Dog Problems
Banned
I played a friends copy and then went out and bought a 3DS along with this game. I've never gotten too into the other 3D Mario games but this one has really hooked me.
Obviously lol. But what bothers me is that it takes THREE hours for a full charge. Damn. My DS Lite is still sitting in my closet after years of disuse. I fired it up the other day and it's still got a strong charge. What happened with this one?EvilMario said:I know this is a shocker, but play it while it's charging.
evilromero said:Obviously lol. But what bothers me is that it takes THREE hours for a full charge. Damn. My DS Lite is still sitting in my closet after years of disuse. I fired it up the other day and it's still got a strong charge. What happened with this one?
To the other poster, I've played all my DS systems out of the box without charging.
What?! Oh no! I've had one appear and even USED it because I didn't know what it was. So much for 100% on this play throughAceBandage said:You lose your shinies.
Nothing important, just your save file won't be as pretty.
AceBandage said:Up changes it to a kind of pop out 3D.
Down sets it to a more windowed mode.
I like the pop out more myself.
Struct09 said:If an Invincibility Leaf showed up, I hit the box to release it, but didn't collect it am I screwed out of the shiny save file?
Teknoman said:Ah, we can only do that during the 3D icon sections right? Probably would like pop out myself.
Neiteio said:Wait a minute... Am I looking at this right? There are eight new WORLDS after I beat the game? I see an S1 through S8, and within S1 alone there are five levels, a Toad house and a mystery box. O_O
That can't be right.AceBandage said:You are correct.
8 Special worlds open up.
According to this full listing of all 96 levels, some of the Special World levels are remixes, but many are brand new. And the ones that are remixed not only look different (I.E. sunset/night instead of day), but they have new enemies, obstacles, items, power-ups (including one suit not available in the main campaign, theSocreges said:That can't be right.
Are they just some kind of twist on the other levels or are they completely original worlds?
Neiteio said:According to this full listing of all 96 levels, some of the Special World levels are remixes, but many are brand new. And the ones that are remixed not only look different (I.E. sunset/night instead of day), but they have new enemies, obstacles, items, power-ups (including one suit not available in the main campaign, the) and new conditions like 30-second countdowns where you must collect clocks to extend the time. There are also new villains likeStatue LeafandCosmic Mario, and beating the first Special World's castle unlocksDry Bowser, who handles differently. And apparently to see the game's TRUE last level and ending, you must get ALL the star medals across ALL 96 levels, you must hit the top of the flagpole in ALL 96 levels, and you must do all of this with BOTH playable character. (To put that into perspective, there are less than 50 levels in worlds 1 through 8!) O_OLuigi
II CETRA II said:I'm finding myself unable to go to the next level without obtaining all the gold coins in the previous one first. Sooooo good.
I know what you mean, my two buttons I instinctively use for run and jump are weird with the button setup in this gameGaimeGuy said:I've played through levels 1-1 through 1-3, and while I love the level design, the controls feel kind of off.
Soulscribe said:Mario is slow in this game. No Run button eh?
Yes run button.Soulscribe said:Mario is slow in this game. No Run button eh?
Crazymoogle said:Hold Y.
dr3upmushroom said:Definitely not, if you didn't tell someone it was 8-way a huge majority of people wouldn't even notice, and I doubt many who did would complain about it. After messing around with it for a bit though I am pretty certain that it is in fact 8-way.
Neiteio said:According to this full listing of all 96 levels, some of the Special World levels are remixes, but many are brand new. And the ones that are remixed not only look different (I.E. sunset/night instead of day), but they have new enemies, obstacles, items, power-ups (including one suit not available in the main campaign, the) and new conditions like 30-second countdowns where you must collect clocks to extend the time. There are also new villains likeStatue LeafandCosmic Mario, and beating the first Special World's castle unlocksDry Bowser, who handles differently. And apparently to see the game's TRUE last level and ending, you must get ALL the star medals across ALL 96 levels, you must hit the top of the flagpole in ALL 96 levels, and you must do all of this with BOTH playable character. (To put that into perspective, there are less than 50 levels in worlds 1 through 8!) O_OLuigi
AceBandage said:Pretty sure if the box appears at all you lose it.
Any time during gameplay, actually.
DeVeAn said:Wow, game is awesome. 3D is good but, I just can't handle it so I have to have it on almost off. 1st game to make me happy about owning a 3DS.
The 3D is really fantastic at times. There was a level in World 3 where massive spikes fly out toward you. There was one time that I didn't expect them and it literally made me jump.Fantasy Final said:Up to World 5. Probably the only 3DS game that I don't wanna play without 3D on. It's that good.