DeVeAn
Member
hmm, will do.AbsoluteZero said:Try it in extended mode (Press down on the D-Pad in a stage) if you already haven't.
hmm, will do.AbsoluteZero said:Try it in extended mode (Press down on the D-Pad in a stage) if you already haven't.
Not quite - you don't have toNeiteio said:According to this full listing of all 96 levels, some of the Special World levels are remixes, but many are brand new. And the ones that are remixed not only look different (I.E. sunset/night instead of day), but they have new enemies, obstacles, items, power-ups (including one suit not available in the main campaign, the) and new conditions like 30-second countdowns where you must collect clocks to extend the time. There are also new villains likeStatue LeafandCosmic Mario, and beating the first Special World's castle unlocksDry Bowser, who handles differently. And apparently to see the game's TRUE last level and ending, you must get ALL the star medals across ALL 96 levels, you must hit the top of the flagpole in ALL 96 levels, and you must do all of this with BOTH playable character. (To put that into perspective, there are less than 50 levels in worlds 1 through 8!) O_OLuigi
Actually there aren't any themed worlds, every level is just its own level, with any style they felt like using.Mandoric said:About the only complaint other than 3d headaches I have is some really weird level order choices.
There's a desert world, so why is the first 'sand and arabian music' level the first level in the world after? Why is the pyramid a couple worlds later?
Super Mario 3D Land truly is the total package in 3DS gaming. It looks amazing, it plays exquisite and, all exaggeration aside, it boasts what is likely my favorite platformer action of all time. (World 7-5, in all its saw-bladed glory, might be the single greatest Mario level ever!)
AceBandage said:To get the most out of modern batteries they give them a small charge at the factory and then you need to do a full charge to kind of set it.
It's just how they work.
Diprosalic said:i was pretty sure this is a common misconception. anyone knows the details?
Piccolo chalet.One of the worst things you can do to a Li-ion battery is to run it out completely all the time. Full discharges put a lot of strain on the battery, and it's much better practice to do shallow discharges to no lower than 20 percent. In a way, this is like people running for exercise running a few miles a day is fine, but running a marathon every day is generally not sustainable. If your Li-ion powered device is running out of juice on a daily basis, you're decreasing its overall useful lifespan, and should probably work some charging stations into your day or change your devices' settings so that it's not churning through its battery so quickly.
There used to be certain types of batteries whose "memory" of their total charge capacity seemed to get confused by shallow discharges. This is not, and never was, the case with Li-ion batteries. However, if you are using something like a notebook computer that gives you time estimates of how much longer the battery will last, this clock can be confused by shallow charging intervals. Most manufacturers recommend that you do a full discharge of the battery about once a month to help your device calibrate the time gauge.
One common misconception is that Li-ion batteries will only count charge cycles if the battery is drained completely in one session; another is that the battery counts one charge cycle for every instance the device is unplugged and plugged in again. Neither of these is trueLi-ion batteries actually count charge cycles based on a 100 percent discharge even when it's summed over multiple sessions. For example, if you discharge a battery to 50 percent one day, charge it back to 100 percent, then discharge it 50 percent again the next day, that is counted as one "cycle" of the battery. So shallow discharges, in all these regards, are ideal for a Li-ion battery.
On the other end of the spectrum, keeping a Li-ion battery fully charged is not good for it either. This isn't because Li-ion batteries can get "overcharged" (something that people used to worry about in The Olden Days of portable computers), but a Li-ion battery that doesn't get used will suffer from capacity loss, meaning that it won't be able to hold as much charge and power your gadgets for as long. Extremely shallow discharges of only a couple percent are also not enough to keep a Li-ion battery in practice, so if you're going to pull the plug, let the battery run down for a little bit.
jarosh said:any swiss people in here? once again switzerland has broken the european street date and a handful of online retailers are shipping the game, among them internet.ch which i can personally recommend.
Did it actually raise the already-big cap or did you just download something? Once you have a certain number of things on your menu, it doubles in size anyway.AceBandage said:Something I noticed about the update. It doubled the number of channels you can have.
Awesome.
cool. they kept changing the release date on their site, so i wasn't sure if they really had it in stock. but now it looks like they do.Kandrick said:Mine shipped last thursday and got it friday. From www.wog.ch .
It is just... so freakin' good. I couldn't put the game down, and this is coming from someone who only managed 20 or 30 stars in Galaxy 2.nicoga3000 said:Picking this up on lunch today. Between this and Skyrim, I think I'll be complete. I'm REALLY excited about what this one will offer, and the positive reception has me smiling.
Javier said:By the way, does this game penalize you from getting Super Guide to appear like NSMBWii did?
EvilMario said:Apparently even activating it (without touching the power-up) by dying five times in one stage will knock a star off your file.
Do you lose the star if you die 5 times in one stage at any point, or is it only if you die 5 times in a row without beating the stage like in NSMBWii?EvilMario said:Apparently even activating it (without touching the power-up) by dying five times in one stage will knock a star off your file.
Yeah, I'm really digging the level design. It has that deceptively simple yet complex feel without ever dragging on too long. The stage length is very reminiscent of the older Mario titles and it rewards skilled play in the same fashion.Crazymoogle said:Love this game. The levels are very "handheld ready" in terms of length, and it really feels like a Mario game I can take a few bits at a time. Discovery is still there but really downplayed. It's like some sort of SMB3/64 hybrid, and easily my favorite since 'World.
jokkir said:Whoa. You can carry more than 99 lives. 110 and counting so far.
Also, is it just me or are 1-ups extremely easy to get in this game?
RPG_Fanatic said:I doesn't knock off a star, the stars just don't sparkle.
Wayyyy too easy. I've collected a ridiculous number of lives without even trying. Getting a 1up mushroom is kind of meaningless now.jokkir said:Whoa. You can carry more than 99 lives. 110 and counting so far.
Also, is it just me or are 1-ups extremely easy to get in this game?
Sinthetic said:Pocket Gamer say they died around 50 times during the ENTIRE game. Now that sounds easy.
Urban Scholar said:Last star coin in 2-2? I'm stumped
http://www.youtube.com/watch?v=Px_QjYqUp_kdark10x said:Wayyyy too easy. I've collected a ridiculous number of lives without even trying. Getting a 1up mushroom is kind of meaningless now.