my characters). Might also have some trouble closing in on opponents and cracking their defense.
 

Shouta

Member
Bryan is fairly underrated by a lot of American players. In a footsies game, he can be really scary because he can close the distance easily because of his buttons and strings.
 

Horseress

Member
I bought the game on the February Steam Sale and haven't played it yet. Now that v2013 in on, I tried it, but my PC can't take it....
Can I sell a used Steam game?!
I don't think so
 

Ohnonono

Member
Anyone have tips for starting charge characters? I wanna give Bison and Balrog a try but I have no idea how to play guys that require charging. I can't ever get the charge moves to come out as fast as I see others do them.
 
Anyone have tips for starting charge characters? I wanna give Bison and Balrog a try but I have no idea how to play guys that require charging. I can't ever get the charge moves to come out as fast as I see others do them.

Bison isn't a good example to learn this but guile definitely is...

learning to charge down-back, then pushing forward, then immediately down-back again before inputting the punch/kick will help charge subsequent moves while executing the first one. very important for Guile sonic booms, as well as some of balrog's combos

Besides just getting a feel for how long you have to charge, I'm not sure what you're having problems with. I would recommend Bison and Guile over Balrog. Vega is pretty good as well.
 

Wunder

Member
Anyone playing this on PC? Just picked it up and I'm quite bad... Decided to pick up Law/Asuka and it's been going ok, but there doesn't seem to be much on Asuka in terms of bnbs/launchers ;;
 

Zukuu

Banned
Finally done with the correction of the guide for the old cast...
https://docs.google.com/spreadsheet/lv?key=0Ahj9eopeop0SdDltVUdvbWx4ZjFUMWNBRW1mdmFwUEE&rm

Street Fighter Side

Abel
s.MK: Startup 9 (7)
s.MK: Recovery 19 (17)
c.LK: Recovery 9 (8)
cl.HK: On Block -8 (-9)
Forward Kick: On Hit +6 (-1)
Shoulder Tackle: 49F back charge
EX Falling Sky: Start Up 7F (-1)
EX Tornado Throw: Start Up 6F (-1)
EX Change of Direction: Start Up: 17F (-1)
Super Art: 49F back charge

Akuma
cl.HK: On Hit +1 (0)
cl.HK: On Block -4 (-5)
cl.HK: Active 2(4)3 (2(3)4)
Tenmakujinkyaku: On Hit +16 (+17)
Tenmakujinkyaku: On Block +5 (+4)
HP Shakunetsu Hadoken: On Block +3 (-5)
Hyakkishu EX > Hyakki Gojin: On Hit +11 (+10)
Hyakkishu > Hyakki Gojin: On Block +12 (+10)
Hyakkishu EX > Hyakki Gojin: On BLock: +4 (+7)
Air Tatsu: On Block +6 (-11F [wrong syntax] [-5F after 1.06])
HK Tatsu: Damage 40,20x3 (instead of 40,20x2)
EX Tatsu: Start Up 12F (-1)
Ex Tatsu: Damage 30x5 (instead of 35x5)
EX Goshoryuken: Start Up 3F (4)
EX Air Hadoken: Start Up 9F (10)
EX Air Tatsumaki Zankukyaku: Start up 8F (9)
EX Shakunetsu Hadoken: Start Up 26F (27)
Misogi: Start Up 22F (23)

Balrog
s.LK: On Block +2 (+3)
cl.LK: On Block +3 (+2)
cl.MK: Recovery 12 (13)
c.HK: On Block -10F (despite notes saying -9F)
Buffalo Head: 54F back charge (47)
EX Buffalo Head: Start Up 13F (14)
LP Dash Low Straight: Start Up 13F (14)
MP Dash Low Straight: Start Up 14F (15)
HP Dash Low Straight: Start Up 14F (15)
EX Dash Low Straight: Start Up 14F (15)
LP Dash Straight: Start Up 4F (5)
MP Dash Straight: Start Up 7F (8)
HP Dash Straight: Start Up 7F (8)
EX Dash Straight: Start Up 8F (9)
LK Dash Upper: Start Up 5F (6)
MK Dash Upper: Start Up 7F (8)
HK Dash Upper: Start Up 7F (8)
EX Dash Upper: Start Up 8F (9)
Ex Dash Low Smash: Start Up 14F (15)
Crazy Buffalo: KKK Start Up 22F (23); Hold K 20F (21)
Crazy Buffalo: PPP Start Up 18F (19); Hold K 15F (16)

Cammy
EX CADC: 5F (6)
s.MP: On Hit 0 (+2)
s.MP: On Block -4 (-2)
s.MP: Recovery 17 (16)
s.LK On Hit +4 (+5)
s.LK: On Block 0 (+1)
s.LK: Recovery 10 (9)
EX Spin Knuckle: Start Up 34F (35)
Cannon Strike: On hit +15 (+13)
EX Cannon Strike: Start Up 17F (-1)
EX Hooligan Combination, Razor Edge: Damage 120 (100)
EX Spiral Arrow: Start Up 8F (9)
Cannon Spike (All versions): knockdown (instead of hard kd)
Cannon Spike (All normal versions): -37F on block (-39)
EX Cannon Spike: Start Up 4F (5)
EX Cannon Spike: -28F on block (-29)
Cross Art: Start Up 9F (10)

Chun Li
cl.MK vs Crouch: On Hit +6
Kintekishu: On Hit +2 (-2)
HP Kikoken: On Hit -4 (-2)
HP Kikoken: On Block -9 (-4)
EX Kikoken: Start Up 11F (12)
Spinning Bird Kick: 54F down charge
MK Spinning Bird Kick: On Hit +1 (-1)
MK Spinning Bird Kick: On Block -2 (-4)
EX Spinning Bird Kick: Start Up 7F (8)
EX Hazanshu: Start Up 27F (28)
EX Kioken: On Hit 13F (14)
Super Art: Start Up 8F (9)

Cody
nj.HP: On Counter Hit causes groundbounce
Launcher: Start Up 12F (all other characters have 13F)

Dhalsim
s.LP: Recovery 10 (9)
s.MP: Startup 6 (5)
s.HP: Active 3,3 (6)
s.LK: Not rapidfire cancelable
c.LP: Recovery 9 (8)
df.MP: On Hit -2 (-1)
EX Yoga Flame: Start Up 14F (15 according to patch 1.08)

Guile
EX CADC: 14F (13)
c.LP: Recovery 8 (10)
c.HP: Startup 6 (5)
c.LK: On Hit +3 (+4 according to patch notes)
EX Sonic Boom: Start Up 10F (11)
Flash Kick: 54F down charge (47)
EX Flash Kick: Start Up 5F (6)

Hugo
LP: On Hit -1 (0)
LP: On Block -5 (-4)
LP: Recovery 15 (14)
HK: On Hit +1 (+2)
HK: On Block -22 (-21)
HK: Recovery 33 (32)
c.MP: Startup 10 (9)
Body Press: On Hit +17 (+20)
Body Press: On Block +5 (+8)
Ultra Throw / Ex Ultra Throw: Start Up 9F (10)
EX Shootdown Backbreaker: 5F (6)
EX Giant Palm Breaker: Start Up 17F (18)
EX Monster Lariat: Start Up 14F (15)
EX Moonsault Press: Start Up 6F (7)
Added missing recovery of Ultra Throw / EX Ultra Throw
Added missing recovery Meat Squasher & EX Meat Squasher
Super Art: Start Up 6F (7)

Ibuki
cl.HP: Active 2,2 (4)
cl.HK: Active 2,2 (4)
c.HP: On Hit +2 (0)
LP, MP, HP Raida: Start Up 2F (3)
EX Raida: Start Up 16F (8)
EX Kunai: Start Up 10F (11)
EX Kazakiri: Start up 6F (7)
MK Tsumuji: On Block -3 (-1)
HK Tsumuji: On Block -3 (0)
EX Tsumuji: Start Up 13F (14)
EX Neckbreaker: Start Up 16F (17)
Cross Art: Start Up 7F (6)

Juri
s.MP: On Block -2 (-1)
s.HP: On Hit -3 (-2)
s.HP: Recovery 25 (23)
s.HP: On Block -8 (-7)
s.MK: On Block -4 (-3)
s.MK: Active 1,4 (5)
cl.MP: On Block -5 (-4)
cl.MK: On Block -9 (-8)
c.MP: On Block -1 (0)
c.HK: On Block -8 (-7)
c.HK: Recovery 26 (25)
Sekku: On hit +2 (+3)
Sekku: On Block -2 (0)
Fuhajin: On Block -4 (-3)
EX Fuhajin (LK+MK): Start Up 14F (15)
EX Fuhajin (LK+HK): Start Up 14F (15)
EX Fuhajin (MK+HK): Start Up 15F (16)
HK Senpusha: On Block -15 (-14)
EX Senpusha: On Block -18 (-30)
EX Shikusen: Start Up 15F (16)
EX Senpusha: Start Up 10F (11)
Cross Art: Start Up 9F (8)
Super Art: Start Up 13F (14)

Ken
cl.LK: On Hit +3 (+4)
cl.MK: On Hit +8 (+7)
cl.MK: Recovery 10 (9)
cl.HK: On Hit -4 (-3)
cl.HK: On Block -9 (-8)
c.LP: Recovery 11 (9)
c.MP: Recovery 12 (11)
c.MK: Recovery 18 (17)
LK Tatsumaki Senpukyaku (air): On Hit +10 (+15)
MK Tatsumaki Senpukyaku (air): On Hit +10 (+14)
MK Tatsumaki Senpukyaku (air): On Block +5 (+4)
HK Tatsumaki Senpukyaku (air): Start Up 8F (7)
HK Tatsumaki Senpukyaku (air): On Hit +10 (+15)
EX Tatsumaki Senpukyaku (air): Start Up 7F (8)
EX Tatsumaki Senpukyaku: Start Up 7F (8)
Shoryuken (all versions): Added hit advantage.
MP Shoryuken: On Block -37 (-38)
MP Shoryuken: On Block -40 against crouching
EX Shoryuken: On Block -39 (-40)
Cross Art: Start Up 9F (8)

M. Bison
s.MP: On Hit +5 (+7)
s.HP: On Block -8 (-7)
cl.MP: Recovery 14 (13)
HP Psycho Crusher: On Block from close range: -33
Double Knee Press: 54F back charge
EX Double Knee Press: Start Up 14F (15)
EX Double Knee Press: On Block -32 (-31)
Psycho Crusher: 54F back charge
EX Psycho Crusher: Start Up 15F (16)
Devil Reverse: 54F down charge
Devil Reverse Follow Up: On Block +5 (+1)
EX Deil Reverse Follow Up: On Block+5 (+1)
Head Press: 54F down charge
Head Press: Start Up 23-41 (23-36)
EX Head Press: Start Up 23-41 (24-36)
Super Art: 54F back charge
Super Art: Start Up 12F (13)

Poison
EX CADC: 5F (8)
s.MP: On Block -2 (-1)
cl.LP: Recovery 11 (10)
cl.LK: On Hit +4 (+3)
c.HP: On Block -13 (-6 according to 1.0.8)
EX Whip of Love: Start Up 13F (14)
HK Kissed by a Goddess: On Block -42 (-36)
EX Kissed by a Goddess: Start Up 5F (6)
EX Aeolus Edge: Start Up 8F (9)
Super Art: Start Up 9F (10)

Rolento
s.LP: +6/+2
s.LP: Recovery 8 (10)
s.HP: Active 1,2 (3)
cl.LP: +9/0
cl.LP: Recovery 7 (5)
c.MP: Active 2,2,2 (6)
EX Patriot Circle: Start Up 18F (19)
Super Art: Start Up 13F (14)
Cross Art: Start Up 7 (67)

Rufus
c.LK: On Block -1 (0)
Falcon Kick: On Hit +10 (+9)
Falcon Kick: On Block +2 (-4)
Fragrance Palm: On Block -8 (-7)
EX Galactic Tornado: Start Up 13F (14)
EX Messiah Kick: Start Up 12F (13)
EX Messiah Kick: On Hit -10 (-9)

Ryu
s.HK: On Hit -5 (-6)
cl.MP: Recovery 18 (17)
LP Shoryuken: On Block -26 (-27)
MP Shoryuken: On Block -40 (-41)
HP Shoryuken: On Block -43 (-44)
EX Shoryuken: Start Up 4F (5)
EX Shoryuken: On Block -35 (-43)
HK Joudan: Unchanged block advantage of -6F as in patch 1.06 introduced. (1.08 states additional -4F block stun)
EX Joudan: Start Up 15F (16)
Air Tatsumaki: On Block +5 (+3)
EX Air Tatsumaki: Start Up 8F (9)
EX Hadoken: Start Up 12F (13)
Super Art: Start Up 4F (5)

Sagat
s.LP: Recovery 8 (7)
s.HP: On Block -3 (-2)
s.LK: Active 1,3 (4)
s.HK: Active 2,3 (5)
cl.LK: Active 1,3 (4)
cl.MK: Active 2,2 (4)
cl.HK: Active 2,3 (5)
cl.HK: On Block -2 (-4)
EX High Tiger Shot: Start Up 12F (13)
EX High Tiger Shot: On Block +3 (+4)
Low Tiger Shit: On Hit -3 (+4)
EX Low Tiger Shot: Start Up 13F (14)
EX Low Tiger Shot: On Block +2 (-1)
LP Tiger Uppercut: On Block -40 (-41)
MP Tiger Uppercut: On Block -43 (-44)
HP Tiger Uppercut: On Block -43 (-44)
EX Tiger Uppercut: Start Up 3F (4)
EX Tiger Knee: Start Up 8F (9)

Vega
s.HK: Active 2,2 (4)
cl.HK: Active 2,2 (4)
c.HP: Start Up 5F (4)
Scarlet Terror: 41F down charge (34)
EX Scarlet Terror: Start Up 5F (6)
Rolling Crystal Flash: 59F back charge (58)
Sky High Claw: 41F down charge (34)
Flying Barcelona Attack: 41F down charge (34)
Super Art: 41F down charge (34)

Zangief
s.HP: On hit -3 (+3)
s.MK: On hit -3 (+3)
cl.LP: Recovery 7 (8)
cl.MK: On Hit +3 (+4)
Lariat: Damage 100[120 2nd/3rd hit] (150)
Flying Body Attack: On Block +5F (+4)
EX Spinning Piledriver: Start Up 5F (6)
EX Banishing Flat: Start Up 14F (15)
Quick Lariat: Start Up 5F (11)
Quick Lariat: On Block +8 (-4), -18 vs Crouching
Double Lariat: On Block -17 (-37), -43 vs Crouching
MK,HK,EX Flying Powerbomb: On Block - (-10,-1,-1)
EX Atomic Suplex: Start Up 3F (4)


Tekken Side
Asuka
s./cl.MP: On Block -3 (+2 according to 1.08)
c.MP: On Block 0 (+3 according to 1.08)
c.MK: On Block -7 (-8)
c.HP: On Hit -7 (+3)
Leg Cutter (f.lk>df.hk): On Hit -8 (-2)
Leg Cutter (df.hk): On Block -6 (-2)
EX Exorcisor: Start Up 14F (15)
EX Mist Palm Thrust: On Block -1 (-7)
EX Double Lift Kicks: Start Up 10F (11)
EX Sweep Throw: Start Up 10F (11)
EX Onikubigari: Start Up 18F (19)
EX Onikubigari: Damage 190 (180)

Bob
Crouch HK: On Block -13 (-12)
LP > LK > LK: On Block -13 (-12)
Perfect Press: On Block -13 (-12)
LP Cracker: On Hit -5 (0)
LP Cracker: On Block -22 (-17)
EX Cracker: On Block -17 (-31)
Cracker Jacker: On Block -10(-9)
Spiral Rocky: On Block -15 (-27)
Cross Cancel: Start Up 11F (10)
Super Art: Start Up 23F (24)

Bryan
Standing LK: Far \ Close are different version. Neither is +5\0 as noted in the patch notes.
EX Mach Breaker: Start Up 10F (11 according to 1.08).

Heihachi
MK: On Block 0 (-1)
c.HP: On Hit -6 (+6)
Eisho Mon: On Block +3 (+2)
Demon Kicker string added
EX Hell Axle: Start Up 13F (14)
HP Demon Breath: On Block -10 (-20)
EX Demon Breath: Start Up 16F (17)
Super Art: Start Up 15F (14)
Cross Art: Start up 9F (8)

Hwoarang
c.LK: On Hit: +4 (+5)
c.LK: On Block 0 (+1)
c.HK: On Block -8 (-9)
MK > MK: On Block -6 (-7)
Low & High Smash Kick Combo: On Block -7 (-6)
LK Sky Rocket: On Block -24 (-27)
MK Sky Rocket: On Block -26 (-29)
HK Sky Rocket: On Block -18 (-20)
EX Sky Rocket: On Block -24 (-26)
EX Hunting Hawk: Start Up 14F (15)
LK Air Raid: On Hit +10 (+8 according to 1.08)
MK Air Raid: On Hit +11 (+6 according to 1.08)
HK Air Raid: On Hit +11 (+6 according to 1.08)
EX Air Raid: On Block +2 (0)
EX Air Raid Special: Start Up 17F (18)
EX Air Raid Special: Hit Advantage +12F (+10)

Jin
EX CADC: 5 (8)
EX Penetrating Fist: Start Up 8F (9)
EX Median Line Destruction: Start Up 13F (14)
Cross Art: Start Up 8F (9)
Cross Art: Full body invincibility frames 1-9 (1-14)

Julia
Backjump: 37F (35)
EX Lashing Arrow: Start Up 16F (17)
EX Swift Explosion: Start Up 39F (40)
LK Rising Kick: On Block -37 (-38)
MK Rising Kick: On Block -29 (-40) [-31 on crouching]
EX Rising Kick: Start Up 6F (7)
EX Tiger Strike: Start Up 16F (17)
Super Art: Start Up 4F (3 according to 1.08)

Kazuya
Demon Slayer: On Hit +17 (instead of knockdown)
Demon Slayer: On Block -3 (-14)
EX Rising Sun: Start Up 22F (23)
EX Slaughter Hook: Start Up 10F (11)
EX Slaughter High Kick: Start Up 10F (11)
EX Devastator: Start Up 10F (11)
EX Demon God Fist: Start Up 19F (20)
Cross Art: Start Up 10F (9)

King
EX CADC: 6F (7)
EX Running Jaguar Bomb: Start Up 9F (10)
EX Konvict Kick: Start Up 10F (11)
EX Giant Swing: Start Up 18F (19)
EX Tomahawk: Start Up 18F (19)
EX Reverse Arm Slam Combo: Start Up 12F (13)
Jaguar Step>Lariat: Can be EX and Super canceled
Super Art: Start Up 13F (12)
Cross Art: Full body invincibility frames 1-10 (1-9)

Kuma
c.LP: On Hit +2 (+3)
c.LP: On Block -2 (-1)
Swing Swung: Damage 150 (190 according to 1.08 patch notes)
Bear Smash: Start Up 18F (20)
EX Rock'n Roll Circus: Start Up 6F (7)
EX Megaton Claw: Start Up 16F (17)
EX Headbutt: Start Up 5F (6)
Super Art: Start Up 7F (8)

Law
c.MP: On Block +2 (+3)
Machine Gun Arrow (all hits): On Block -3 (-2)
LP>b+MP>b+MP: On Block -8 (-7)
MK Somersault Kick: On Block -4 (-5)
HK Somersault Kick: On Block -4 (-5)
EX Somersault Kick: Start up 16F (7)
HP Fist Fury Rush: On Hit knockdown (hard knockdown)
EX Fist Fury Rush: Start Up 16F (17)
EX Shaolin Spin Kicks: Start Up 11F (12)
Cross Art: Start Up 10F (9)
Cross Art: Full body invulnerability frames 1-10 (1-9)

Lei
Cross Cancel: Start Up 5F (6 according to 1.08 notes)

Lillie
s.LK: On Hit +5 (+4)
f.LK: On Hit 0 (-1)
Heavy Languish Beat: On Block -11 (-10)
Peacock Jive: On Hit knockdown (hard knockdown)
Feisty Rabbbit (all versions): Cancaelable into itself.
EX Feisty Rabbit: Start Up 16F (17)
EX Angle Knee: Start Up 6F (7)
Angel Knee Ascension: Jump cancelable
Angel Knee Ascension: On Block -11 (-)
LK Sunflower Lance: On Hit -3 (-4)
LK Sunflower Lance: On Block -5 (-6)
MK Sunflower Lance: On Hit -4 (-5)
MK Sunflower Lance: On Block -6 (-7)
HK Sunflower Lance: On Hit -6 (-7)
HK Sunflower Lance: On Block -10 (-11)
EX Sunflower Lance: Start Up 16F (17)
Divine Step: Start Up 27F (24)
Divine Step: On Block -20 (-17)
LK Air Spine Shot: On Hit +9 (0)
LK Air Spine Shot: On Block +2 (-7)
MK Air Spine Shot: On Hit +16 (+6)
MK Air Spine Shot: On Block +8 (-2)
HK Air Spine Shot: On Hit +11 (+1)
EX Air Spine Shot: On Hit +21 (+20)
EX Air Spine Shot: On Block +11 (+10)
LP Dendrobium: Start Up 4F (5)
MP Dendrobium: Start Up 6F (7)
HP Dendrobium: Start Up 10F (11)
EX Dendrobium: Start Up 6F (7)
Super Art: Start Up 9F (8)

Marduk
EX CADC: 6F (5)
c.MK: Start Up 9 (10)
c.MK: On Hit -2 (-6)
c.HK: On Block -36 (-37)
Left Right to Gut Check: On Block -15 (-14)
Left Right to Power Elbow: On Block -5 (-4)
EX Gator Slam: Start Up 6F (7)
EX Northern Lights Suplex: Start Up 4F (5)
EX Double Leg Takedown: Start Up 8F (9)
Super Art: Start Up 3F (4)

Nina
EX CADC: 4F (5)
c.LK: On Hit 0 (+1)
c.LK: On Block -4 (-3)
c.MP: On Block -2 (0)
c.HK: On Block -8 (-7)
Bermuda Triangle: On Hit +4 (+5)
LP Blond Bomb: On Hit 0F
HP Blond Bomb: On Hit hard knockdown
LK Geyser Cannon: On Block -7F (-6)
MK Geyser Cannon: Start Up 18F (15)
MK Geyser Cannon: On Block -7F (-6)
Backhand Slap: Start Up 9F (22)
EX Backhand Slap: Start Up 9F (28)
Super Art: Start Up 12F (11)
Cross Art: Start Up 9F (8)

Ogre
Backdash: 18F (21)
s.MP: On Block +2 (+3)
s.HP: On Block -7 (-8)
s.MK: On Block -3 (-2)
s.HK: On Block +1 (+2)
cl.HK: On Hit -5 (-4)
cl.HK: On Block -11 (-10)
LP > MP: On Block -11 (-9)
f+HK > HK: On Hit -11 (-10)
f+HK > HK: On Block -15 (-13)
f+HK > HK > HK > HK: On Hit -11 (-10)
f+HK > HK > HK > HK: On Block -15 (-13)
EX Waning Moon: Start Up 9F (10)
HP Ancient Power: Start Up 9F (10)
HP Ancient Power: On Block -25 (-26)
EX Ancient Power: Start Up 9F (10)
EX Blazing Kick: Start Up 8F (9)
EX Blazing Kick: Full body invulnerability 1-7F
EX Owl's Hunt: Start Up 24F (25)
Indigo Punch EX: Start Up 19F (20)

Paul
EX CADC: 5F (6)
s.hp: On Block -7 (-8)
c.hp: On Block -13F (-16)
LK Shredder: On Block -4F (-3)
EX Shredder: Start Up 6F (7)
EX Sway Start Up 30F (31)
EX Mountain Raze: Start Up 14F (15 according to 1.08 notes)
EX Mountain Raze: Full body invulnerability 1-16F (1-17 according to 1.08 notes)
EX Smasher: Start Up 11F (12)
EX Mortar Punch: Start Up 23F (24)
Super Art: Start Up 8F (7)
Cross Art: Start Up 10F (9)
Cross Art: Full body invulnerability 1-11F (1-10)

Raven
s.HK: On Block -5 (-10; wrong translation)
c.MK: On Block -5 (-4)
EX Crossed Ninja Stars: Start Up 15F (16)
EX Crossed Ninja Stars EX (air): Start Up 14F (15)
EX Alter Ego (LK+MK): Start Up 17F (18)
EX Alter Ego (LK+HK): Start Up 23F (24)
EX Alter Ego (MK+HK): Start Up 20F (21)
Wind Cross 2nd hit: On Block -39F (-38)
EX Wind Cross: Start Up 7F (8)
Haze (forward): Recovery 38F (37)
Haze (backward): Recovery 45F (37)
Cross Art: Start Up 8F (7)

Steve
EX CADC: 2F (5)
s.MP: On Block +5 (+6)
cl.MP: On Block +3 (+4)
c.HP: On Hit -2 (-1)
c.HP: On Block -8 (-7)
Foot Stomp Right Hook: On Hit hard knockdown (knockdown)
British Edge: On Hit +9 (+5)
Shoulder Rush: On Hit -3 (-2)
Shoulder Rush: On Block -9 (-8)
Uppercut: On Block -12 (-11)
Spin Low Hook: On Block -10 (-9)
MP Sonic Fang: Start Up 17F (14)
EX Sonic Fang: Start Up 14F (15)
EX Hellfire: Start Up 10F (11)
Super Art: Start up 4F (3)

Xiaoyu
EX Shooting Star: Start Up 29F (30)
EX Hakkesho: Start Up 25F (22 according to 1.08 Patch notes)
Turn of Fortune: On Block -8 (-7)
Super Art: Start Up 9F (8)

Yoshimitsu
cl.MP: On Block +2 (+3)
c.LK: Start Up 5 (4)
Oni Killer: Damage 130 (120)
Added missing b+LK (air) > MK target combo.
Poison Wind Steel Fist: On Hit -2 (+2)
Poison Wind Silver Fist: On Hit -30 (-38)
Poison Wind Silver Fist: On Hit -43 (-51)
f+MK > MP: On Block -11 (-10)
Flea to LK Poison Breath: On Hit 0 (+1 according to 1.08)
Flea to LK Poison Breath: On Block -22 (-20)
Flea to MK Poison Breath: On Hit +1 (+2 according to 1.08)
Flea to MK Poison Breath: On Block -22 (-26)
Flea to HK Poison Breath: On Block -21 (-4)
Flea to EX Poison Breath: Start Up 15F (16)
Flea to EX Poison Breath: On Block -22 (-6)
MP Suicide: Immune against "counter" moves (instead of strike invincible)
EX Poison Breath: Start Up 16F (17)
EX Gehosen: Start Up 6F (7)
Super Art: Start Up 7F (6)





Also, I stumbled upon a discrepancy between the PC and console versions framedata wise. Only one example so far, but there might be more. Expect a video soon.
 

Onemic

Member
Just got the PS3 version. It seems like no one plays this here. Guess the 2013 update wasnt enough to bring back the doubters

Im gonna main Hwoarang, but I'm not sure if I should use Kazuya, Jin, or Raven as a sub. What's the difference in playstyle between the 3?

And it also seems like the DLC characters are locked even if you have the vita version of the game. Fucking Capcom....Good thing I have no intention of using any of them, with the exception of maybe Lars.
 
Just got the PS3 version. It seems like no one plays this here. Guess the 2013 update wasnt enough to bring back the doubters

Im gonna main Hwoarang, but I'm not sure if I should use Kazuya, Jin, or Raven as a sub. What's the difference in playstyle between the 3?

And it also seems like the DLC characters are locked even if you have the vita version of the game. Fucking Capcom....Good thing I have no intention of using any of them, with the exception of maybe Lars.

Jin is a really solid all around character. Raven is primarily a zoner with a few mixups. Kazuya is a high execution character that requires you be able to do EWGF consistently to make him good.

If you bought the vita version there should be some type of download code for the physical version or the new characters and costumes should be in your download list for the digital version.
 

Onemic

Member
Jin is a really solid all around character. Raven is primarily a zoner with a few mixups. Kazuya is a high execution character that requires you be able to do EWGF consistently to make him good.

If you bought the vita version there should be some type of download code for the physical version or the new characters and costumes should be in your download list for the digital version.

How about Lars and Elena?
 
How about Lars and Elena?

Lars is solid. You can look for videos of Alex Valle or Wolfkrone using him. Good normals, quick overhead.

Elena seems decent but doesn't really excel at anything. You shouldn't use her unless you're a fan of the character.
 

Shouta

Member
Elena is pretty solid. Good normals, reach is fantastic, can do decent damage, and I'm sure she can help lead other characters in for tag damage. There's just not many people that are interesting in playing her and learning her stuff.
 

hertog

Member
Playing Jack-X has become so difficult with his surprise attack nerf.
it's hurtbox has been halved, so it's really hard to even hit smaller characters like Cammy :(
 

onionfrog

Member
The Frame Data that Zukuu posted is great, but is there somewhere that lists the juggle potential and juggle cost of each move in the game? I know the general guidelines for juggle potential, but I know there are some exceptions to those guidelines.
 

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Tizoc

Member
I really hope one of these 2-man Cross Assault teams can make it to evo/make it deep.

Now that I think about it, there needs to be a compilation of such combos at least to show the SFxT haters and naysayers.

Speaking of which I love how they managed to keep the combo going with linking Dictator's St. HP once the tag combo started.
 

Tizoc

Member
If EVO 2013 allowed for 2 player teams for SFxT, then hopefully we can see some awesome combos like that.

Come the EVO thread, I'm linking to that combo~
 
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