kuroneko0509
Member
Is the new demo the same as the platinum member one (+the uses restriction), or has it more content?
Same amount of content.
Is the new demo the same as the platinum member one (+the uses restriction), or has it more content?
Well it still has the 30 use restriction, that's for sure.Is the new demo the same as the platinum member one (+the uses restriction), or has it more content?
To be fair, Wario Ware also has games on the Gamecube and Wii (WiiU kinda with Game and Wario).
I love them both but Wario really should have shoulder bash on B or side B. It'd be much better than bite or bike.Still, I'd argue the most famous iterations (the first one and Twisted) were both on GBA.
I certainly see it more as a handheld franchise than I do a console one, but either way it doesn't bother me because I love the series. I suppose if you loved Wario more before WW then it could suck a bit.
I grew up with the Wario Land series but I love them both <3
Wait, the NoA demo has a usage limit? Ha ha ha!Well it still has the 30 use restriction, that's for sure.
Wait, the NoA demo has a usage limit? Ha ha ha!
Wait, the NoA demo has a usage limit? Ha ha ha!
The use of still led me to believe it also applied to their Premium code version.EU demo too. Only the special Club Nintendo demos (from the codes) don't have usage limit.
Wow I just caught CT's video about the Smash 4 "Rage Effect"
I kinda like it. Rewards you for survival.
Where is the demo on the eshop? Been looking for it, even searched for it, yet nothing.
Your's is NA? Not yet available. It's just up for EU today so far.
It'll be up in NA at 9AM PTAh, shit.
What's VI?
That also has to do with it. Remember when everyone was going crazy about him posting a picture of the Monado for a music concert? People went nuts.
the biggest thing i dislike about VI is how strong it appears to be.
like, you can straight up beat players way better than you with this single mechanic if they are unaware of it (this has kinda ruined zero's stream against random japanese people for me).
Vector Influence I think. The basic principle is if you hold opposite of a direction you're being launched, you will lessen your knockback. Conversely, if you hold the direction you're being launched, you'll go farther. It's a new form of DI.
People seem to be worried this will break any combo potential the game has and will slow down play even further. I'm not convinced.
I think that would be covered by the "way better than you" part
The mechanic is intuitive enough anyway
You're right. It will lead to more mindgames about whether or not your opponent will use it and in what direction, and whether they'll wonder if you're wondering and have combos for the various situations
Vector Influence I think. The basic principle is if you hold opposite of a direction you're being launched, you will lessen your knockback. Conversely, if you hold the direction you're being launched, you'll go farther. It's a new form of DI.
People seem to be worried this will break any combo potential the game has and will slow down play even further. I'm not convinced.
I think that would be covered by the "way better than you" part
not really. zero is able VI out of enemy combos and standard A combos repeatedly when he is caught and lives to 150% consistently. Meanwhile, his opponents take the full damage of every combo zero uses and die around 80-120%.
this is due to a single mechanic. it's not even close to a fair match.
not really. zero is able VI out of enemy combos and standard A combos repeatedly when he is caught and lives to 150% consistently. Meanwhile, his opponents take the full damage of every combo zero uses and die around 80-120%.
this is due to a single mechanic. it's not even close to a fair match.
eh, i put the edit above.
hidden mechanics that single-handedly affect the outcome of a match so greatly are not good in my opinion. i'm saying this as somebody who has been positive about every other aspect of smash 4 so far.
Good thing the button setup is customizable in the full version of the game.After playing two hours of the demo, I can see what people meant when they were concerned the 3DS button setup would be uncomfortable over time. With Sakurai's wrist issues and compulsion to test everything himself, I wonder how much pain he was in during development...
The framerate is also impressive - even from watching some streams, I had assumed it would be like 64 and have severe drops during FFA, but it's really solid. I'd be curious to know how the Ice Climbers would have functioned, and if they would have even caused any drops if there was only one pair on the field.
eh, i put the edit above.
hidden mechanics that single-handedly affect the outcome of a match so greatly are not good in my opinion. i'm saying this as somebody who has been positive about every other aspect of smash 4 so far.
Congrats new demo players! Have fun getting used to the new controls lol.
It's not exactly hidden though, is it? When you get launched towards one end of the stage, you'll instinctively push the control stick/pad in the opposite direction, which will reduce how far you go in the initial direction. Logically then, the reverse applies - if you push the control stick/pad in the same direction you are launched, you'll travel further.
How you use that knowledge is up to you- you're getting disappointed that someone who is obviously a better player than others is beating them consistently. That's because they're a better player.
Good thing the button setup is customizable in the full version of the game.
You're right. It will lead to more mindgames about whether or not your opponent will use it and in what direction, and whether they'll wonder if you're wondering and have combos for the various situations
being able to survive an extra 40% is pretty ridiculous. sakurai should have balanced the knockback better instead of this if he wanted matches to be longer. living an extra 20% would have been reasonable.
but whatever, i guess it's in the game so may as well get used to it.
no, in past games that is not how you survived longer. the japanese players are instinctively using DI.
PS: i'm not upset about the mechanic being in, i'm unhappy at how strong it is.
That's their own fault then, isn't it?
Yes, but it makes for a boring stream (in my opinion) because there is simply no way for the japanese players to beat zero until they learn this mechanic.
I'm not going to comment on its impact on the competitive scene because we simply don't know enough and the game isn't even released here lol. But I hope this doesn't make the game evolve into a poke and run game from 50% to 150%.
Guys... I think I broke my 3DS stick. It sometimes gets stuck in a direction (say I start running, let go, but the game keeps walking) and other times a direction doesn't work (mainly up).
Haven't tested on any other game but the demo yet.