IntelliHeath
As in "Heathcliff"
But you can't be pro and win evo and stuff without an arcade stick ;D
I'm pretty sure there is at least one pad users that are placed at top 8 or won the tournament.
But you can't be pro and win evo and stuff without an arcade stick ;D
I understand the limitations of the D-pad, but I'm finding it difficult to adjust to the circle pad. To me, it just doesn't feel good.Functionally, they do the same thing, so it all comes down to preference.
But the D-Pad can't do analog controls that is available on a control stick/circle pad, so functionally, it isn't the same. It honestly puts those who use the D-Pad at a disadvantage. But I guess preference and comfortableness come first, so it sucks in that sense D-Pad controls are not available.
Sorry about my previous post, I did not mean to insult anyone, or shit on anyone's preference. It's just they didn't explain the significant difference between digital vs analog for Smash.
Did you miss this year's EVO??But you can't be pro and win evo and stuff without an arcade stick ;D
"This game definitively isn't fun based on nothing but my speculation, which has proven to be very inaccurate in the past"
19:22 here. 11053 coins.Now that I finally closed the demo for the first time, let's take this opportunity to check how long I've played it so far with access to only single player:
12 hours 48 minutes.
19:22 here. 11053 coins.
But you can't be pro and win evo and stuff without an arcade stick ;D
Test Information
Attack: Mario's (fresh) Usmash, not charged
Stage: Final Destination form Battlefield
Testing: Affect of Vector Influence on Survival
Mario's Percent: 0%
Results: Link
No Vector Influence: Link dies at exactly 126%
Upward VI: Link dies at exactly 108%
Downward VI: Link dies at exactly 178%
Results: Pikachu
No Vector Influence: Pikachu dies at exactly 107%
Upward VI: Pikachu dies at exactly 94%
Downward VI: Pikachu dies between 153% and 154% (I got lazy on testing, whatever though close enough)
More VI/KBI testing here:
But you can't be pro and win evo and stuff without an arcade stick ;D
More VI/KBI testing here:
To be fair, this isn't speculation, people have the game now, I have the game now. I do not like the implications of the VI mechanic, I've been playing in For Glory all morning and watching people go for combos that they think are going to work, but just won't connect at percentages as low as ~38% all because I held the stick slightly away and it leaves a sour taste in my mouth.
The game favours defense, so I fuck up and they finally get a risky attack in and what do they get? 8% off of a fair and the game resets to neutral. I don't enjoy that.
The only time I remember being wrong was saying that Ness was completely awful, but even then I still think he's relatively bad compared to the rest of the cast due to only having a few good moves. I wasn't wrong about multiple air dodges being too much or the fact that the game isn't a "mix of 64 and Brawl" at all, I stand by all that I said in that topic.
The vault.Where can you see in the demo the amounts of coins you have? and how do you guys know the amount of coins that will be transferred over? What's that amount?
Every time someone complains about a lack of D-Pad movement on the 3DS (and the eventual lack of it on the Wii U version), I cry on the inside.
Look at what you did Sakurai, poor people don't know how much analog controls are needed for Smash.
I'll avatar bet that it's 98.99999% or less.I'm pretty sure 99% of the people complaining about the lack of D-Pad support for movement would be returning to the slide pad after one match played with the D-Pad lol.
"Very special mindset"? He's far from the only one not wanting Smash to be a game of 8% pokes and killing at 160%.Not that your facts are wrong or that I 100% disagree but you have a very special mindset on how you want the game to be and play like. That makes your comments somewhat subjective and while they might not be factually wrong they do tend to read a bit anti-smash 4 at times. I can see how some people would take that the wrong way and turning a bit defensive.
In the end we all want the game to be good, but things that are crucial to some might not matter at all to others.
Test Information
- Attack: Mario's (fresh) Usmash, not charged
- Stage: Final Destination form Battlefield
- Testing: Affect of Vector Influence on Survival
- Mario's Percent: 0%
Results: Link
- No Vector Influence: Link dies at exactly 126%
- Upward VI: Link dies at exactly 108%
- Downward VI: Link dies at exactly 178%
Results: Pikachu
- No Vector Influence: Pikachu dies at exactly 107%
- Upward VI: Pikachu dies at exactly 94%
- Downward VI: Pikachu dies between 153% and 154% (I got lazy on testing, whatever though close enough)
Where can you see in the demo the amounts of coins you have? and how do you guys know the amount of coins that will be transferred over? What's that amount?
I'm pretty sure 99% of the people complaining about D-Pad actually want it because... They are much, much more comfortable with it?I'm pretty sure 99% of the people complaining about the lack of D-Pad support for movement would be returning to the slide pad after one match played with the D-Pad lol.
Anyone getting the new Smash 3DS today?
Yeah even if combos are still possible (which the cool ones which are aerial follow ups probably aren't anymore), that kill percent is awful.
I feel like it's more along the lines of some tester not noticing you could combo at all with Mario at 0%. Seriously, the way most moves pop people out, how long the hit stun is, the way air dodging works, it feels like they were trying not to include any guaranteed combos. Even if the happy accident happens to be intentional, it still seems like most of the time you just get 40-60 percent at the beginning of a stock, then not much works after that. Guys with the game, is my impression completely wrong on that last bit?Same tester didn't notice that you could break out of some combos starting from 0% with Mario. It's probably different up higher, but yeah.
EDIT: Also a lot of these vectoring tests assume perfect technique. Usually when I'm upsmashed (by the CPU in the demo) it catches me off guard, for what it's worth.
Amsa (Greninja) vs Captain Jack
https://www.youtube.com/watch?v=uu6cT3i-H1Y
Uair killed at 109%, even after he had used it twice just before? I wonder if it's bad VI, or uair is just that strong. (Seems like a good match btw, enjoying it.)Amsa looks good with Greninja.
Not that your facts are wrong or that I 100% disagree but you have a very special mindset on how you want the game to be and play like. That makes your comments somewhat judgemental and while they might not be factually wrong they do tend to read a bit anti-smash 4 at times. I can see how some people would take that the wrong way and turning a bit defensive.
In the end we all want the game to be good, but things that are crucial to some might not matter at all to others.
I believe I did see it posted.Was this posted yet?
The "Rage Effect" in Super Smash Bros for the 3DS
Basically, you know the steam at 100% or above? It actually does something more than cosmetic. It's akin to Tekken's rage mode when you have low health. Watch the video to learn more.
This can have an effect on testing VI, by the way.
Was this posted yet?
The "Rage Effect" in Super Smash Bros for the 3DS
Basically, you know the steam at 100% or above? It actually does something more than cosmetic. It's akin to Tekken's rage mode when you have low health. Watch the video to learn more.
This can have an effect on testing VI, by the way.
Uair killed at 109%, even after he had used it twice just before? I wonder if it's bad VI, or uair is just that strong. (Seems like a good match btw, enjoying it.)
Was this posted yet?
The "Rage Effect" in Super Smash Bros for the 3DS
Basically, you know the steam at 100% or above? It actually does something more than cosmetic. It's akin to Tekken's rage mode when you have low health. Watch the video to learn more.
This can have an effect on testing VI, by the way.
I'm pretty sure 99% of the people complaining about D-Pad actually want it because... They are much, much more comfortable with it?
I played SSFIV with the D-Pad on PS3. I plaued UMVC3 with a D-Pad. I played Project M with a D-Pad. I play every single fighting game with a pad.
I want a D-Pad because I want it (surprise) not because I just want to complain, lol.
What exactly does it do? I'm unable to watch the video right now.
What exactly does it do? I'm unable to watch the video right now.
Uair killed at 109%, even after he had used it twice just before? I wonder if it's bad VI, or uair is just that strong. (Seems like a good match btw, enjoying it.)